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v0.31:Weapon

From Dwarf Fortress Wiki
Revision as of 00:18, 29 August 2010 by 24.41.36.10 (talk) (Foreign weapons can be constructed during a strange mood)
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This article is about an older version of DF.

"Weapon" can refer to either the manufactured weapons used by dwarves and other creatures for either Template:L or specific Template:Ls, or natural weapons like fists, horns and Template:L used for creature-specific methods of combat.

Manufactured weapons

These weapons are constructed by dwarves or other intelligent races. There are many types of weapons, but not all may be manufactured in Template:L.

Notes about manufactured weapons

  • If you find your dwarves wearing more than one weapon -- or any unwanted Template:L, for that matter -- one way to get rid of them is to dump the weapon from their v-i inventory screen. This does not always work, as they might re-equip the item. Another option is to remove any weapons and/or shields listed on their military equip screen. This too does not always work. At least "left-handedness" seems to not pose a problem.
  • Using weapons is much more effective than unarmed combat -- an untrained swordsdwarf with an Template:L weapon can defeat a grand master Template:L, provided neither is wearing armor.
  • Larger weapons with more heft tend to do more damage. How damage is calculated is currently not fully understood, and this is an area requiring more research.
  • Weapons and ammunition with the "foreign" attribute (item being rarer than Common in the entity file) must be either imported by either Template:Lrs or Template:Ls, or acquired from Template:Ls.
  • Weapons originating from strange moods can be made from almost any material: while it is never normally possible to manufacture a Template:L spear, for example, a fey Template:L may produce one from a single Template:L bone.
  • Training weapons are all wooden, and all made at the Template:L. All training weapons can be constructed in dwarf fortress mode.
  • Crossbows can be made of metal, wood, and bone. Metal crossbows are made by a Template:L at a Template:L, while wood and bone crossbows are made by a Template:L at a bowyer's workshop. The material of a crossbow does not affect its firing ability, only its melee damage. A dwarf's marksmanship skill is only affected by the core Template:L of the bow. This may be a consideration when deciding which dwarf you want outfitting your marksdwarves: a Template:L bowyer is a better choice than a proficient weaponsmith.
  • The size for a weapon is it's volume in mm^3. The contact area represents the area of contact of the weapon. The penetration only matters for edges weapons and is how deep the weapon goes.

Weapons as tools

Template:L, Template:L and Template:L use weapons for their Template:L and if need be will also Template:L using them. Hunters seem to be limited to Template:L while miners and woodcutters use Template:L and Template:L respectively.

Dwarf-manufactured weapons

Type Size Attack Template:L Contact Area Penetration Velocity Skill Used Template:L Template:L Template:L Template:L
Battle Axe 800 Hack Edge 40000 6000 1.25x Axe Yes No No No
Flat slap Blunt 40000 (6000) 1.25x
Pommel strike Blunt 1000 (1000) 1x
Crossbow (Melee) 400 Bash Blunt 10000 (4000) 1.25x Hammer Yes Yes Yes No
Mace 800 Bash Blunt 20 (200) 2.0x Mace Yes No No No
Pick 500 Strike Edge 100 4000 2.0x Mining Yes No No No
Short Sword 300 Slash Edge 20000 4000 1.25x Sword Yes No No Yes
Stab Edge 50 2000 1.0x
Flat slap Blunt 20000 (4000) 1.25x
Pommel strike Blunt 1000 (1000) 1.0x
Spear 400 Stab Edge 20 10000 1.0x Spear Yes No No No
Shaft bash Blunt 10000 (6000) 1.25x
War Hammer 400 Bash Blunt 10 (200) 2.0x Hammer Yes No No No

Training Weapons

All training weapons must be made of Template:L at the Template:L.

Type Size Attack Template:L Contact Area Penetration Velocity Skill Used
Training Axe 800 Hack Blunt 30000 (6000) 1.25x Axe
Flat slap Blunt 30000 (6000) 1.25x
Pommel strike Blunt 100 (1000) 1.0x
Training Sword 300 Slash Blunt 20000 (4000) 1.25x Mace
Stab Blunt 50 (2000) 1.0x
Flat slap Blunt 20000 (4000) 1.25x
Pommel strike Blunt 100 (1000) 1.0x
Training Spear 400 Stab Blunt 200 (10000) 1.0x Spear
Shaft bash Blunt 10000 (6000) 1.25x

Foreign weapons

In fortress mode, foreign weapons can only be constructed by a dwarf experiencing a Template:L. The materials listed are the materials they would be made of if they can be made in dwarf mode, not the materials they are allowed to be. This is because Template:L make all weapons out of wood, while other races only make them out of metal.

