v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Stonegears/Strange moods

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
:''Back to the [[../|main tutorial page]]''
+
:''Back to the [[Main:../|main tutorial page]]''
  
 
==Strange moods==
 
==Strange moods==
 
Every once in a while one of your dwarves will enter a [[strange mood]], a supernatural inspiration to make an [[artifact]].  Upon being taken by a mood, a blinking "!" will appear over the dwarf, and s/he will go claim a [[workshop]] appropriate for the type of artifact they want to make, kicking out the workshop's current user if there is any; if there is no appropriate workshop the dwarf will just stand there until someone else makes one.  Once a workshop has been claimed s/he will start gathering the raw materials to make the artifact.  If all the needed materials area available then the dwarf will get to work and soon produce the artifact.  If the dwarf was in any mood but a possessed mood then s/he will have gained legendary [[experience]] in the [[skill]] being used.
 
Every once in a while one of your dwarves will enter a [[strange mood]], a supernatural inspiration to make an [[artifact]].  Upon being taken by a mood, a blinking "!" will appear over the dwarf, and s/he will go claim a [[workshop]] appropriate for the type of artifact they want to make, kicking out the workshop's current user if there is any; if there is no appropriate workshop the dwarf will just stand there until someone else makes one.  Once a workshop has been claimed s/he will start gathering the raw materials to make the artifact.  If all the needed materials area available then the dwarf will get to work and soon produce the artifact.  If the dwarf was in any mood but a possessed mood then s/he will have gained legendary [[experience]] in the [[skill]] being used.
  
If one or more of the needed materials is not present in your fortress (or is present but [[../Examining_items#Forbidding_items|forbidden]]‡) then the dwarf will stand in the workshop, giving cryptic clues as to what's needed. You can see these clues by interacting ({{K|q}}) with the workshop, with each hint being shown for two seconds before cycling to the next one (if you want help figuring out what the clues mean, rather than puzzling it out yourself, [[Strange_mood#Demands|go here]]).  If you can acquire (or unforbid) the needed materials before too much time has passed then the dwarf will continue making the artifact.  If not, the dwarf will eventually go [[insane]], meaning s/he'll never do any more work, and also might attack your other dwarves.  The dwarf will also go insane if the workshop they've claimed is destroyed or otherwise rendered unusable.
+
If one or more of the needed materials is not present in your fortress (or is present but [[Main:../Examining_items#Forbidding_items|forbidden]]‡) then the dwarf will stand in the workshop, giving cryptic clues as to what's needed. You can see these clues by interacting ({{K|q}}) with the workshop, with each hint being shown for two seconds before cycling to the next one (if you want help figuring out what the clues mean, rather than puzzling it out yourself, [[Strange_mood#Demands|go here]]).  If you can acquire (or unforbid) the needed materials before too much time has passed then the dwarf will continue making the artifact.  If not, the dwarf will eventually go [[insane]], meaning s/he'll never do any more work, and also might attack your other dwarves.  The dwarf will also go insane if the workshop they've claimed is destroyed or otherwise rendered unusable.
  
 
==Artifacts==
 
==Artifacts==
Line 46: Line 46:
  
 
If you have all of the materials the moody dwarf wants on site, but s/he isn't gathering them:
 
If you have all of the materials the moody dwarf wants on site, but s/he isn't gathering them:
# Make sure that the items in question aren't [[../Examining_items#Forbidding_items|forbidden]]‡.
+
# Make sure that the items in question aren't [[Main:../Examining_items#Forbidding_items|forbidden]]‡.
 
# Make sure that the dwarf has an open path to the items.  That is, make sure there's no intervening locked [[door]]s, raised [[bridge|drawbridges]], and so on.
 
# Make sure that the dwarf has an open path to the items.  That is, make sure there's no intervening locked [[door]]s, raised [[bridge|drawbridges]], and so on.
 
# If the civilian [[Scheduling|alert level]] is turned on, make sure that the materials are in the area(s) your civilians can go to, and if not expand that area to include the items.
 
# If the civilian [[Scheduling|alert level]] is turned on, make sure that the materials are in the area(s) your civilians can go to, and if not expand that area to include the items.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)