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Editing v0.31:Weapon
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− | {{quality|Exceptional|00 | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
− | "Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either | + | "Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either {{l|combat}} or specific {{L|labor}}s, or natural weapons like fists, horns and {{L|syndrome|breath attacks}} used for creature-specific methods of combat. |
<!-- Do we really need to use top-level headings? --> | <!-- Do we really need to use top-level headings? --> | ||
=Manufactured weapons= | =Manufactured weapons= | ||
− | These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in | + | These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in {{L|Dwarf fortress mode|Fortress Mode}}. |
==Notes about manufactured weapons== | ==Notes about manufactured weapons== | ||
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− | * | + | *If you find your dwarves wearing more than one weapon -- or any unwanted {{l|armor}}, for that matter -- one way to get rid of them is to dump the weapon from their {{k|v}}-{{k|i}} inventory screen. This does not always work, as they might re-equip the item. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least "left-handedness" seems to not pose a problem. |
− | * | + | |
− | * | + | *Using weapons is much more effective than unarmed combat -- an untrained swordsdwarf with an {{l|iron}} weapon can defeat a grand master {{l|wrestler}}, provided neither is wearing armor. |
− | * | + | :*Larger weapons with more heft tend to do more damage. How damage is calculated is currently not fully understood, and this is an area requiring more research. |
+ | |||
+ | *Weapons and ammunition with the "foreign" attribute (item being rarer than Common in the entity file) must be either imported by either {{L|trade}}rs or {{L|invader}}s, or acquired from {{L|strange mood}}s. | ||
+ | |||
+ | *Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a {{L|bone}} spear, for example, a fey {{L|bone carver}} may produce one from a single {{L|rainbow trout}} bone. | ||
+ | |||
+ | *Training weapons are all wooden, and all made at the {{L|Carpenter's workshop|carpenter's workshop}}. All training weapons can be constructed in dwarf fortress mode. | ||
+ | |||
+ | *Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a {{L|weaponsmith}} at a {{L|forge}}, while wood and bone crossbows are made by a {{L|bowyer}} at a bowyer's workshop. The material of a crossbow does not affect its firing ability, only its melee damage. A dwarf's marksmanship skill is only affected by the core {{L|item quality|quality}} of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a {{L|experience|legendary}} bowyer is a better choice than a proficient weaponsmith. | ||
+ | |||
+ | *The size for a weapon is its volume in cm^3 (mL). The contact area represents the area of contact of the weapon. The penetration only matters for edges weapons and is how deep <!-- maybe in mm? -->the weapon goes. | ||
===Weapons as tools=== | ===Weapons as tools=== | ||
− | + | {{l|hunter|Hunters}}, {{l|wood cutter|Woodcutters}} and {{l|miner|Miners}} use weapons for their {{l|labor|work}} and if need be will also {{l|combat|fight}} using them. Hunters seem to be limited to {{l|crossbow|crossbows}} while miners and woodcutters use {{l|pick|picks}} and {{l|battle axe|axes}} respectively. | |
