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Editing v0.31:Thief

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''(A full [[military]] response is both complex and slow.  If you are new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
 
''(A full [[military]] response is both complex and slow.  If you are new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
  
There are two types of intelligent thieves: '''[[kobold]] pilferers''' and '''[[goblin]] baby-snatchers''':
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There are two types of intelligent thieves: '''[[kobold]] pilferers''' and '''[[Main:goblin|goblin]] baby-snatchers''':
  
 
:'''Kobold thieves''' can start appearing quite early (first year) and will sneak right past all of your [[trap]]s, only triggering them if they are injured during their escape attempt and happen to fall unconscious. They are detected when they move adjacent to a [[dwarf]], guard [[dog]] or other tame [[animal]]. Armed with only a large dagger, they often offer little threat to anyone - an untrained dwarf or dog should be able to take them down, but extreme bad luck is always a possibility in any [[combat]] situation. While they sometimes steal low value items left outside (intentionally or not), there seems to be a mechanism that makes them target other, higher value items inside instead, too. (aka completely random)   
 
:'''Kobold thieves''' can start appearing quite early (first year) and will sneak right past all of your [[trap]]s, only triggering them if they are injured during their escape attempt and happen to fall unconscious. They are detected when they move adjacent to a [[dwarf]], guard [[dog]] or other tame [[animal]]. Armed with only a large dagger, they often offer little threat to anyone - an untrained dwarf or dog should be able to take them down, but extreme bad luck is always a possibility in any [[combat]] situation. While they sometimes steal low value items left outside (intentionally or not), there seems to be a mechanism that makes them target other, higher value items inside instead, too. (aka completely random)   

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