Type Size Attack Template:L Contact Area Penetration Velocity Skill Used Template:L Template:L Template:L Template:L
2H Sword 900 Slash Edge 100000 8000 1.25x Sword Yes No No No
Stab Edge 50 4000 1.0x
Flat slap Blunt 100000 (8000) 1.25x
Pommel strike Blunt 100 (1000) 1.0x
Blowgun (Melee) 150 Bash Blunt 10000 (4000) 1.25x Sword Yes Yes Yes No
Bow (Melee) 300 Bash Blunt 10000 (4000) 1.25x Sword Yes Yes Yes No
Flail 500 Bash Blunt 200 (4000) 2.5x Mace Yes No No No
Great Axe 1300 Hack Edge 60000 8000 1.25x Axe Yes No No No
Flat slap Blunt 60000 (8000) 1.25x
Pommel strike Blunt 100 (1000) 1.0x
Halberd 1200 Slash Edge 20000 8000 1.25x Axe Yes No No No
Stab Edge 50 2000 1.0x
Shaft bash Blunt 20000 (6000) 1.25x
Large Dagger 200 Slash Edge 1000 800 1.25x Dagger Yes No No No
Stab Edge 5 1000 1.0x
Pommel strike Blunt 20 (600) 1.0x
Long Sword 700 Slash Edge 60000 6000 1.25x Sword Yes No No No
Stab Edge 50 3000 1.0x
Flat slap Blunt 60000 (6000) 1.25x
Pommel strike Blunt 100 (1000) 1.0x
Maul 1300 Bash Blunt 100 (6000) 2.0x Hammer Yes No No No
Morningstar 500 Bash Edge 10 500 2.0x Mace Yes No No No
Pommel strike Blunt 50 (1000) 1.0x
Pike 800 Stab Edge 20 12000 1.0x Pike Yes No No No
Shaft bash Blunt 10000 (6000) 1.25x
Scimitar 300 Slash Edge 20000 4000 1.25x Sword Yes No No No
Stab Edge 50 2000 1.0x
Flat slap Blunt 20000 (4000) 1.25x
Pommel strike Blunt 50 (1000) 1.0x
Scourge 300 Lash Edge 10 50 2.0x Whip Yes No No No
Whip 100 Lash Blunt 1 (10) 5.0x Whip Yes No No No

Ammunition

Ammunition is fired from ranged weapons like crossbows and blowguns, and is stored in ammunition Template:Ls, sometimes in quivers. Ammunition may also refer to the Template:Ls and Template:L arrows fired from siege engines: For more information about these weapons, see the Template:L article.

Notes about ammunition

  • Ammunition for foreign weapons like bows and blowguns is also considered foreign and cannot be manufactured in the fortress.
  • All ammunition has the "EDGE" attack type.

Ammunition table

Type Size Contact Area Penetration Skill Used Template:L Template:L Template:L
Bolt (Crossbow) 150 2 2000 Crossbowman Yes Yes Yes
Arrow (Bow) 150 2 2000 Bowman Yes Yes No
Blowdart (Blowgun) 20 1 50 Blowgunner Yes Yes Yes

Natural weapons

Natural weapons are incredibly varied, but may be divided into a few basic types. Every creature in the game has natural weapons of one sort or another. (Even if one mods the attacks out, the creature will push as an attack.) A short description of natural weapons and damage considerations follows.

Types of natural weapons

Striking natural weapons

Every creature has basic natural weapons, most commonly biting and kicking. Damage done by these weapons depends greatly on the respective size of the combatants and the strength and striking/kicking/biting skill of the attacker.

Natural weapons in this category can include but are not limited to punching with the fists, biting with the teeth, goring with the horns, scratching with the nails, and kicking.

Other natural weapons

The various Template:L delivery methods fall under this category, including breath weapons, poisonous blood, area dusting, venomous bites, and so on. With the exception of some breath weapons, these attacks do not rely on size for damage calculation. For more information, see the Template:L page. For specific information on breath weapons, see the Template:L section of the syndrome page.