==Dwarf-manufactured weapons== | ==Dwarf-manufactured weapons== | ||
Line 30: | Line 33: | ||
! Size | ! Size | ||
! Attack | ! Attack | ||
− | ! | + | ! {{L|Attack Type}} |
! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
! Velocity | ! Velocity | ||
! Skill Used | ! Skill Used | ||
− | ! | + | ! {{L|Weaponsmith|Metal}} |
− | + | ! {{L|Bowyer|Wood}} | |
− | ! | + | ! {{L|Bowyer|Bone}} |
− | ! | + | ! {{L|Stone crafter|Obsidian}} |
− | ! | ||
|- valign="top" | |- valign="top" | ||
|rowspan="3"| Battle Axe | |rowspan="3"| Battle Axe | ||
Line 45: | Line 47: | ||
| Hack || Edge || 40000 || 6000 || 1.25x | | Hack || Edge || 40000 || 6000 || 1.25x | ||
|rowspan="3"| Axe | |rowspan="3"| Axe | ||
− | |||
|rowspan="3"| Yes | |rowspan="3"| Yes | ||
|rowspan="3"| No | |rowspan="3"| No | ||
Line 53: | Line 54: | ||
| Flat slap || Blunt || 40000 || (6000) || 1.25x | | Flat slap || Blunt || 40000 || (6000) || 1.25x | ||
|- | |- | ||
− | | Pommel strike || Blunt || | + | | Pommel strike || Blunt || 1000 || (1000) || 1x |
|- | |- | ||
| Crossbow (Melee) | | Crossbow (Melee) | ||
Line 59: | Line 60: | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
| Hammer | | Hammer | ||
− | |||
| Yes | | Yes | ||
| Yes | | Yes | ||
Line 69: | Line 69: | ||
| Bash || Blunt || 20 || (200) || 2.0x | | Bash || Blunt || 20 || (200) || 2.0x | ||
| Mace | | Mace | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
Line 79: | Line 78: | ||
| Strike || Edge || 100 || 4000 || 2.0x | | Strike || Edge || 100 || 4000 || 2.0x | ||
| Mining | | Mining | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
Line 89: | Line 87: | ||
| Slash || Edge || 20000 || 4000 || 1.25x | | Slash || Edge || 20000 || 4000 || 1.25x | ||
|rowspan="4"| Sword | |rowspan="4"| Sword | ||
− | |||
|rowspan="4"| Yes | |rowspan="4"| Yes | ||
|rowspan="4"| No | |rowspan="4"| No | ||
Line 99: | Line 96: | ||
| Flat slap || Blunt || 20000 || (4000) || 1.25x | | Flat slap || Blunt || 20000 || (4000) || 1.25x | ||
|- | |- | ||
− | | Pommel strike || Blunt || | + | | Pommel strike || Blunt || 1000 || (1000) || 1.0x |
|- valign="top" | |- valign="top" | ||
|rowspan="2"| Spear | |rowspan="2"| Spear | ||
Line 105: | Line 102: | ||
| Stab || Edge || 20 || 10000 || 1.0x | | Stab || Edge || 20 || 10000 || 1.0x | ||
|rowspan="2"| Spear | |rowspan="2"| Spear | ||
− | |||
|rowspan="2"| Yes | |rowspan="2"| Yes | ||
|rowspan="2"| No | |rowspan="2"| No | ||
Line 117: | Line 113: | ||
| Bash || Blunt || 10 || (200) || 2.0x | | Bash || Blunt || 10 || (200) || 2.0x | ||
| Hammer | | Hammer | ||
− | |||
| Yes | | Yes | ||
| No | | No | ||
Line 126: | Line 121: | ||
==Training Weapons== | ==Training Weapons== | ||
− | All training weapons must be made of | + | All training weapons must be made of {{L|Wood|wood}} at the {{L|Carpenter's workshop|carpenter's workshop}}. |
{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 133: | Line 128: | ||
! Size | ! Size | ||
! Attack | ! Attack | ||
− | ! | + | ! {{L|Attack Type}} |
! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
Line 168: | Line 163: | ||
==Foreign weapons== | ==Foreign weapons== | ||
