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Difference between revisions of "v0.31 Talk:Brewer"

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Barrels and bins can be reserved(set aside for tasks such a brewing) through the stockpiles menu.  This might be what this:"Unlike many farming labours, brewing cannot be done without a barrel. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing." is supposed to mean, but its not very clear about it.
 
Barrels and bins can be reserved(set aside for tasks such a brewing) through the stockpiles menu.  This might be what this:"Unlike many farming labours, brewing cannot be done without a barrel. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing." is supposed to mean, but its not very clear about it.
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'' If you open up your stockpile with 'q' you will see a minimum and maximum barrels/bins listed.  You can force a stockpile to be "greedy" and keep barrels whether or not you have enough food/drink to fill them, and similarly you can prevent a stockpile from filling itself with barrels/bins.  It is a good strategy to set a minimum number of barrels reserved for drinks, that way there will always be one available when you want to brew.  [[User:Rembrandtq|Rembrandtq]] 23:44, 20 December 2010 (UTC)

Revision as of 23:44, 20 December 2010

Brewing Numbers

My Adequate Brewer made a stack of 5 Dwarven wine out of a "stack" of 1 plump helmet. The old version had brewers producing this amount all the time, but I want some verification that it doesn't change in this version. What's everyone else getting? Also, two seeds were produced.--Eagle0600 09:10, 6 April 2010 (UTC)

My Great Brewer made a stack of 10 Dwarven Ale out of a stack of 2 pig tails, with 4 pig tail seeds remaining. --Doub 11:20, 6 April 2010 (UTC)
I have also confirmed this. Five units of alcohol and two seeds per plant brewed, at the very least with all brewable underground plants. --AzureShadow 11:38, 6 April 2010 (UTC)
I'll put this down as confirmed in the Plant article. I might also start the brewer article. --Eagle0600 12:34, 6 April 2010 (UTC)
(Respect, people! Assume nothing! Carry on...)--Albedo 15:43, 6 April 2010 (UTC)

Brewing Quality

I seem to remember in the old version, there was some sort of inexplicit quality modifier thought to apply to beverages, and thus a higher-skilled brewer makes better booze. Was this hogwash, and if not, is it the case in 0.31 as well? --Zombiejustice 17:43, 9 April 2010 (UTC)

Probably hogwash - alcohol is nothing more than stacks of liquid stored in a barrel, and liquids don't have quality levels. In all likelihood, the happiness received from drinking alcohol was determined based on the dwarf's preference for the booze and possibly the quality of the barrel. --Quietust 18:08, 9 April 2010 (UTC)
Can this possibly be tested? I think it would have to wait until hacking is available so we can measure the exact amount of happiness the dwarves are getting from the drinks. Until that time, yeah, just don't say anything on the matter. --Eagle0600 15:24, 10 April 2010 (UTC)

Seeds

Neither of the articles (2010 or 40d) mention whether brewing returns the seeds of the plant you brew. I'm going to add this into the article, but I am not an experienced wiki editor, so I would appreciate a response from more experienced editors along the lines of "Good idea," or "Bad idea," or "why did you add to the talk page for this?" --Kierkkadon 00:25, 8 May 2010 (UTC)

Reserving Barrels/Bins

Barrels and bins can be reserved(set aside for tasks such a brewing) through the stockpiles menu. This might be what this:"Unlike many farming labours, brewing cannot be done without a barrel. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing." is supposed to mean, but its not very clear about it.

If you open up your stockpile with 'q' you will see a minimum and maximum barrels/bins listed. You can force a stockpile to be "greedy" and keep barrels whether or not you have enough food/drink to fill them, and similarly you can prevent a stockpile from filling itself with barrels/bins. It is a good strategy to set a minimum number of barrels reserved for drinks, that way there will always be one available when you want to brew. Rembrandtq 23:44, 20 December 2010 (UTC)