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Editing v0.31:Workshop
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{{Quality|Fine}}{{av}} | {{Quality|Fine}}{{av}} | ||
− | [[Image:DFflowchart.png|thumb|200px|'''Production flowchart for | + | [[Image:DFflowchart.png|thumb|200px|'''Production flowchart for all workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']] |
'''Workshops''' are where materials are processed by dwarves into more valuable or useful items. | '''Workshops''' are where materials are processed by dwarves into more valuable or useful items. | ||
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==Description== | ==Description== | ||
− | Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster. | + | Anything that is created, refined, cooked, altered, or decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves who build them or work there, and dwarves with more of the appropriate skill tend to produce higher [[Main:quality|quality]] objects*, and/or produce them faster. |
− | (* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.) | + | (* If the finished product has any quality modifiers - not all do. Processed milk is just [[Main:cheese|cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.) |
You can use [[manager#Setting_workshop_profiles|workshop profiles]] to restrict the use of individual workshops to named dwarves, or to dwarves with specified minimum and maximum levels of skill. | You can use [[manager#Setting_workshop_profiles|workshop profiles]] to restrict the use of individual workshops to named dwarves, or to dwarves with specified minimum and maximum levels of skill. | ||
− | Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These | + | Almost all workshops measure 3 tiles square, 3x3, but a few are 5x5, or even a single tile. Not all squares of all workshops are passable, in fact some, like the jewelry workshop, have what is in effect a three square wall down one side. These squares appear a dark green color during initial placement. Be careful not to block access when building. |
− | If you have no [[ | + | If you have no [[Main:stockpiles|stockpiles]] to put finished objects in, workshops will become [[Main:cluttered|cluttered]] and all tasks will take much longer. |
==Tier System== | ==Tier System== | ||
− | The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. Currently, containers are considered Tier 1 materials. In some cases, a workshop may fit into multiple tiers, (ex. [[Mechanic's | + | The tier system was developed to help understand how far removed a workshop is from the basic raw materials that can be found throughout your average map. Currently, containers are considered Tier 1 materials. In some cases, a workshop may fit into multiple tiers, (ex. [[Mechanic's_workshop|Mechanic's Workshop]]). In these cases, the workshop is listed in the lowest applicable tier. |
Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc). | Tier 1 workshops use Tier 0 materials (animals, ore, wood, plants, bone, etc). |