− | In fortress mode, foreign weapons can only be constructed by a dwarf experiencing a | + | In fortress mode, foreign weapons can only be constructed by a dwarf experiencing a {{L|Strange mood|strange mood}}, out of any material. {{L|Elf|Elves}} construct these out of wood, while other races construct them out of metal. Many dwarf-made weapons can be made by foreign civilizations as well, the ''Used by'' column is in no way all the weapons that race can make. |
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{| class="wikitable" border="border" | {| class="wikitable" border="border" | ||
Line 177: | Line 170: | ||
! Size | ! Size | ||
! Attack | ! Attack | ||
− | ! | + | ! {{L|Attack Type}} |
! Contact Area | ! Contact Area | ||
! Penetration | ! Penetration | ||
Line 183: | Line 176: | ||
! Skill Used | ! Skill Used | ||
! Used by | ! Used by | ||
− | |||
|- valign="top" | |- valign="top" | ||
|rowspan="4"| 2H Sword | |rowspan="4"| 2H Sword | ||
Line 189: | Line 181: | ||
| Slash || Edge || 100000 || 8000 || 1.25x | | Slash || Edge || 100000 || 8000 || 1.25x | ||
|rowspan="4"| Sword | |rowspan="4"| Sword | ||
− | |rowspan="4"| | + | |rowspan="4"| {{L|Goblin}}, {{L|Human}} |
− | |||
|- | |- | ||
| Stab || Edge || 50 || 4000 || 1.0x | | Stab || Edge || 50 || 4000 || 1.0x | ||
Line 203: | Line 194: | ||
| Sword | | Sword | ||
| Subterranean animal peoples | | Subterranean animal peoples | ||
− | |||
|- valign="top" | |- valign="top" | ||
| Bow (Melee) | | Bow (Melee) | ||
Line 209: | Line 199: | ||
| Bash || Blunt || 10000 || (4000) || 1.25x | | Bash || Blunt || 10000 || (4000) || 1.25x | ||
| Sword | | Sword | ||
− | | | + | | {{L|Elf}}, Goblin, Human, {{L|Kobold}} |
− | |||
|- valign="top" | |- valign="top" | ||
| Flail | | Flail | ||
Line 217: | Line 206: | ||
| Mace | | Mace | ||
| Goblin, Human | | Goblin, Human | ||
− | |||
|- valign="top" | |- valign="top" | ||
|rowspan="3"| Great Axe | |rowspan="3"| Great Axe | ||
Line 224: | Line 212: | ||
|rowspan="3"| Axe | |rowspan="3"| Axe | ||
|rowspan="3"| Goblin, Human | |rowspan="3"| Goblin, Human | ||
− | |||
|- | |- | ||
| Flat slap || Blunt || 60000 || (8000) || 1.25x | | Flat slap || Blunt || 60000 || (8000) || 1.25x | ||
Line 235: | Line 222: | ||
|rowspan="3"| Axe | |rowspan="3"| Axe | ||
|rowspan="3"| Goblin, Human | |rowspan="3"| Goblin, Human | ||
− | |||
|- | |- | ||
| Stab || Edge || 50 || 2000 || 1.0x | | Stab || Edge || 50 || 2000 || 1.0x | ||
Line 246: | Line 232: | ||
|rowspan="3"| Dagger | |rowspan="3"| Dagger | ||
|rowspan="3"| Goblin, Kobold | |rowspan="3"| Goblin, Kobold | ||
− | |||
|- | |- | ||
| Stab || Edge || 5 || 1000 || 1.0x | | Stab || Edge || 5 || 1000 || 1.0x | ||
Line 257: | Line 242: | ||
|rowspan="4"| Sword | |rowspan="4"| Sword | ||
|rowspan="4"| Elf, Goblin, Human | |rowspan="4"| Elf, Goblin, Human | ||
− | |||
|- | |- | ||
| Stab || Edge || 50 || 3000 || 1.0x | | Stab || Edge || 50 || 3000 || 1.0x | ||
Line 270: | Line 254: | ||
| Hammer | | Hammer | ||
| Goblin, Human | | Goblin, Human | ||
− | |||
|- valign="top" | |- valign="top" | ||
|rowspan="2"| Morningstar | |rowspan="2"| Morningstar | ||
Line 277: | Line 260: | ||
|rowspan="2"| Mace | |rowspan="2"| Mace | ||
|rowspan="2"| Goblin, Human | |rowspan="2"| Goblin, Human | ||
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|- | |- | ||
| Pommel strike || Blunt || 50 || (1000) || 1.0x | | Pommel strike || Blunt || 50 || (1000) || 1.0x | ||
Line 286: | Line 268: | ||
|rowspan="2"| Pike | |rowspan="2"| Pike | ||
|rowspan="2"| Goblin, Human | |rowspan="2"| Goblin, Human | ||
