v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Stonegears/Living area
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
==Mining through rock== | ==Mining through rock== | ||
− | You probably (though not necessarily) have one or two pieces of ____ lying on the stairs. When your dwarves mine through rock (or anything but soil) there's a chance instead of making what they dig through entirely disappear, it'll only ''mostly'' disappear, leaving behind a chunk which is small enough for your dwarves to easily walk around. Your miners are more likely to leave behind a chunk the more | + | You probably (though not necessarily) have one or two pieces of ____ lying on the stairs. When your dwarves mine through rock (or anything but soil) there's a chance instead of making what they dig through entirely disappear, it'll only ''mostly'' disappear, leaving behind a chunk which is small enough for your dwarves to easily walk around. Your miners are more likely to leave behind a chunk the more {{L|experience}}d at mining they are, and they become more experienced the more the mine. After a while your miners will be so experienced that they'll be leaving behind massive piles of rock. Unfortunately there's no way to turn this off. Fortunately there's lots of things to do with all the rock. Unfortunately, there'll ''still'' be a ton of rock left even after you use a lot of it. |
==Mason's workshop== | ==Mason's workshop== | ||
− | When you have your first chunk of stone, go back up to the level with the carpenter's workshop and set up a | + | When you have your first chunk of stone, go back up to the level with the carpenter's workshop and set up a {{L|mason|mason's}} workshop ({{K|b}}-{{K|w}}-{{K|m}}), and make it out of rock. Then go to the jobs {{L|manager}} ({{K|u}}-{{K|m}} or {{K|j}}-{{K|m}}) and order ({{K|q}}) five rock {{L|table}}s and five rock {{L|throne}}s (chairs are called "thrones" when made from rock). You should set the workshop's profile to only let proficient mason's use it, since the same {{L|labor}} is used both for the masonry workshop and building {{L|wall}}s, and you don't want unskilled wall builders to use the workshop. |
==Living area design== | ==Living area design== | ||
− | Back at the bottom of the stairs, designate for digging a three wide west-eat hallway, with a 7x7 | + | Back at the bottom of the stairs, designate for digging a three wide west-eat hallway, with a 7x7 {{L|dining room}} to its north and a 7x7 food storage area to the south (though keep them disconnected from the hallway so they won't be dug out yet): |
SCREENSHOT PLACEHOLDER | SCREENSHOT PLACEHOLDER | ||
− | To the west of the dining | + | To the west of the dining room designate for digging ten {{L|bedroom}}s joined by a two tile wide north-south hallway, five bedrooms on either side. An easy way is to make a bunch of 1x3 bedrooms, which is basically just a series of 1x8 tunnels split in the middle by the hallway: |
SCREENSHOT PLACEHOLDER | SCREENSHOT PLACEHOLDER | ||
Line 24: | Line 24: | ||
SCREENSHOT PLACEHOLDER | SCREENSHOT PLACEHOLDER | ||
− | Once the bedrooms are dug out you can connect up the dining | + | Once the bedrooms are dug out you can connect up the dining room designation to the hallway to let the miners dig that out, and while they're doing that you can place beds into the bedrooms. |
==Placing and setting up beds== | ==Placing and setting up beds== | ||
Line 31: | Line 31: | ||
SCREENSHOT PLACEHOLDER | SCREENSHOT PLACEHOLDER | ||
− | This menu is pretty much identical to the one for placing workshops. You can use {{K|x}} to list individual beds instead of grouping them by type of bed, in case you wanted to selected an individual bed (to select a particular | + | This menu is pretty much identical to the one for placing workshops. You can use {{K|x}} to list individual beds instead of grouping them by type of bed, in case you wanted to selected an individual bed (to select a particular {{L|quality}} of bed, or if you'd {{L|decoration|decorated}} one of them). But right now that doesn't really matter, so use {{K|Enter}} to select any of them. This will leave a highlighted bed where the cursor was, indicating an order for a bed to be placed, and will send you back to the building menu. You can use {{K|b}} again to place more beds in more bedrooms. If you try to place more beds than are available for placing, you'll be told {{DFtext|Needs bed|red}}, since you can't order a piece of furniture to be placed before it's been created. |
− | Once you've placed all the beds, use {{K|Esc}} to return to the main menu, unpause, let your dwarves move the beds into place, and pause again. If you try to look at the beds with {{K|k}} it will simply tell you {{DFtext|Bed|cyan}}. This is because once | + | Once you've placed all the beds, use {{K|Esc}} to return to the main menu, unpause, let your dwarves move the beds into place, and pause again. If you try to look at the beds with {{K|k}} it will simply tell you {{DFtext|Bed|cyan}}. This is because once bed is installed the game treats it as a bed building made out of a bed item (the same goes for all other furniture, too). Since it's a building you need to use {{K|t}} if you want to examine the item. |
− | Even though the beds have been installed, from the game's point of view there still aren't any bedrooms. Use {{K|q}} to interact with the | + | Even though the beds have been installed, from the game's point of view there still aren't any bedrooms. Use {{K|q}} to interact with the bed, select a bed, and use {{K|r}} to {{DFtext|Make Bedroom|white}}. This will give you a field of flashing {{DFtext|X|cyan}}s and {{DFtext|X|DarkCyan}}s, which marks the area the bedroom will cover. Use {{K|-}} to reduce the size of the room until it doesn't spill out into the hallway, then press {{K|Enter}}. This will leave you in a menu which you can use to do things to the bedroom, but don't bother; once a bed has been turned into a bedroom, it will automatically be claimed by any dwarf that needs one. Move the cursor to the other beds and turn them into bedrooms as well. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |