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Editing v0.31:Tree

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{{quality|Masterwork|21:10, 26 April 2011 (UTC)}}{{Buggy}}{{av}}
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{{quality|Masterwork|08:00, 22 May 2010 (UTC)}}{{av}}
  
'''Trees''' can be found on almost any playable map. Depending whether trees are scarce or dense, they can be a great renewable source of [[wood]].  The density of growth is determined by the [[biome]], and those are visible on the pre-[[embark]] screen by hitting {{k|F1}}, {{k|F2}} etc.  Density does not change - there are no climate shifts during game play.
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'''Trees''' can be found on almost any playable map. Depending whether trees are scarce or dense, they can be a great renewable source of {{l|wood}}.  The density of growth is determined by the {{l|biome}}, and those are visible on the pre-{{l|embark}} screen by hitting {{k|F1}}, {{k|F2}} etc.  Density does not change - there are no climate shifts during game play.
  
 
There are many different varieties that grow in various different types of biomes. The only difference between different types of trees is the (usually very minor) difference in the weight of the log or item produced, and the color of the wood from underground "trees" - otherwise all trees are identical, equal in usefulness and value.*
 
There are many different varieties that grow in various different types of biomes. The only difference between different types of trees is the (usually very minor) difference in the weight of the log or item produced, and the color of the wood from underground "trees" - otherwise all trees are identical, equal in usefulness and value.*
  
:''(* Note that [[preference]]s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)''
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:''(* Note that {{l|preference}}s can alter a dwarf's perception of the value of items made from a type of wood that they prefer.)''
  
Viewed on their same [[z-level]], many different sub-types of trees have their own symbol, such as {{tile|♣|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}.  Some share the same symbol, but since the only difference is for preferences, this is not a significant problem.  (See table, below, for tree/symbol pairs.)  For most purposes, a tree is a tree.
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Viewed on their same {{l|z-level}}, many different sub-types of trees have their own symbol, such as {{tile|♣|2:0}}, {{tile|♠|2:0}}, {{tile|¶|2:0}}, {{tile|╞|2:0}} or {{tile|⌠|2:0}}.  Some share the same symbol, but since the only difference is for preferences, this is not a significant problem.  (See table, below, for tree/symbol pairs.)  For most purposes, a tree is a tree.
  
Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■|2:0}} ), appearing identical to coloured [[block]]s floating in the air. Deciduous trees will change colour to red or yellow in [[autumn]] ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in [[winter]] ( {{tile|╞|6:0}} ) (controlled by the [AUTUMNCOLOR] tag.)  This does not affect their usefulness - they may be cut down in any season, and produce the same end result.
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Trees viewed from one z-level higher look like coloured rectangles ( {{tile|■|2:0}} ), appearing identical to coloured {{l|block}}s floating in the air. Deciduous trees will change colour to red or yellow in {{L|autumn}} ( {{tile|♣|4:1}}, {{tile|♠|6:1}} ), and lose their leaves in {{L|winter}} ( {{tile|╞|6:0}} ) (controlled by the [AUTUMNCOLOR] tag.)  This does not affect their usefulness - they may be cut down in any season, and produce the same end result.
  
 
Trees are currently not a source of food or other material, so it is not possible to harvest mangos, maple syrup, nuts, rubber, etc.
 
Trees are currently not a source of food or other material, so it is not possible to harvest mangos, maple syrup, nuts, rubber, etc.
  
===Harvesting or Removing===
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===Harvesting / Removing the barrier===
Trees are a type of [[map tile]] that forms a solid barrier, like [[stone]].  Trees (but not saplings) will block movement, and prevent designation of [[channel]]ing, [[wall]]s and other [[construction]]s. Saplings on soil cavern floors will, however, block the construction of farm plots unless there is also a dusting or pile of mud beneath them. [[Caravan]]s can be especially vulnerable to being blocked by trees, since [[wagon]]s require a path 3-tiles wide and cannot pass within 1 tile of a tree.  Trees do not form a floor on the level above them (creatures cannot walk "on top of" trees), though both creatures and items can get stuck on top of trees if they manage to be thrown there.
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Trees are a type of {{l|map tile}} that forms a solid barrier, like {{l|stone}} or {{l|ore}}.  Trees (but not saplings) will block movement, and prevent designation of {{l|channel}}ing, {{l|wall}}s and other {{l|construction}}s. {{l|Caravan}}s are especially vulnerable to being blocked by trees, since they require a path 3-tiles wide and cannot pass within 1 tile of a tree(note wagons appear to not be in 2010 as of yet.).  Trees do not form a floor on the level above them - creatures cannot walk "on top of" trees.
  
