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Editing v0.31:Trading
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Also worth mention is the pathing behavior of the entire caravan. If one member of the caravan reaches a block in their chosen path (ie. a raised drawbridge that was lowered when they entered the map) the entire caravan will re-path, instead of encountering the obstacle one by one. | Also worth mention is the pathing behavior of the entire caravan. If one member of the caravan reaches a block in their chosen path (ie. a raised drawbridge that was lowered when they entered the map) the entire caravan will re-path, instead of encountering the obstacle one by one. | ||
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+ | == Liaisons == | ||
+ | [[Liaison]]s may be sent with caravans to speak to important dwarves (and they ''will'' speak to those dwarves, even if they have to wait at their bedside in the hospital for months after the caravan has left). Liaisons allow you to choose the type of items that your fortress is interested in, and will focus on bringing more of that kind of item on the next caravan (however, those items will also be more expensive). In turn, they will present a list of the items they're willing to pay more for, which will be effective upon their next arrival. | ||
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+ | Trade agreements can be viewed at a later time through the Civilization menu ({{k|c}}). These trade agreements are cleared when a liaison of the corresponding civilization enters the screen, so they are generally not accessible after the caravan has arrived. | ||
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+ | If a liaison is prevented from leaving, they will eventually go [[insane]]. {{Verify}} | ||
==== [[Dwarves]] ==== | ==== [[Dwarves]] ==== | ||
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*does not send a liaison or a guild representative | *does not send a liaison or a guild representative | ||
*does not make import/export agreements | *does not make import/export agreements | ||
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== Destruction == | == Destruction == |