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Editing v0.31 Talk:Burrow

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==Questions==
 
==Questions==
I've created a burrow, essentially the inside of my fortress. I added all of my civilians to the burrow. They now all stay in the burrow. The only problem is, I can't figure how to get dwarves to ignore the burrow. Essentially what I want is be able to create an All Inside alert, and while its not on for dwarves to be able to go anywhere. How do I do this? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:99.96.222.115|99.96.222.115]]</small>
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I've created a burrow, essentially the inside of my fortress. I added all of my civilians to the burrow. They now all stay in the burrow. The only problem is, I can't figure how to get dwarves to ignore the burrow. Essentially what I want is be able to create an All Inside alert, and while its not on for dwarves to be able to go anywhere. How do I do this? December 2010
* Answer:  Assign NO dwarves to the burrow, assign the burrow to the alert, and when you need your civilians to stay inside, change the Civilian Alert to the alert with the burrow ({{k|m}}, {{k|a}}, highlight alert name, {{k|Enter}}). --[[User:DeMatt|DeMatt]] 06:32, 19 December 2010 (UTC)
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How do I restrict civilian dwarves to a specific burrow? --[[User:Markavian|Markavian]] 23:47, 4 April 2010 (UTC)
 
How do I restrict civilian dwarves to a specific burrow? --[[User:Markavian|Markavian]] 23:47, 4 April 2010 (UTC)
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* Answer: When civilians are added to a burrow [w][c][enter] they are automatically restricted to the burrow's boundaries. --[[User:Markavian|Markavian]] 09:00, 5 April 2010 (UTC)
 
* Answer: When civilians are added to a burrow [w][c][enter] they are automatically restricted to the burrow's boundaries. --[[User:Markavian|Markavian]] 09:00, 5 April 2010 (UTC)
 
* Answer: You can also restrict civilians to a burrow with an alert state. An active alert specifying a burrow will direct all non-military dwarves to go to that burrow. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)
 
* Answer: You can also restrict civilians to a burrow with an alert state. An active alert specifying a burrow will direct all non-military dwarves to go to that burrow. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)
 
::How do I set civilians to an alert state?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 15:05, 17 August 2010 (UTC)
 
::How do I set civilians to an alert state?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 15:05, 17 August 2010 (UTC)
::: Define a burrow. Go to the military screen. Go to the alerts screen. Highlight Active/Training (the alert state you want to add the burrow to) and then select the burrow from the list on the right. Now the Active/Training alert state includes a burrow that restricts only civilians, and only when the civilian alert state is set. To do so, simply highlight the alert you want and press enter. To un-restrict civilians, select the 'Inactive' alert state and hit enter. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:GhostDwemer|GhostDwemer]]</small>
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::: Define a burrow. Go to the military screen. Go to the alerts screen. Highlight Active/Training (the alert state you want to add the burrow to) and then select the burrow from the list on the right. Now the Active/Training alert state includes a burrow that restricts only civilians, and only when the civilian alert state is set. To do so, simply highlight the alert you want and press enter. To un-restrict civilians, select the 'Inactive' alert state and hit enter.
  
 
If I add a dwarf to a burrow, will he starve when no food is available in that burrow? -Xeiki
 
If I add a dwarf to a burrow, will he starve when no food is available in that burrow? -Xeiki
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Will dwarves cross non burrow territory if two parts of the same burrow aren't connected?   
 
Will dwarves cross non burrow territory if two parts of the same burrow aren't connected?   
 
If I make a travel burrow containing all the halls/main stair ways, a mason's burrow, and a stone stockpile burrow.  Then assign the masons to all three.  Will the dwarves take from one burrow, travel through another, and work in the third? (I need a dwarftherapist for burrows...) --[[User:Altaree|Altaree]] 14:23, 28 July 2010 (UTC)
 
If I make a travel burrow containing all the halls/main stair ways, a mason's burrow, and a stone stockpile burrow.  Then assign the masons to all three.  Will the dwarves take from one burrow, travel through another, and work in the third? (I need a dwarftherapist for burrows...) --[[User:Altaree|Altaree]] 14:23, 28 July 2010 (UTC)
:Yes to the first, only coincidentally ("the burrow covers where they travel", not "they travel within the burrow") to the second. --[[User:DeMatt|DeMatt]] 06:32, 19 December 2010 (UTC)
 
  
 
Digging into walls does not expand the burrow into it as expected.  It only does this if you already selected the non-dug out space to be part of the burrow.  So it's like an invisible part of the burrow.  So, for example, if you selected the entire z-level as a burrow, then everything you dig out would become part of that burrow also.  But if you use the mouse to only select a single room to be part of a burrow, digging one or two spaces might be added to the burrow but any further will not.--[[User:Lemunde|Lemunde]] 14:13, August 21 2010 (EST)
 
Digging into walls does not expand the burrow into it as expected.  It only does this if you already selected the non-dug out space to be part of the burrow.  So it's like an invisible part of the burrow.  So, for example, if you selected the entire z-level as a burrow, then everything you dig out would become part of that burrow also.  But if you use the mouse to only select a single room to be part of a burrow, digging one or two spaces might be added to the burrow but any further will not.--[[User:Lemunde|Lemunde]] 14:13, August 21 2010 (EST)
: I find that they stop acting as if there is invisible burrow after a bit.  Is this common or am I somehow deselecting? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:99.66.78.121|99.66.78.121]]</small>
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: I find that they stop acting as if there is invisible burrow after a bit.  Is this common or am I somehow deselecting?
:: The end of the "invisible burrow" would be the end of where you previously defined the burrow.  Define it ten squares deeper into the unknown, and your burrow-restricted miners will dig out those ten squares. --[[User:DeMatt|DeMatt]] 06:32, 19 December 2010 (UTC)
 
