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Editing v0.31:Raw adamantine
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− | {{ | + | {{av}} |
+ | {{Ore|name=Raw Adamantine|tile=£|color=#0FF | ||
+ | |uses = | ||
+ | * [[Ore]] of [[adamantine]] | ||
+ | |location = | ||
+ | * The depths | ||
+ | |properties = | ||
+ | * [[Magma proof]] | ||
+ | * [[Material value]] 250 | ||
+ | |wiki = no}} | ||
− | The ore of [[adamantine]] is absurdly valuable, and can be processed into | + | The ore of [[adamantine]] is absurdly valuable, and can be processed into ''the'' most valuable [[material]] in the game, both in monetary worth and utility. Its discovery is both a boon and a bane; it has a massive [[value]] even unrefined, and weapons and armor made from it are very likely among the best possible. Its high melting point means you can easily use it to build magma-safe mechanisms and floodgates, but this is not recommended due to its scarcity and value in other items. |
− | Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of x250. For a comparison to other mined materials, generic [[stone]] has a MM of x1, [[obsidian]] x3, [[ | + | Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of x250. For a comparison to other mined materials, generic [[stone]] has a MM of x1, [[obsidian]] x3, [[silver nuggets]] x 10, and [[Gold nuggets]] x30. Processed [[adamantine]] "metal" has a multiplier of x300, the highest in the game of any [[material]]. |
__TOC__ | __TOC__ | ||
− | Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover | + | Adamantine is so valuable, both in price and usefulness, that a special message pops up when your miners discover the first vein of it. |
− | [[Image: | + | [[Image:000006 - Praise the miners!.png||500px]] |
== Location == | == Location == | ||
− | Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares). | + | Every map can contain adamantine, regardless of the location. Very small maps can lack adamantine veins, usually however multiple veins are present (~1 per 4 embark squares). |
− | + | ==Veining== | |
+ | Raw adamantine veins, in contrary to usual veins, span z-levels, leading almost directly upwards Adamantine veins span up to and including 90 z-levels, possibly even more. The top most layers of the vein are full of adamantine whereas the lower levels are hollow, having a 2x2 squares empty core, some of the tiles inside can be floor tiles, others are simply open space. | ||
− | + | ==Mining== | |
− | + | Adamantine veins go directly upwards, thus once you discovered the location of a vein in one z-level you can easily trace it down to the very bottom. | |
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− | == | ||
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{{minorspoiler}} | {{minorspoiler}} | ||
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− | One serious downside to mining veins of raw adamantine is that | + | One serious downside to mining veins of raw adamantine is that digging too deeply into the hollow section will eventually lead to a certain [[DF2010:Hidden Fun Stuff|spoiler]], triggering [[losing|dangerously large amounts of fun]] which can and usually will wipe out even a mature, heavily defended fortress. |
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− | {{ | + | {{Rocks}} |
− | + | [[Category:Ore]] | |
− | + | [[Category:Stone]] | |
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