v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Trading
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 73: | Line 73: | ||
== Miscellaneous Trading Advice == | == Miscellaneous Trading Advice == | ||
− | * Several small trades, exiting the trade window each time, | + | * Several small trades, exiting the trade window each time, will increase the Broker's relevant skills during the early game. {{Verify}} |
* Food inside the Trade Depot can go bad. Have a food stockpile nearby so you can quickly haul goods inside. | * Food inside the Trade Depot can go bad. Have a food stockpile nearby so you can quickly haul goods inside. | ||
* Thieves and thieving critters tend to follow caravans. Expect assaults and intruders. | * Thieves and thieving critters tend to follow caravans. Expect assaults and intruders. |