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Editing v0.31:Stonegears/Digging deeper

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:''Back to the [[../|main tutorial page]]''
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:''Back to the [[Main:../|main tutorial page]]''
  
 
==Going down==
 
==Going down==
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* [[Web]]s, which your dwarves can gather to [[weaving|weave]] into [[silk]] [[cloth]].
 
* [[Web]]s, which your dwarves can gather to [[weaving|weave]] into [[silk]] [[cloth]].
 
* Underground [[water|pools]], which can be used as a source for [[well]]s and [[irrigation]]
 
* Underground [[water|pools]], which can be used as a source for [[well]]s and [[irrigation]]
* Various underground creatures.  These can also be listed via the [[../Listing your dwarves|units screen]]‡ ({{K|u}}).
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* Various underground creatures.  These can also be listed via the [[Main:../Listing your dwarves|units screen]]‡ ({{K|u}}).
  
 
===Uses and problems===
 
===Uses and problems===
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==Building a wall==
 
==Building a wall==
Before moving on deeper, you'll want to close off the hole you made into the cavern, since otherwise flying cavern creatures could fly up into your mine shaft.  Go back to where your breached the cavern ({{K|a}}-{{K|z}}) and go up a few levels until you find the miner who was digging the shaft.  List the miner's [[../Examining_your_dwarves#Labors|labors]]‡ ({{K|v}}-{{K|p}}-{{K|l}}) and turn on the {{DFtext|Masonry}} labor under the {{DFtext|Stoneworking}} labor group, so the miner can build a [[wall]] (other dwarves with the masonry labor on could do it, but we want it done by the closest dwarf possible, to get it done as soon as possible).  Use {{K|b}}-{{K|C}}-{{K|w}} to order a [[wall]] to be placed, and move the cursor onto the stairwell right above the cavern.  It turns out you'll get the warning message {{DFtext|Needs walkable perimeter|red}}, which means that your dwarves can't build the wall from one [[z-level]] up, but have to do it on the same z-level while standing to the north, east, south or west of the chosen location (one of the [[Main:orthogonal|orthogonal]] directions). Designate the tile to the north for an upward stairway (''not'' an up/down stairway, which would create another hole into the cavern), and once it's dug you can now place a wall over the up/down stairway.  A highlighted column symbol will be placed over the stairway, indicating an order to build a wall.  You can interact with the order via {{K|q}} to look at its building status, suspend construction with {{K|s}} or cancel construction with {{K|x}}.  Unpause and let the miner build the wall.  If you try to interact with again via {{K|q}} you'll be told {{DFtext|No Buildings Nearby}}.  This is because constructions like walls only act like buildings while unbuilt.  Next, try to put a digging designation ({{K|d}}-{{K|d}}) over the wall; you'll find that nothing happens.  This is because constructed walls cannot be mined.  If you change the designation type to {{DFtext|Remove Construction}} ({{K|n}}) then the wall will start blinking {{DFtext|C|LimeGreen}}, showing that it's a construction which can be removed.  However, you don't want to remove this wall, so just {{K|Esc}} back to the main menu.
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Before moving on deeper, you'll want to close off the hole you made into the cavern, since otherwise flying cavern creatures could fly up into your mine shaft.  Go back to where your breached the cavern ({{K|a}}-{{K|z}}) and go up a few levels until you find the miner who was digging the shaft.  List the miner's [[Main:../Examining_your_dwarves#Labors|labors]]‡ ({{K|v}}-{{K|p}}-{{K|l}}) and turn on the {{DFtext|Masonry}} labor under the {{DFtext|Stoneworking}} labor group, so the miner can build a [[wall]] (other dwarves with the masonry labor on could do it, but we want it done by the closest dwarf possible, to get it done as soon as possible).  Use {{K|b}}-{{K|C}}-{{K|w}} to order a [[wall]] to be placed, and move the cursor onto the stairwell right above the cavern.  It turns out you'll get the warning message {{DFtext|Needs walkable perimeter|red}}, which means that your dwarves can't build the wall from one [[z-level]] up, but have to do it on the same z-level while standing to the north, east, south or west of the chosen location (one of the [[Main:orthogonal|orthogonal]] directions). Designate the tile to the north for an upward stairway (''not'' an up/down stairway, which would create another hole into the cavern), and once it's dug you can now place a wall over the up/down stairway.  A highlighted column symbol will be placed over the stairway, indicating an order to build a wall.  You can interact with the order via {{K|q}} to look at its building status, suspend construction with {{K|s}} or cancel construction with {{K|x}}.  Unpause and let the miner build the wall.  If you try to interact with again via {{K|q}} you'll be told {{DFtext|No Buildings Nearby}}.  This is because constructions like walls only act like buildings while unbuilt.  Next, try to put a digging designation ({{K|d}}-{{K|d}}) over the wall; you'll find that nothing happens.  This is because constructed walls cannot be mined.  If you change the designation type to {{DFtext|Remove Construction}} ({{K|n}}) then the wall will start blinking {{DFtext|C|LimeGreen}}, showing that it's a construction which can be removed.  However, you don't want to remove this wall, so just {{K|Esc}} back to the main menu.
  
 
==Deeper still==
 
==Deeper still==
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The [[raw adamantine]] stone is the "ore" of the metal [[adamantine]], the best metal in the game for [[armor]] and edged [[weapon]]s, but the worst for blunt weapons and [[crossbow]] [[bolt]]s; it is the most valuable metal in the game.  Unlike all the other metals in the game, rather than being [[smelter|smelted]] directly from the [[ore]], strands of adamantine thread are extracted by hand from the raw adamantine, after which the metal thread is melted into wafers.
 
The [[raw adamantine]] stone is the "ore" of the metal [[adamantine]], the best metal in the game for [[armor]] and edged [[weapon]]s, but the worst for blunt weapons and [[crossbow]] [[bolt]]s; it is the most valuable metal in the game.  Unlike all the other metals in the game, rather than being [[smelter|smelted]] directly from the [[ore]], strands of adamantine thread are extracted by hand from the raw adamantine, after which the metal thread is melted into wafers.
  
For the moment your should leave the raw adamantine alone; [[steel]] is a good enough metal for weapons and armor in the meantime.  However, if you have need of a really valuable piece of [[furniture]], you can mine out a chunk of raw adamantine, enable its use for general purposes in the [[../Status_screen#Stone_sub-screen|stone status screen]]‡, and turn it into a [[statue]].  The resulting statue will be worth at ''least'' 6250[[currency|☼]].
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For the moment your should leave the raw adamantine alone; [[steel]] is a good enough metal for weapons and armor in the meantime.  However, if you have need of a really valuable piece of [[furniture]], you can mine out a chunk of raw adamantine, enable its use for general purposes in the [[Main:../Status_screen#Stone_sub-screen|stone status screen]]‡, and turn it into a [[statue]].  The resulting statue will be worth at ''least'' 6250[[currency|☼]].
  
 
==Next tutorial article==
 
==Next tutorial article==
[[../Summer|Summer]].
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[[Main:../Summer|Summer]].
  
 
==Notes==
 
==Notes==

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