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Editing v0.31:Stone management

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{{quality|Exceptional|12:20, 6 October 2010 (UTC)}}{{av}}
 
{{quality|Exceptional|12:20, 6 October 2010 (UTC)}}{{av}}
  
An established fortress with a reasonable amount of [[Mine|mining]] can create excess [[stone]]s and [[ore]]s. These may have a detrimental effect on the aesthetics of a fortress, so '''stone management''' techniques are often used.
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An established fortress with a reasonable amount of {{L|Mine|mining}} can create excess {{L|stone}}s and {{L|ore}}s. These may have a detrimental effect on the aesthetics of a fortress, so '''stone management''' techniques are often used.
  
 
== Hide ==
 
== Hide ==
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== Dump ==
 
== Dump ==
This method is easy and useful. However, some view it as an [[exploit]], and it may not be allowed in later versions.
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This method is easy and useful. However, some view it as an exploit, and it may not be allowed in later versions.
  
# Make a [[zone]] of 1x1 or 1x2 tiles, preferably either near the stones you want to get rid of or your stone-needy [[workshop]]s, and mark it as a garbage dump.
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# Make a {{L|zone}} of 1x1 or 1x2 tiles, preferably either near the stones you want to get rid of or your stone-needy {{L|workshop}}s, and mark it as a garbage dump.
# Press {{k|k}} and find a stone. Press {{k|d}}, and the stone will be marked for dumping.  Alternatively, use the stocks menu (faster for mass dumping, but requires some [[bookkeeper]] labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a [[Macros_and_Keymaps#Designation_Dump|dumping macro]] to designate large amounts of stones at once. However, macros do not discriminate between stones and other items, so it is best to use them right after you dig out a new area. Be careful when you mark areas containing cave spider silk for dumping, as dwarves will actually come along and ''destroy'' the webs!
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# Press {{k|k}} and find a stone. Press {{k|d}}, and the stone will be marked for dumping.  Alternatively, use the stocks menu (faster for mass dumping, but requires some {{L|bookkeeper}} labor first). You can also use {{k|d}},{{k|b}},{{k|d}} to designate mass items for dumping. You could also use a {{L|Macros_and_Keymaps#Designation_Dump|dumping macro}} to designate large amounts of stones at once. However, macros do not discriminate between stones and other items, so it is best to use them right after you dig out a new area. Be careful when you mark areas containing cave spider silk for dumping, as dwarves will actually come along and ''destroy'' the webs!
 
# A dwarf with refuse-hauling enabled will take the stone to the garbage dump.
 
# A dwarf with refuse-hauling enabled will take the stone to the garbage dump.
# Every dumped stone will be marked as "[[forbid]]den." Use the [[stocks]] menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' ({{k|d}}-{{k|b}}-{{k|c}}) to reclaim the entire pile. ''(If you want to only use specific stones, you must press {{k|k}}, find the pile, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. [[Macros_and_Keymaps|Macros]] may come in handy when employing this method.)''
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# Every dumped stone will be marked as "{{L|forbid}}den." Use the {{L|stocks}} menu to globally un-forbid types of stone, or use the designation 'Reclaim Items' ({{k|d}}-{{k|b}}-{{k|c}}) to reclaim the entire pile. ''(If you want to only use specific stones, you must press {{k|k}}, find the pile, and press {{k|f}} on every stone you want on the list, using {{k|+}}/{{k|-}} to navigate through the list. {{L|Macros_and_Keymaps|Macros}} may come in handy when employing this method.)''
 
* '''Advantage''':
 
* '''Advantage''':
 
** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile.
 
** No matter how many stones you mark for dumping, they will all be placed on the same tiny garbage tile. Conceivably, every single stone and ore in the fortress can fit on 1 tile.
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* '''Disadvantage''':
 
* '''Disadvantage''':
 
** Anything else you dump will end up on those piles too.
 
** Anything else you dump will end up on those piles too.
** Dwarves will [[traffic|crawl over one another]] to get to a 1x1 dump.
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** Dwarves will {{L|traffic|crawl over one another}} to get to a 1x1 dump.
 
** Take care not to lose overview if you use several or temporary dumps.
 
** Take care not to lose overview if you use several or temporary dumps.
 
** It can take a long time to clear all the stone from an area, so you need to be strategic about which stones you should dump and hide the rest.
 
** It can take a long time to clear all the stone from an area, so you need to be strategic about which stones you should dump and hide the rest.
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== Making use of stone ==
 
== Making use of stone ==
  
Use your [[mason]]s to the fullest by creating doors, hatch covers, chairs, tables, coffers, cabinets, and statues. This builds up your mason's skill, and the furniture gives your dwarves good [[thoughts]].
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Use your {{L|mason}}s to the fullest by creating doors, hatch covers, chairs, tables, coffers, cabinets, and statues. This builds up your mason's skill, and the furniture gives your dwarves good {{L|thoughts}}.
  
Skilled [[Craftsdwarf|Craftsdwarves]] can produce large quantities of rock crafts very quickly. This trades the problem of tons of stone to the much easier problem of tons of crafts. As long as you have bins, managing a stockpile of finished goods is easy. Crafts can be sold to foreign [[trade]]rs, who have plenty of room for a lot of goods.  
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Skilled {{L|Craftsdwarf|Craftsdwarves}} can produce large quantities of rock crafts very quickly. This trades the problem of tons of stone to the much easier problem of tons of crafts. As long as you have bins, managing a stockpile of finished goods is easy. Crafts can be sold to foreign {{L|trade}}rs, who have plenty of room for a lot of goods.  
  
You can also use stones (or blocks) to build large structures above ground, and floors over areas such as sand, silt, or loam.  The [[construction]] interface might be slow, but not only do you use up the stone from your excavations, but you can also create usable indoor space without having to mine any additional stone.  
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You can also use stones (or blocks) to build large structures above ground, and floors over areas such as sand, silt, or loam.  The {{L|construction}} interface might be slow, but not only do you use up the stone from your excavations, but you can also create usable indoor space without having to mine any additional stone.  
  
Building [[trap]]s can use up stone as well. [[Mechanism]]s are also made of stone, and a stone-fall trap requires one mechanism and one stone.
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Building {{L|trap}}s can use up stone as well. {{L|Mechanism}}s are also made of stone, and a stone-fall trap requires one mechanism and one stone.
  
[[Siege engine|Catapults]] can use up stone and train [[Siege operator|siege operators]], as well as providing reasonable defence.
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{{L|Siege engine|Catapults}} can use up stone and train {{L|Siege operator|siege operators}}, as well as providing reasonable defence.
  
You can make a 'practice pile' where you just have dwarves make lots of furniture out of stones, and then dump those furniture. The dwarves will get lots of skill. Another option instead of dumping is to let them make statues, then plant them outside, to make a huge statue garden. Another option is to craft stone blocks, which can be stacked in bins, and use them in smooth [[construction]]s.
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You can make a 'practice pile' where you just have dwarves make lots of furniture out of stones, and then dump those furniture. The dwarves will get lots of skill. Another option instead of dumping is to make them make statues, then plant them outside, to make a huge statue garden.

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