They must be designated for removal from the {{Key|d}}esignations menu option "chop {{k|t}}rees", which will instruct [[dwarves]] with the [[wood cutting]] [[labor]] enabled to grab an [[battle axe]] and begin chopping down the tree. Once cut down, they become one [[wood]] log, which is movable and can be hauled by enabling the wood hauling labor on any dwarf and designating a wood [[stockpile]] ([[Wood hauling]] is enabled by default).
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They must be designated for removal from the {{Key|d}}esignations menu chop {{k|t}}rees, which will instruct {{l|dwarves}} with the {{l|woodcutting}} {{l|labor}} enabled to grab an {{l|axe}} and begin chopping down the tree. Once cut down, they become one {{l|wood}} log, which is movable and can be hauled by enabling the Haul Wood labor on any dwarf and designating a wood {{l|stockpile}}.
  
 
===Tree growth===
 
===Tree growth===
Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy [[traffic]], but not by flooding - they can survive for extended periods of time and can grow to maturity once the water level drops to 4/7{{verify}} or lower.  Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away.  To grow from a sapling to a tree takes only 3 months and 16.8 days.  Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. Sadly, the [[elf|elves]] do not seem to comprehend this.
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Trees grow from '''saplings''', which start growing randomly on tiles of a suitable biome. Saplings can be killed by heavy {{l|traffic}}, and also flooding.  Dead saplings will remain for some seasons, and then disappear - or heavy traffic will trample them away.  To grow from a sapling to a tree takes about a year and a half or more, though this seems randomized to some degree.  Trees do not need to be (and can't be) "planted" - even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. <!--Which is why those elves need to quit bitching about our timber industry.-->
  
Saplings will not grow to maturity if their tile contains an item or building (including stockpile designations), though removing the item may cause the tree to spontaneously grow up. Paved [[road]]s and [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil 1 Z-level beneath them (currently observed to be at least 1 unmined tile within a 2-tile radius, similar to [WET] trees and shrubs near rivers and ponds); underground trees not only ignore this restriction for dry subterranean soil (since version 0.31.19) but will also grow on muddy subterranean stone.
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Saplings will not grow on a tile with items on it (such as stone, food, etc). Saplings will not grow where a road has been laid down. Trees do not appear in biomes with zero drainage.
  
==Tree farming==
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===Tree Farming===
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Although you can not directly plant your own trees, it is still possible to safely "farm" trees {{l|tile attributes|underground}}. The process is rather easy and after it is started you will never need to maintain it, other than chop the trees down, which is what you want. You first need to make a large room. Make sure it's out of your main {{l|traffic}} area or the trees will be trampled. You can set the area as low traffic {{k|b}} -> {{k|o}} to avoid that. If the room is situated on {{l|stone|rock}}, you will also need to {{l|irrigation|irrigate}} it and get rid of all the stones, but it is unnecessary on {{l|soil}}. Then you need to find some already existing subterranean trees, normally in a {{l|cavern}}. The thought is that the spores from these tree will float in your tree farm, or anywhere that there is a mud {{l|tile attributes|underground}}, and plant them selfs.
  
While it is not possible to plant trees directly, walling off or engineering a patch of muddy soil underground and breaching a [[cavern]] to allow spores in is a decent method of growing trees safely. See [[tree farming]] for more information.
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Once all that is done, trees will start to grow. This process will no only yield trees, but also a wide variety of eatable plants. Which is useful to replace seeds without buying them off merchants.
  
 
== List of Trees ==
 
== List of Trees ==
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<!-- blank row template:
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{{Tree table row|name=<span id=""><span id=""> |tile= |hab= |align= |decid= |wt= |pref= }}
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-->
 
{{Tree table head}}
 
{{Tree table head}}
  
{{Tree table row|name=[[Acacia]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span>|align=All (Dry)|decid=No|wt=0.500|pref=thorns}}
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{{Tree table row|name=<span id="acacia">{{L|Acacia}}</span>|tile={{tile|♣|2:0}}|hab=<span style="color:green">Tropical Dry Broadleaf Forest (Dry)<br />Tropical Grassland (Dry)<br />Tropical Savanna (Dry)<br />Tropical Shrubland (Dry)</span>|align=All|decid=No|wt=500|pref=thorns}}
  