  
 
'''How do I make haulers work with burrows?''' If I have a hauler assigned to a burrow with a stockpile in it accepting i.e logs, and there happens to be logs outside the burrow, he will attempt to do haul the outside logs into the burrow, only to realize it is inaccessible and cancel the job. Over and over and over. Leading to mass cancellation spam and dwarves sitting in one spot trying to do the same failing job repeatedly. --[[User:Hulbral|Hulbral]] 17:07, 18 December 2010 (UTC)
 
'''How do I make haulers work with burrows?''' If I have a hauler assigned to a burrow with a stockpile in it accepting i.e logs, and there happens to be logs outside the burrow, he will attempt to do haul the outside logs into the burrow, only to realize it is inaccessible and cancel the job. Over and over and over. Leading to mass cancellation spam and dwarves sitting in one spot trying to do the same failing job repeatedly. --[[User:Hulbral|Hulbral]] 17:07, 18 December 2010 (UTC)
: Define burrows covering everywhere the haulers might need to work.  Forbid everything not inside a burrow.  Unassign your haulers from the burrows.  Why are your haulers assigned to burrows, anyways? --[[User:DeMatt|DeMatt]] 06:32, 19 December 2010 (UTC)
 
  
==Pathfinding==
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=Pathfinding=
 
with burrows, and many other game features things often don't quite do what they're supposed to do. There are many open threads about pathfinding issues on the bug tracker right now, so far there doesn't seem to much in the way of clear answers as to what exactly is going on. One tactic that does seem to at least temporarily fix many pathing problems is to save, close the game completely, and reload your save. This is believed to be because of some sort of caching behavior. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)
 
with burrows, and many other game features things often don't quite do what they're supposed to do. There are many open threads about pathfinding issues on the bug tracker right now, so far there doesn't seem to much in the way of clear answers as to what exactly is going on. One tactic that does seem to at least temporarily fix many pathing problems is to save, close the game completely, and reload your save. This is believed to be because of some sort of caching behavior. [[User:Doctorzuber|Doctorzuber]] 15:24, 6 April 2010 (UTC)
 
:Locking and unlocking a door also fixes pathing. Changing the map like this seems to force the connectivity map to recalculate. [[User:Vattic|Vattic]] 22:45, 7 April 2010 (UTC)
 
:Locking and unlocking a door also fixes pathing. Changing the map like this seems to force the connectivity map to recalculate. [[User:Vattic|Vattic]] 22:45, 7 April 2010 (UTC)
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I've noticed quite a few times during the last siege a potential pitfall in using the burrow system. I all my civilians assigned to a large burrow covering most of my fortress.  I had dwarves take hauling jobs for items in another part of the fortress, but in the course of going there, they took a path that led them outside their assigned burrow.  I made a mistake in that I didn't realize that the only path they had available was through a dangerous area, its possible they would have not gone outside if another but possibly longer path had been available. -[[Special:Contributions/99.68.98.63|99.68.98.63]] 18:26, 11 September 2010 (UTC)
 
I've noticed quite a few times during the last siege a potential pitfall in using the burrow system. I all my civilians assigned to a large burrow covering most of my fortress.  I had dwarves take hauling jobs for items in another part of the fortress, but in the course of going there, they took a path that led them outside their assigned burrow.  I made a mistake in that I didn't realize that the only path they had available was through a dangerous area, its possible they would have not gone outside if another but possibly longer path had been available. -[[Special:Contributions/99.68.98.63|99.68.98.63]] 18:26, 11 September 2010 (UTC)
 
:Yes, if the longer, safe path was part of the burrow and the shorter one wasn't. [[User:Speed112|Speed112]] 22:00, 11 September 2010 (UTC)
 
:Yes, if the longer, safe path was part of the burrow and the shorter one wasn't. [[User:Speed112|Speed112]] 22:00, 11 September 2010 (UTC)
::No.  Dwarves ignore burrows for pathfinding purposes. --[[User:DeMatt|DeMatt]] 06:32, 19 December 2010 (UTC)
 
  
 
== Possible Bug ==
 
== Possible Bug ==
  
 
I just wanted to see if anyone else has seen this... I was recently trying out the burrow system. After I assigned civilians to my burrow, they started tripping all the weapon traps I had set. Also, for some reason, they all ended up outside. Has anyone else had this problem?
 
I just wanted to see if anyone else has seen this... I was recently trying out the burrow system. After I assigned civilians to my burrow, they started tripping all the weapon traps I had set. Also, for some reason, they all ended up outside. Has anyone else had this problem?
Edit: Upon further inspection, a fair number of dwarves managed to get out of my completely sealed fort. I went to great lengths to make certain that there was no way in or out unless I activated a series of bridges. all of these were still in their raised/uncrossable positions. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:173.67.14.124|173.67.14.124]]</small>
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Edit: Upon further inspection, a fair number of dwarves managed to get out of my completely sealed fort. I went to great lengths to make certain that there was no way in or out unless I activated a series of bridges. all of these were still in their raised/uncrossable positions.
  
 
== Define only rooms, or need to define pathing/stairs? ==
 
== Define only rooms, or need to define pathing/stairs? ==

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