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Editing v0.31 Talk:Butcher

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:oh... it turns out the cage that was in the butchers actually contains a 'giant mole corpse', so.. either it's died in it's cage, and is now being butchered? or the butcher's killed it, in it's cage, and is now butchering it. which one's more likely?  ..oh wow, i've found two more dead animals in cages, in a stockpile (not in the assigned animal stockpile, but they've been hauled back to the main one, where empty cages are kept). two 'naked mole dog corpses', still in the cage. did they die of old age and be hauled there? did they die of lack of food/water? (they've been there a long time..). did the butcher kill them, and have them stored for later? very strange - i've heard nothing about any of this anywhere on the wiki, and it's quite major re: the butcher, meat industry, leatherworking industry, wild animals in general, cage traps, animal storage, etc, etc.--[[User:DJ Devil|DJ Devil]] 19:44, 25 May 2010 (UTC)
 
:oh... it turns out the cage that was in the butchers actually contains a 'giant mole corpse', so.. either it's died in it's cage, and is now being butchered? or the butcher's killed it, in it's cage, and is now butchering it. which one's more likely?  ..oh wow, i've found two more dead animals in cages, in a stockpile (not in the assigned animal stockpile, but they've been hauled back to the main one, where empty cages are kept). two 'naked mole dog corpses', still in the cage. did they die of old age and be hauled there? did they die of lack of food/water? (they've been there a long time..). did the butcher kill them, and have them stored for later? very strange - i've heard nothing about any of this anywhere on the wiki, and it's quite major re: the butcher, meat industry, leatherworking industry, wild animals in general, cage traps, animal storage, etc, etc.--[[User:DJ Devil|DJ Devil]] 19:44, 25 May 2010 (UTC)
 
::okay, i suddenly have 5 more naked mole dogs laying dead in cages back on the 'empty cage' stockpile. and since no-one else seems concerned, i've had a browse around, and i've come to the conclusion they're dying of old age. they have a "MAXAGE" tag of "2:3" ([MAXAGE:2:3]), and they've probably been there longer than that, so i shall presume that's why they're dying. imo, this should definitely be on several pages, because it's quite important for a cluster of them (e.g. caged animals, cage traps, or broader subjects like the meat industry, leather industry, butcher's workshop, animal storage, wild animals in general, etc.--[[User:DJ Devil|DJ Devil]] 15:52, 28 May 2010 (UTC)
 
::okay, i suddenly have 5 more naked mole dogs laying dead in cages back on the 'empty cage' stockpile. and since no-one else seems concerned, i've had a browse around, and i've come to the conclusion they're dying of old age. they have a "MAXAGE" tag of "2:3" ([MAXAGE:2:3]), and they've probably been there longer than that, so i shall presume that's why they're dying. imo, this should definitely be on several pages, because it's quite important for a cluster of them (e.g. caged animals, cage traps, or broader subjects like the meat industry, leather industry, butcher's workshop, animal storage, wild animals in general, etc.--[[User:DJ Devil|DJ Devil]] 15:52, 28 May 2010 (UTC)
:::sorry, I know I should make a name, but I was just messing with this situation as well. What works for me is making sure you go into your Orders menu so people collect 'refuse from outside' that lets them drag a corpse to an outside refuse pile.  Mine is directly adjacent.  Once something dies and is dropped off in the refuse pile next to the butcher shop it triggers the butcher order, then the tanner order. Works out real well.
 

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