− | |||
|- | |- | ||
| Shaft bash || Blunt || 10000 || (6000) || 1.25x | | Shaft bash || Blunt || 10000 || (6000) || 1.25x | ||
Line 295: | Line 276: | ||
|rowspan="4"| Sword | |rowspan="4"| Sword | ||
|rowspan="4"| Goblin, Human | |rowspan="4"| Goblin, Human | ||
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|- | |- | ||
| Stab || Edge || 50 || 2000 || 1.0x | | Stab || Edge || 50 || 2000 || 1.0x | ||
Line 308: | Line 288: | ||
| Whip | | Whip | ||
| Goblin | | Goblin | ||
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|- valign="top" | |- valign="top" | ||
| Whip | | Whip | ||
Line 315: | Line 294: | ||
| Whip | | Whip | ||
| Goblin, Human | | Goblin, Human | ||
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|} | |} | ||
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==Arena Testing== | ==Arena Testing== | ||
− | Testing of weapons (15 | + | Testing of weapons (15 dwarfs vs 15 dwarfs combats) shows, that in v0.31.12 best dwarven-made weapon against humanoids is {{L|silver}} war hammer. |
− | Even in 15x(steel armor+silver war hammer) | + | Even in match 15x(steel armor+silver war hammer) VS 15x(adamantine armor+adamantine battle axe) hammerdwarves was a winner with less than 50% casualties(most of it is one-strike kills). But in battles against megabeasts 6 silver hammerdwarves was barely able to scratch bronze collossus(attacks was glancing away) due to bronze being better "weapon" material. |
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− | + | This is because silver has the highest solid density of all materials that can regularly be made into weapons by dwarves. Tests show that indeed {{L|gold}} and {{L|platinum}} (increasingly dense) do increasing amounts of damage, and that war hammers remain the tool of choice, however they can only be produced by a moody dwarf (and a very lucky one at that). | |
==Ammunition== | ==Ammunition== | ||
− | Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition | + | Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition {{L|stockpile}}s, sometimes in quivers. Ammunition may also refer to the {{L|stone}}s and {{L|ballista}} arrows fired from siege engines: For more information about these weapons, see the {{L|siege engine}} article. |
===Notes about ammunition=== | ===Notes about ammunition=== | ||
Line 475: | Line 330: | ||
| 2000 | | 2000 | ||
| Crossbowman | | Crossbowman | ||
− | | Yes ( | + | | Yes ({{L|Weaponsmith|metal}}, {{L|Wood crafter|wood}}, {{L|Bone carver|bone}}) |
− | | | + | | {{L|Dwarf}}, {{L|Goblin}}, {{L|Human}} |
|- | |- | ||
| Arrow (Bow) | | Arrow (Bow) | ||
Line 484: | Line 339: | ||
| Bowman | | Bowman | ||
| No | | No | ||
− | | | + | | {{L|Elf}}, {{L|Goblin}}, {{L|Human}}, {{L|Kobold}} |
|- | |- | ||
| Blowdart (Blowgun) | | Blowdart (Blowgun) | ||
Line 494: | Line 349: | ||
| | | | ||
|} | |} | ||
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=Natural weapons= | =Natural weapons= | ||
Line 512: | Line 362: | ||
===Other natural weapons=== | ===Other natural weapons=== | ||
− | The various | + | The various {{L|syndrome}} delivery methods fall under this category, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the {{L|syndrome}} page. For specific information on breath weapons, see the {{L|Syndrome#Breath_attacks|breath attacks}} section of the syndrome page. |
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