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Difference between revisions of "v0.31 Talk:Blood"

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Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! [[User:Interloper|Interloper]] 23:05, 19 Dec 2010 (UTC)
 
Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! [[User:Interloper|Interloper]] 23:05, 19 Dec 2010 (UTC)
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I'm not sure that the part about blood getting everywhere is quite true anymore.  It's now an easily editable option in init.txt {WALKING_SPREADS_SPATTER_DWF:YES/NO} that defaults to NO.  [[User:Stupergenius|Stupergenius]] 06:13, 17 February 2011 (UTC)

Revision as of 06:13, 17 February 2011

Why do the caravans bring barrels of blood? What do they expect us to do with it? --Droid 00:44, 6 April 2010 (UTC)

I'm sure Queen Urist of Blockedlance could enlighten you. Though in practical game terms, I have no idea. --Njero 00:49, 6 April 2010 (UTC)

Transfusions and Brewing! And by that I mean for curing dwarves with the Pale status 86.147.129.117 17:21, 9 June 2010 (UTC)

I'm not so sure it would be a good idea to pump your dwarves full of giant cave spider blood. Or are we talking axe cop rules here? Just thought of an amusing image of dwarves using screw pumps for transfusions.--99.67.238.66 04:19, 15 June 2010 (UTC)

What stockpile option are barrels of blood under? --Telarin

Wondering this as well. Also, is it possible to dump the blood in some way? Doesn't seem to do anything when I try. 83.227.5.34 12:10, 27 September 2010 (UTC)

Oh Armok! I killed a forgotten beast with toxic blood without suffering any losses, but now the blood has spread everywhere! Over 70 dwarves have died from touching the contamination, including the last *entire* migrant wave! It starts as a fever and nausea, and quickly turns to paralysis and suffocation! Interloper 23:05, 19 Dec 2010 (UTC)

I'm not sure that the part about blood getting everywhere is quite true anymore. It's now an easily editable option in init.txt {WALKING_SPREADS_SPATTER_DWF:YES/NO} that defaults to NO. Stupergenius 06:13, 17 February 2011 (UTC)