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Editing v0.31:Thief

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:The announcement for a kobold thief is...
 
:The announcement for a kobold thief is...
::{{Gametext|Thief!  Protect the hoard from skulking filth!|4:1}}
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::{{Gametext|Thief!  Protect the hoard from skulking filth!|#f00}}
 
:...and the game will zoom to a section of your fortress with a small grey "'''k'''" visible - that's your intruder.
 
:...and the game will zoom to a section of your fortress with a small grey "'''k'''" visible - that's your intruder.
  
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:The announcement for a goblin child-snatcher is...
 
:The announcement for a goblin child-snatcher is...
::{{Gametext|Snatcher!  Protect the children!|4:1}}
+
::{{Gametext|Snatcher!  Protect the children!|#f00}}
 
:...and the game will zoom to a section of your fortress with a small grey "'''g'''" - if you use {{k|v}} or {{k|u}}, these will be listed as "goblin ''thief''" but they're cut from the same stuff and should be terminated with equally extreme prejudice.
 
:...and the game will zoom to a section of your fortress with a small grey "'''g'''" - if you use {{k|v}} or {{k|u}}, these will be listed as "goblin ''thief''" but they're cut from the same stuff and should be terminated with equally extreme prejudice.
  
:If caged by a trap, the zooming may only reveal a flashing "{{Tile|‼|0:6:0}}".
+
:If caged by a trap, the zooming may only reveal a flashing {{L|cage}}, a "'''‼'''".  
  
 
Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; locked doors do not slow them down, although similar barriers that are linked to a lever (and are closed) will.  They can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with [[restraint|guard animals]] is a safe countermeasure, though. A successful theft of item or child will be announced once the thief leaves the map.
 
Both kinds will usually come in small groups of about 1 to 4 individuals. They try to escape once detected and only fight when cornered. Their ability to sneak into your fortress is not to be underestimated; locked doors do not slow them down, although similar barriers that are linked to a lever (and are closed) will.  They can lurk around the map for quite some time and wait for their opportunity, even when they are already inside your fortress. They may arrive more or less simultaneously with sieges or ambushes, distraction and general turmoil working in their favor. Guarding any entrance with [[restraint|guard animals]] is a safe countermeasure, though. A successful theft of item or child will be announced once the thief leaves the map.

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