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Difference between revisions of "v0.31 Talk:Aquifer"

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Can someone else give this a try?
 
Can someone else give this a try?
  
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:That would be because you have duplicates. Check your RAWs. --[[Special:Contributions/97.103.188.15|97.103.188.15]] 01:21, 26 May 2010 (UTC)
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That would be because you have duplicates.
 
Check your RAWs.
 
!!![[Special:Contributions/97.103.188.15|97.103.188.15]] 01:21, 26 May 2010 (UTC)!!!
 
  
 
== Draining Method ==
 
== Draining Method ==
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I just embarked on a site where a surface river drops several z-levels into a canyon, ending up one z-level below an aquifer level. I decided to try punching through the aquifer by draining a large area into the lake and walling off a stairwell in the drained area. Unfortunately, due to the new channelling designation, I now have six soggy dwarf corpses in the canyon, and a melancholy dwarf trading baleful glares with a couple local harpies. The miners basically just dig a down ramp and then jump down into the flow, they seem to even do this if you play with their digging sides so that they have no reason to path through the channelled square.
 
I just embarked on a site where a surface river drops several z-levels into a canyon, ending up one z-level below an aquifer level. I decided to try punching through the aquifer by draining a large area into the lake and walling off a stairwell in the drained area. Unfortunately, due to the new channelling designation, I now have six soggy dwarf corpses in the canyon, and a melancholy dwarf trading baleful glares with a couple local harpies. The miners basically just dig a down ramp and then jump down into the flow, they seem to even do this if you play with their digging sides so that they have no reason to path through the channelled square.

Revision as of 12:29, 26 May 2010

General Comments

Just used cave-in method to pierce a single deep aquifer. I assume that constructed layers still don't work, but haven't tested them (otherwise I would have specifically mentioned not to try using constructed walls.)

A weird glitch: the fallen rock morphs to the rock type of the layer it lands to.

I can confirm this. --Tarran 01:34, 26 April 2010 (UTC)

Of the methods on the old page: looks like the speed and pump methods are still possible, though I was not able to pull them off. I was getting path finding issues where a dwarf thought it was stuck even though there was a clear path, and so was more fun than necessary. --Droid 04:27, 5 April 2010 (UTC)

Modding Method

I just tried the modding method in 31.04, and it was completely screwed up at several stages. World Gen worked fine. On the region map though, itreplaced all sedimentary layers in the region map w/ just plain "Rock", showed cluster and vein (Native Platinum, Native Gold, Cassiterite, etc) in the region map. On the prepare screen, all of my dwarves turned into cave crocodiles, although setting skills and buying items still worked fine. Finally, on the local map, my dwarves were in fact cave crocodiles, there didn't seem to be any vegetation, and visible rocks on the ground cycle through all material types rapidly, giving them a flashing rainbow appearance.

Can someone else give this a try?

That would be because you have duplicates. Check your RAWs. --97.103.188.15 01:21, 26 May 2010 (UTC)

Draining Method

I just embarked on a site where a surface river drops several z-levels into a canyon, ending up one z-level below an aquifer level. I decided to try punching through the aquifer by draining a large area into the lake and walling off a stairwell in the drained area. Unfortunately, due to the new channelling designation, I now have six soggy dwarf corpses in the canyon, and a melancholy dwarf trading baleful glares with a couple local harpies. The miners basically just dig a down ramp and then jump down into the flow, they seem to even do this if you play with their digging sides so that they have no reason to path through the channelled square.

I might have had more success if I had dug out a larger area unconnected to the river at first, and then breached the canyon wall with a single dwarven sacrifice, but it really seems as though there's no safe way to alter flows with the new channelling system.

Apologies in advance if I didn't set up this talk discussion edit correctly, I don't really understand witiquette. --Njero 05:58, 9 April 2010 (UTC)

Cave-in method needs tutorial

I tried penetrating an aquifier layer using the cave-in method and wound up with a room of 7/7 water filled with chunks of stone. Flow of water into the aquifier layer did not stop, and I was unable to penetrate it. Could someone please through together a diagram showing how to use the cave-in method? The wiki article is not very specific.--208.81.12.34 15:15, 21 April 2010 (UTC)

Cave in method may be broken in the new version of DF because of the ramps. Can anyone confirm? I've tried repeatedly, but cannot get the 3x3 square necessary to burrow deeper. --ReducedToRubble 18:00, May 1st 2010

The cave in method still works, as ramps are now ignored for holding up a surface so long as the ramp starts on the floor below (to cave in floor -2 dig a channel. If a ramp is left that stats on floor -3, the cave in will still occur.) Kenji 03 11:50, 9 May 2010 (UTC)

pump method

I added a section for the method where you just pump the water back into the aquifer and smooth the edges. I'm surprised it wasn't there already since its the only way that works everywhere. May need formating/work/links/etc. -- [o_O]WTFace (from the forums)