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Difference between revisions of "v0.31 Talk:Bridge"

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Also, can the bridge be destroyed by a building destroyer when raised? --[[User:Telarin|Telarin]]
 
Also, can the bridge be destroyed by a building destroyer when raised? --[[User:Telarin|Telarin]]
 
:I don't know, but if my current fort is any indication, building destroyers do not appear to destroy '''lowered''' drawbridges that block their path, such as one covering a set of ramps leading into one's fortress. I've got all 3 cavern levels sealed this way, and nothing has yet gotten inside, including several forgotten beasts. --[[User:Quietust|Quietust]] 20:03, 26 August 2010 (UTC)
 
:I don't know, but if my current fort is any indication, building destroyers do not appear to destroy '''lowered''' drawbridges that block their path, such as one covering a set of ramps leading into one's fortress. I've got all 3 cavern levels sealed this way, and nothing has yet gotten inside, including several forgotten beasts. --[[User:Quietust|Quietust]] 20:03, 26 August 2010 (UTC)
 +
::this is because nothing creature, not even building destroyers, can destroy a building 1 z level above them.
  
 
What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"?
 
What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"?

Revision as of 07:03, 4 December 2010

I can verify that drawbridges still won't raise when a Titan is on them. v31.01 --Akhiros 07:47, 11 April 2010 (UTC)

I just noticed the statement, "It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position." I don't think it is a bug, but an implementation choice. --PencilinHand 13:05, 29 April 2010 (UTC)
The same thing happens with any other building or workshop - it just won't let you place the designation. If you try to ramp from underneath, the floor won't be removed simply because the building was present, whether the "building" was a bridge (even if raised or retracted), a workshop, or even a stockpile. --Quietust 14:57, 29 April 2010 (UTC)

Does the "wall" created by raising a bridge block liquids? --Telarin 19:00, 9 June 2010 (UTC)

Yes. I've used them before to seal elves into my depot before flooding it. --Kyle Solo 15:48, 10 June 2010 (UTC)

Also, can the bridge be destroyed by a building destroyer when raised? --Telarin

I don't know, but if my current fort is any indication, building destroyers do not appear to destroy lowered drawbridges that block their path, such as one covering a set of ramps leading into one's fortress. I've got all 3 cavern levels sealed this way, and nothing has yet gotten inside, including several forgotten beasts. --Quietust 20:03, 26 August 2010 (UTC)
this is because nothing creature, not even building destroyers, can destroy a building 1 z level above them.

What do you mean by "a wall along the edge selected with the wadx keys when placing the bridge"? I don't see any shortcuts when placing the bridge... are they just hidden or what? DF 31.10 Manslay 07:27, 31 August 2010 (UTC)

Wait, nevermind, BEFORE placing the bridge :/ Manslay 07:29, 31 August 2010 (UTC)

Heat Sensitivity

I have reason to believe that only the center tile of a bridge is sensitive to heat (when dealing with exposure to magma) - this is mostly based on the fact that if you use d-b-[whatever] to mass forbid/melt/dump/hide the components of a bridge, it only responds to the center tile which affects every single component. --Quietust 19:35, 28 September 2010 (UTC)

What counts as the center tile if your bridge has an even number of tiles? (say, a 4x4 bridge)--Twilightdusk 04:06, 24 November 2010 (UTC)