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Editing v0.31:Water

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There is a myth that desalinated water turns salty if it ever touches natural stone. This myth has been [http://www.bay12forums.com/smf/index.php?topic=95811 debunked], any cistern will work, except those dug into a beach, which may spontaneously turn salty, although constructed cisterns on the beach are fine.
 
There is a myth that desalinated water turns salty if it ever touches natural stone. This myth has been [http://www.bay12forums.com/smf/index.php?topic=95811 debunked], any cistern will work, except those dug into a beach, which may spontaneously turn salty, although constructed cisterns on the beach are fine.
  
The old 40d method of using a [[well]] to desalinate water still works in v0.31.  Dwarves will drink water from a well over salt water, give it to sick dwarves and use it to clean wounds. You cannot designate the well as a water source, but the dwarves will still use it.
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The old 40d method of using a [[well]] to desalinate water still works in DF2010.  Dwarves will drink water from a well over salt water, give it to sick dwarves and use it to clean wounds. You cannot designate the well as a water source, but the dwarves will still use it.
  
 
== Stagnant Water ==
 
== Stagnant Water ==
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Draining lakes and oceans from underneath can be a finicky task, but there's a bit of dwarven magic for it:  build a retractable bridge on the level beneath the sea bottom, with ramps directly underneath it.  Link this to a lever to control the flow as you desire.  Now evacuate the dwarves and wall off the area above the bridge.  Then, with the bridge in place, designate ramps around the bridge leading up - breaking through to the sea bottom.  Now how can the dwarves dig these squares out?  Yep, from beneath the bridge.  In this way they get the water flow started without ever getting their little feet wet.  This is a great way to set up channels one square in from the map edge near a water source, so that you can properly wall off the baddies from getting into the fort.
 
Draining lakes and oceans from underneath can be a finicky task, but there's a bit of dwarven magic for it:  build a retractable bridge on the level beneath the sea bottom, with ramps directly underneath it.  Link this to a lever to control the flow as you desire.  Now evacuate the dwarves and wall off the area above the bridge.  Then, with the bridge in place, designate ramps around the bridge leading up - breaking through to the sea bottom.  Now how can the dwarves dig these squares out?  Yep, from beneath the bridge.  In this way they get the water flow started without ever getting their little feet wet.  This is a great way to set up channels one square in from the map edge near a water source, so that you can properly wall off the baddies from getting into the fort.
  
{{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|WATER}}}}
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{{gamedata|{{raw|DF2010:hardcoded_materials.txt|MATERIAL|WATER}}}}
  
 
{{Category|Physics}}
 
{{Category|Physics}}

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