v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Stonegears/Nobles

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
:''Back to the [[../|main tutorial page]]''
 
:''Back to the [[../|main tutorial page]]''
  
[[Noble]]s include both the types of positions you'd normally consider when you hear the word, like [[baron]]s and [[monarch]]s, and dwarves in administrative roles (like the [[../Status_screen#Bookkeeper|bookkeeper]]‡ and [[expedition leader]]).  Some nobles can make onerous demands that leads to them having an [[unfortunate accident]].
+
[[Noble]]s include both the types of positions you'd normally consider when you hear the word, like [[baron]]s and [[monarch]]s, and dwarves in administrative roles (like the [[../Status_screen#Bookkeeper|bookeeper]]‡ and [[expedition leader]]).  Some nobles can make onerous demands that leads to them having an [[unfortunate accident]].
  
 
==How nobles work==
 
==How nobles work==
Line 13: Line 13:
 
A requirement is a need(s) for certain types of [[room]]s ([[bedroom]]s, [[dining room]]s, [[office]]s and [[tomb]]s) of a minimum level of [[Room#Quality|room quality]], plus certain amounts of various types of [[furniture]].  You can meet a noble's needs for a room by assigning a relevant room to the noble, and meet the need for furniture by installing the furniture into any of the rooms the noble owns.  You can meet the need for certain quality levels by increasing the value of the room in question.  You can increase the room's value by placing valuable furniture in it (something which [[statue]]s are good for, especially [[gold]] statues), [[smoothing]] and [[engraving]] the room, making the room larger when you first dig it out, and by placing the room in an area where the [[floor]] and [[wall]]s are of a highly valuable material (like a mined-out [[magnetite]] cluster).
 
A requirement is a need(s) for certain types of [[room]]s ([[bedroom]]s, [[dining room]]s, [[office]]s and [[tomb]]s) of a minimum level of [[Room#Quality|room quality]], plus certain amounts of various types of [[furniture]].  You can meet a noble's needs for a room by assigning a relevant room to the noble, and meet the need for furniture by installing the furniture into any of the rooms the noble owns.  You can meet the need for certain quality levels by increasing the value of the room in question.  You can increase the room's value by placing valuable furniture in it (something which [[statue]]s are good for, especially [[gold]] statues), [[smoothing]] and [[engraving]] the room, making the room larger when you first dig it out, and by placing the room in an area where the [[floor]] and [[wall]]s are of a highly valuable material (like a mined-out [[magnetite]] cluster).
  
For most nobles a requirement not being met merely gives them unhappy [[thought]]s, though if it goes on for long enough it can lead to a [[tantrum]].  For the [[../Status_screen#Bookkeeper|bookkeeper]]‡ and [[../Workshops#Adding_jobs_with_the_manager|manager]]‡ not having an [[office]] prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a population of at least 20).
+
For most nobles a requirement not being met merely gives them unhappy [[thought]]s, though if it goes on for long enough it can lead to a [[tantrum]].  For the [[../Status_screen#Bookkeeper|bookeeper]]‡ and [[../Workshops#Adding_jobs_with_the_manager|manager]]‡ not having an [[office]] prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a population of at least 20).
  
 
===Demands===
 
===Demands===
Line 45: Line 45:
  
 
===Bookkeeper===
 
===Bookkeeper===
The [[../Status_screen#Bookkeeper|bookkeeper]]‡ can be used to increase the precision of your stockpile records, which lets you get more use out of the [[../Status_screen#Stocks_sub-screen|stocks screen]] and gives more accurate counts of your available supplies.  The bookkeeper needs an [[office]] to work in.  There is no [[labor]] associated with bookkeeping, since being appointed to the position is enough to make the dwarf do the job.
+
The [[../Status_screen#Bookkeeper|bookeeper]]‡ can be used to increase the precision of your stockpile records, which lets you get more use out of the [[../Status_screen#Stocks_sub-screen|stocks screen]] and gives more accurate counts of your available supplies.  The bookkeeper needs an [[office]] to work in.  There is no [[labor]] associated with bookkeeping, since being appointed to the position is enough to make the dwarf do the job.
  
 
===Manager===
 
===Manager===

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)