{{Tree table row|name=[[Alder]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.410|pref=catkins<br />autumn coloration}}
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{{Tree table row|name=<span id="Alder">{{L|Alder}}</span>|tile={{tile|♣|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|wt=410|pref=catkins<br />autumn coloration}}
  
{{Tree table row|name=[[Ash (tree)|Ash]]|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.620|pref=flying keys<br />autumn coloration}}
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{{Tree table row|name=<span id="Ash">{{L|Ash (tree)|Ash}}</span>|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|wt=620|pref=flying keys<br />autumn coloration}}
  
{{Tree table row|name=[[Birch]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.670|pref=catkins<br />silver bark<br />autumn coloration}}
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{{Tree table row|name=<span id="Birch">{{L|Birch}}</span>|tile={{tile|♣|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|wt=670|pref=catkins<br />silver bark<br />autumn coloration}}
  
{{Tree table row|name=[[Black-cap]]|tile={{tile|♠|0:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.650|pref=gloomy appeal}}
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{{Tree table row|name=<span id="Black-cap">{{L|Black-cap}}</span>|tile={{tile|♠|0:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=650|pref=gloomy appeal}}
  
{{Tree table row|name=[[Blood thorn]]|tile={{tile|╡|4:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)<br />Subterranean Chasm</span>|align=All|decid=No|wt=1.250|pref=sickening appearance}}
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{{Tree table row|name=<span id="Blood thorn">{{L|Blood thorn}}</span>|tile={{tile|╡|4:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)<br />Subterranean Chasm</span>|align=All|decid=No|wt=1250|pref=sickening appearance}}
  
{{Tree table row|name=[[Cacao tree]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.500|pref=flowers}}
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{{Tree table row|name=<span id="cacao tree">{{L|Cacao tree}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span>|align=All|decid=No|wt=500|pref=flowers}}
  
{{Tree table row|name=[[Candlenut]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.500|pref=nuts}}
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{{Tree table row|name=<span id="Candlenut">{{L|Candlenut}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical Forest (Dry)</span>|align=All|decid=No|wt=500|pref=nuts}}
  
{{Tree table row|name=[[Cedar]]|tile={{tile|↨|2:0}}|hab=<span style="color:green">Temperate Conifer Forest<br />Tropical Conifer Forest</span>|align=All (Dry)|decid=No|wt=0.380|pref=majesty}}
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{{Tree table row|name=<span id="Cedar">{{L|Cedar}}</span>|tile={{tile|↨|2:0}}|hab=<span style="color:green">Temperate Conifer Forest (Dry)<br />Tropical Conifer Forest (Dry)</span>|align=All|decid=No|wt=380|pref=majesty}}
  
{{Tree table row|name=[[Chestnut]]|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.500|pref=smelly catkins<br />spiny pods<br />chestnuts<br />autumn coloration}}
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{{Tree table row|name=<span id="Chestnut">{{L|Chestnut}}</span>|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|wt=500|pref=smelly catkins<br />spiny pods<br />chestnuts<br />autumn coloration}}
  
{{Tree table row|name=[[Feather tree]]|tile={{tile|♣|7:1}}|hab=Not Freezing|align=<span style="color:blue">Good</span> (Dry)|decid=No|wt=0.100|pref=feathery leaves}}
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{{Tree table row|name=<span id="Feather tree">{{L|Feather tree}}</span>|tile={{tile|♣|7:1}}|hab=Not Freezing (Dry)|align=<span style="color:blue">Good</span>|decid=No|wt=100|pref=feathery leaves}}
  
{{Tree table row|name=[[Fungiwood]]|tile={{tile|♣|6:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=0.600|pref=fine grain}}
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{{Tree table row|name=<span id="fungiwood">{{L|Fungiwood}}</span>|tile={{tile|♣|6:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=600|pref=fine grain}}
  
{{Tree table row|name=[[Glumprong]]|tile={{tile|┤|5:0}}|hab=Not Freezing|align=<span style="color:purple">Evil</span> (Dry)|decid=No|wt=1.200|pref=living shadows}}
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{{Tree table row|name=<span id="glumprong">{{L|Glumprong}}</span>|tile={{tile|┤|5:0}}|hab=Not Freezing (Dry)|align=<span style="color:purple">Evil</span>|decid=No|wt=1200|pref=living shadows}}
  
{{Tree table row|name=[[Goblin-cap]]|tile={{tile|♠|4:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.600|pref=stunning color}}
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{{Tree table row|name=<span id="goblin-cap">{{L|Goblin-cap}}</span>|tile={{tile|♠|4:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=600|pref=stunning color}}
  
