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Editing v0.31:Stonegears/Farming

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  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
  
{{DFtext|Waiting for construction...}} means that no work has been done to turn the tiles into an actual farm plot.  {{DFtext|Needs Farming (Fields)|cyan}} indicates the [[labor]] which is used to construct the plot, and that at least one dwarf must have the "Farming (Fields)" labor turned on for the construction to happen; your farmer already has this labor on, so no worries about that.  {{DFtext|Construction inactive|yellow}} merely means that no dwarf has yet claimed the "construct plot" job, since the game is paused, and dwarves don't claim new jobs while the game is paused.
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{{DFtext|Waiting for construction...}} means that no work has been done to turn the tiles into an actual farm plot.  {{DFtext|Needs Farming (Fields)|cyan}} indicates the [[labor]] which is used to construct the plot, and that at least one dwarf must have the "Farming (Fields)" labor turned on for the construction to happen; your farmer already has this labor on, so no worries about that.  {{DFtext|Construction inactive|yellow}} merely means that no dwarf has yet claimed the "construct plot" job, since the game is paused, and dwarfs don't claim new jobs while the game is paused.
  
 
If you've made a mistake in the placement or size of the plot you can use {{K|x}} to remove it.  Since it's still just a command to build a plot this will happen instantly.
 
If you've made a mistake in the placement or size of the plot you can use {{K|x}} to remove it.  Since it's still just a command to build a plot this will happen instantly.
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== Managing the food and booze supply ==
 
== Managing the food and booze supply ==
  
Farming in ''Dwarf Fortress'' is currently overpowered, so you'll soon be swimming in excess food. Unfortunately there's no way to tell the game to automatically stop growing crops when there's too much food and start up again when there's not enough, so you'll have to keep track of the supply situation on your own. The lower left-hand corner of the [[../Status screen|status screen]]‡ can give you a quick overview of your supplies, and its [[../Status screen#kitchen|kitchen]]‡ and [[../Status screen#stocks|stocks]]‡ sub-screens can give more detailed information.
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Farming in Dwarf Fortress is currently overpowered, so you'll soon be swimming in excess food. Unfortunately there's no way to tell the game to automatically stop growing crops whens there's too much food and start up again when there's not enough, so you'll have to keep track of the supply situation on your own. The lower left-hand corner of the [[../Status screen|status screen]]‡ can give you a quick overview of your supplies, and its [[../Status screen#kitchen|kitchen]]‡ and [[../Status screen#stocks|stocks]]‡ sub-screens can give more detailed information.
  
How much food is too much?  Each dwarf eats eight meals a year, and you should probably have enough food to feed your dwarves for two years (plus any [[immigration|migrants]] that show up), since your farmer might end up dead of permanently incapacitated.  Also, your farm provides the raw material for brewing your [[booze]] supply, so make sure you have enough booze to last a while; each dwarf drinks 16 units of booze a year.
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How much food is too much?  Each dwarf eats eight meals a year, and you should probably have enough food to feed your dwarfs for two years (plus any [[immigration|migrants]] that show up), since your farmer might end up dead of permanently incapacitated.  Also, your farm provides the raw material for brewing your [[booze]] supply, so make sure you have enough booze to last a while; each dwarf drinks 16 units of booze a year.
  
 
When you find yourself with too much food there's several things you can do:
 
When you find yourself with too much food there's several things you can do:
  
# [[../Examining your dwarves#Labors|Turn off your dwarf's farming labor]]‡ ({{K|v}}-{{K|p}}-{{K|l}}) and turn it on for another dwarf, to train the second dwarf into a replacement for your main farmer, should your main farmer ever be put out of commission.
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# [[../Examining your dwarves#Labors|Turn of your dwarf's farming labor]]‡ ({{K|v}}-{{K|p}}-{{K|l}}) and turn in on for another dwarf, to train the second dwarf into a replacement for your main farmer, should your main farmer ever be put out of commission.
 
# Sell all the excess food to the [[caravan]]s.
 
# Sell all the excess food to the [[caravan]]s.
 
# Change your plots to grow pig tails and dimple cups.  Turn the pig tails into thread, the dimple cups into dye, and use them to make dyed [[cloth]]. Turn the cloth into [[rope]]s, [[bag]]s and [[clothing]].
 
# Change your plots to grow pig tails and dimple cups.  Turn the pig tails into thread, the dimple cups into dye, and use them to make dyed [[cloth]]. Turn the cloth into [[rope]]s, [[bag]]s and [[clothing]].

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