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Editing v0.31 Talk:Adventurer mode

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It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC)
 
It looks like wounds can become infected (even after partial healing) in adventurer mode. My whole right leg is "swelling", and I keep vomiting everywhere. I wonder if it'll become worse. [[User:Timst|Timst]] 13:27, 5 April 2010 (UTC)
  
It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in v0.31. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane
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It might be worth pointing out and further testing that the combat in adventure mode seems to be much more detailed in DF2010. There are now nerves and layers of fat and muscle involved and it will tell you if you have served motor nerves etc. or just cut into fat. Also I must agree that hammers and other blunt weapons seem to be useless as in arena mode I used an adamantine hammer and couldn't do anything but bruise the heck out of people :P Switch to an axe and suddenly the same monster died on one hit (A dragon) Could use further testing of course, also to see if that weakness carries over to Fortress Mode so people can make informed choices when attempting to defend their fortress : --[[Special:Contributions/205.145.64.64|205.145.64.64]] 17:02, 7 May 2010 (UTC)Railick Stonemane
 
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC)
 
* Adamantine blunt weapons are poor because they are very lightweight; use heavier metals for blunt weapons. --[[User:TomiTapio|TomiTapio]] 18:29, 6 July 2010 (UTC)
  
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(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.)
 
(Another possible explanation is that the stairs of mead halls in a select few human capitals have faulty magma traps.)
 
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC)
 
: That sounds more like a bug than how infection or burning work. You could keep a perpetual infection with no effect other than occasional puss drainage, and it doesn't spread unless you also have a syndrome. Another explanation for the melting is that you might have walked across items burning in the wake of the dragonfire and set your feet aflame; you don't get any message that your equipment is on fire until you feel the pain of the flames. [[User:DokEnkephalin|DokEnkephalin]] 17:20, 9 September 2010 (UTC)
 
*  Perhaps the many kinds of doctors/surgeons within the cities could treat wounds. Testing is needed, as whenever I manage to escape from a losing battle all of my wounds and bruises heal and scar. But I never manage to escape when a bone is broken. Sometimes when bones are broken they can read as "Needs Setting", so that implies that there are people that can cure broken bones.
 
  
 
== Don't know where he lives ==
 
== Don't know where he lives ==
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Well, looks like an npc got all trappy and decided to close a hatch, and i tried EVERYTHING to open it, and it fails... so i'm pretty much stuck. Guess Toady didn't think about an open command when he made them with hatches. Unless theres a way to open them that i haven't found. Any help? --[[User:Hugna|Hugna]] 09:36, 29 August 2011 (UTC)
 
Well, looks like an npc got all trappy and decided to close a hatch, and i tried EVERYTHING to open it, and it fails... so i'm pretty much stuck. Guess Toady didn't think about an open command when he made them with hatches. Unless theres a way to open them that i haven't found. Any help? --[[User:Hugna|Hugna]] 09:36, 29 August 2011 (UTC)
 
OMG this has just happened to me too. A drunk human managed to close the hatch just as my dwarf came up to a tower top, and immediately this stupid human... keeled over! Now the dwarf is stuck up on the tower like a f...ing Rapunzel! Can't believe it. --[[User:tivasyk|tivasyk]] 10:20, 13 May 2014 (UTC)
 
  
 
== Precious water ==
 
== Precious water ==
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While looking for a nice sword I came upon these elven miscreants in the shops. Another thing I found odd, was they were selling human goods. I let the world generate 10000 years if that makes any difference. Is this common?
 
While looking for a nice sword I came upon these elven miscreants in the shops. Another thing I found odd, was they were selling human goods. I let the world generate 10000 years if that makes any difference. Is this common?
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== Why is there no "rape" or "penis" option in the grapple menu? ==
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Maybe this is a bug?  When I grapple I'm not able to rape the grapplee.

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