{{Tree table row|name=[[Highwood]]|tile={{tile|¶|2:0}}|hab=Not Freezing|align=<span style="color:red">Savage</span> (Dry)|decid=No|wt=0.500|pref=magnificence}}
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{{Tree table row|name=<span id="highwood">{{L|Highwood}}</span>|tile={{tile|¶|2:0}}|hab=Not Freezing (Dry)|align=<span style="color:red">Savage</span>|decid=No|wt=500|pref=magnificence}}
  
{{Tree table row|name=[[Kapok]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.500|pref=buttresses}}
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{{Tree table row|name=<span id="kapok">{{L|Kapok}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span>|align=All|decid=No|wt=500|pref=buttresses}}
  
{{Tree table row|name=[[Larch]]|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga<br />Temperate Conifer Forest</span>|align=All (Dry)|decid=Yes|wt=0.590|pref=cones<br />needles}}
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{{Tree table row|name=<span id="larch">{{L|Larch}}</span>|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga (Dry)<br />Temperate Conifer Forest (Dry)</span>|align=All|decid=Yes|wt=590|pref=cones<br />needles}}
  
{{Tree table row|name=[[Mango tree]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.500|pref=sweet-smelling flowers}}
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{{Tree table row|name=<span id="mango tree">{{L|Mango tree}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical Forest (Dry)</span>|align=All|decid=No|wt=500|pref=sweet-smelling flowers}}
  
{{Tree table row|name=[[Mahogany]]|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Tropical Forest</span>|align=All (Dry)|decid=No|wt=0.600|pref=loose inflorescences}}
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{{Tree table row|name=<span id="mahogany">{{L|Mahogany}}</span>|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Tropical Forest (Dry)</span>|align=All|decid=No|wt=600|pref=loose inflorescences}}
  
{{Tree table row|name=[[Maple]]|tile={{tile|♣|2:0}}|hab=<span style="color:green">Temperate Broadleaf Forest<br />Temperate Grassland<br />Temperate Savanna<br />Temperate Shrubland</span>|align=All (Dry)|decid=Yes|wt=0.755|pref=autumn coloration}}
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{{Tree table row|name=<span id="maple">{{L|Maple}}</span>|tile={{tile|♣|2:0}}|hab=<span style="color:green">Temperate Broadleaf Forest (Dry)<br />Temperate Grassland (Dry)<br />Temperate Savanna (Dry)<br />Temperate Shrubland (Dry)</span>|align=All|decid=Yes|wt=755|pref=autumn coloration}}
  
{{Tree table row|name=[[Mangrove]]|tile={{tile|♣|2:0}}|hab=<span style="color:blue">Mangrove Swamp</span>|align=All (Wet)|decid=No|wt=0.500|pref=roots}}
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{{Tree table row|name=<span id="mangrove">{{L|Mangrove}}</span>|tile={{tile|♣|2:0}}|hab=<span style="color:blue">Mangrove Swamp (wet)</span>|align=All|decid=No|wt=500|pref=roots}}
  
{{Tree table row|name=[[Nether-cap]]|tile={{tile|♠|1:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)</span>|align=All|decid=No|wt=0.550|pref=coldness to the touch<br/>(wood has [MAT_FIXED_TEMP:10000])}}
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{{Tree table row|name=<span id="nether-cap">{{L|Nether-cap}}</span>|tile={{tile|♠|1:0}}|hab=<span style="color:teal">Subterranean Cavern (layer 3)</span>|align=All|decid=No|wt=550|pref=coldness to the touch<br/>(wood has [MAT_FIXED_TEMP:10000])}}
  
{{Tree table row|name=[[Oak]]|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest</span>|align=All (Dry)|decid=Yes|wt=0.700|pref=acorns<br />autumn coloration}}
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{{Tree table row|name=<span id="oak">{{L|Oak}}</span>|tile={{tile|♠|2:0}}|hab=<span style="color:green">Any Temperate Broadleaf Forest (Dry)</span>|align=All|decid=Yes|wt=700|pref=acorns<br />autumn coloration}}
  
{{Tree table row|name=[[Palm]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical</span>|align=All (Dry)|decid=No|wt=0.500|pref=leaves}}
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{{Tree table row|name=<span id="palm">{{L|Palm}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Any Tropical (Dry)</span>|align=All|decid=No|wt=500|pref=leaves}}
  
