v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Wound"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(cleaned it up a bit, as well as added a section describing missing limbs. Page could still use work.)
(Added a note on scarring)
Line 38: Line 38:
  
 
A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.
 
A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.
 +
 +
== Scarring ==
 +
 +
Dwarfs who sustain major injuries may never fully heal - the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. This may result in notes in the Health screen such as "Ability to grasp somewhat impaired". It is unclear what the effect of this as of yet.

Revision as of 10:57, 16 August 2010

This article is about an older version of DF.


There are five different levels of injury in the game, ranging from none whatsoever to complete part loss. Shown using the default* colors, they are:

NONE: No recorded active wounds on the part.
MINOR: Any damage that doesn't have functional/structural consequences (might be heavy bleeding, though).
INHIBITED: Any muscular, structural, or functional damage, without total loss.
FUNCTION LOSS: An important function of the part is completely lost, but the part is structurally sound (or, at least partially intact).
BROKEN: The part has lost all structural integrity or muscular ability.
MISSING: The part is completely gone.


(* The color of wounds can be changed in Template:L.)

Missing Limb

As the name implies, this signals that a limb has been completely severed. Dwarves with severed limbs frequently either die of blood loss or linger in the hospital permanently. Those who recover, however, may find themselves unable to perform the same tasks as they had in the past.

Dwarves without arms are unable to haul items, however, they are still able to gather crops or work in a workshop. Once created/gathered, the items simply remain where they are until another dwarf comes along to move them. They are also unable to equip armor/clothing, but this won't stop them from biting/kicking in combat. Finally, armless dwarves are unable to operate screw pumps.

Function Loss

The new cyan "Function loss" appears to be impairment of an organ for which "broken" or "bruised" would not make sense. Internal organs and eyes have been observed to turn cyan, signalling failures of sight, liver function, and other maladies.

A dwarf can also suffer nervous damage in the form of sensory and/or motor nerves. For example, motor nerve damage to a leg means that the dwarf will never be able to stand up again, which will show as "Ability to stand lost" in the specific dwarf's personal health screen, in addition to nervous damage information. It is unclear what, if any, effect sensory nerve damage has as of .31.12.

Scarring

Dwarfs who sustain major injuries may never fully heal - the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars. This may result in notes in the Health screen such as "Ability to grasp somewhat impaired". It is unclear what the effect of this as of yet.