{{Tree table row|name=[[Pine]]|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga<br />Temperate Conifer Forest<br />Tropical Conifer Forest</span>|align=All (Dry)|decid=No|wt=0.560|pref=cones<br />needles}}
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{{Tree table row|name=<span id="pine">{{L|Pine}}</span>|tile={{tile|↑|2:0}}|hab=<span style="color:green">Taiga (Dry)<br />Temperate Conifer Forest (Dry)<br />Tropical Conifer Forest (Dry)</span>|align=All|decid=No|wt=560|pref=cones<br />needles}}
  
{{Tree table row|name=[[Rubber tree]]|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest</span>|align=All (Dry)|decid=No|wt=0.500|pref=branch shedding}}
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{{Tree table row|name=<span id="rubber tree">{{L|Rubber tree}}</span>|tile={{tile|Γ|2:0}}|hab=<span style="color:green">Tropical Moist Broadleaf Forest (Dry)</span>|align=All|decid=No|wt=500|pref=branch shedding}}
  
{{Tree table row|name=[[Saguaro]]|tile={{tile|╞|2:0}}|hab=<span style="color:brown">Any Desert</span>|align=All (Dry)|decid=No|wt=0.500|pref=amazing arms}}
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{{Tree table row|name=<span id="saguaro">{{L|Saguaro}}</span>|tile={{tile|╞|2:0}}|hab=<span style="color:brown">Any Desert (Dry)</span>|align=All|decid=No|wt=500|pref=amazing arms}}
  
{{Tree table row|name=[[Spore tree]]|tile={{tile|♣|3:0}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.600|pref=raining spores}}
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{{Tree table row|name=<span id="spore tree">{{L|Spore tree}}</span>|tile={{tile|♣|3:0}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=600|pref=raining spores}}
  
{{Tree table row|name=[[Tower-cap]]|tile={{tile|♠|7:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=0.600|pref=great size}}
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{{Tree table row|name=<span id="tower-cap">{{L|Tower-cap}}</span>|tile={{tile|♠|7:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 1-2)</span>|align=All|decid=No|wt=600|pref=great size}}
  
{{Tree table row|name=[[Tunnel tube]]|tile={{tile|│|5:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=0.500|pref=curving trunk}}
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{{Tree table row|name=<span id="tunnel tube">{{L|Tunnel tube}}</span>|tile={{tile|│|5:1}}|hab=<span style="color:teal">Subterranean Cavern (layers 2-3)</span>|align=All|decid=No|wt=500|pref=curving trunk}}
  
{{Tree table row|name=[[Willow]]|tile={{tile|⌠|2:0}}|hab=<span style="color:green">Any Temperate<br />Any Tropical Forest<br />Tropical Grassland<br />Tropical Savanna<br />Tropical Shrubland</span><br /><span style="color:blue">Tropical Freshwater Swamp<br />Tropical Saltwater Swamp<br />Tropical Freshwater Marsh<br />Tropical Saltwater Marsh</span>|align=All (Wet)|decid=No|wt=0.420|pref=sad appearance<br />fluffy catkins}}
+
{{Tree table row|name=<span id="willow">{{L|Willow}}</span>|tile={{tile|⌠|2:0}}|hab=<span style="color:green">Any Temperate (Wet)<br />Any Tropical Forest (Wet)<br />Tropical Grassland (Wet)<br />Tropical Savanna (Wet)<br />Tropical Shrubland (Wet)</span><br /><span style="color:blue">Tropical Freshwater Swamp (Wet)<br />Tropical Saltwater Swamp (Wet)<br />Tropical Freshwater Marsh (Wet)<br />Tropical Saltwater Marsh (Wet)</span>|align=All|decid=No|wt=420|pref=sad appearance<br />fluffy catkins}}
  
 
|}
 
|}
Line 97: Line 101:
 
{{Tree table row|name=<span id=""></span> |tile= |hab= |align= |decid= |wt= }}
 
{{Tree table row|name=<span id=""></span> |tile= |hab= |align= |decid= |wt= }}
 
-->
 
-->
==Bugs==
 
*Good/evil plants/trees don't appear ([[feather tree]]s, glumprongs, [[sliver barb]]s, and [[Sun berry|sun berries]]){{Bug|4133}}
 
 
*Any adventurer landing on top of a tree will be trapped and unable to excape {{Bug|0000521}}
 
  
 
{{Plants}}
 
{{Plants}}

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