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Editing v0.31 Talk:Cage

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Something somewhat weird happened to me. I was pitting goblins from an execution tower to their deaths, when a goblin thief somehow managed to get away after being removed from his cage. So he ran for freedom. Between him and freedom was a row of cage traps, so he got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The goblin just followed him. The empty cage was taken to an animal stockpile.  
 
Something somewhat weird happened to me. I was pitting goblins from an execution tower to their deaths, when a goblin thief somehow managed to get away after being removed from his cage. So he ran for freedom. Between him and freedom was a row of cage traps, so he got trapped again. One of my haulers went to the cage, removed the goblin thief from the cage and hauled him ~30 spaces and threw him of the tower. The goblin just followed him. The empty cage was taken to an animal stockpile.  
  
The thief may have gotten away the first time, but he is still in the pit's list as needing to be pitted. Once he was in another cage, the pit made a task to throw him in it again.  He simply didn't escape the second time.
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I'm guessing this is some kind of bug, as the thief should try to get away when he's hauled. Or am I missing something? /[[User:Josj|Josj]] 13:20, 17 July 2010 (UTC)
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== What to do with caged goblins by nickbii==
 
== What to do with caged goblins by nickbii==
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I just had an Elk Bird escape unassisted from a cage (he had been caught in a cave trap and the cage was just sitting there) So I don't think this has to do with gremlin mischeviousness. In fact, I understand Gremlins can only open constructed cages.
 
I just had an Elk Bird escape unassisted from a cage (he had been caught in a cave trap and the cage was just sitting there) So I don't think this has to do with gremlin mischeviousness. In fact, I understand Gremlins can only open constructed cages.
 
:Gremlins can open unconstructed cages as well.  An unobserved cage trap in the caverns is precisely the sort of place that gremlins are most likely to strike-- they don't get revealed because nobody is around to see them.[[Special:Contributions/98.203.173.56|98.203.173.56]] 00:45, 29 July 2011 (UTC)
 
  
 
== Goblin just escaped from a hauled cage ==
 
== Goblin just escaped from a hauled cage ==
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It says here and on I think magma page that the items of creatures killed by magma while inside a cage will teleport to the place where the creature was caged, but even though my preferred method of emptying my nickel cages of goblins is letting them soak in a magma bath I've never seen this happening. And this is after disposing I believe some hundreds of goblins this way. Their clothes will stay on the spot the cage was when they died and not magically teleport to my entrance and promptly burn to a crisp. After obsidian casting I just reclaim my cages and the resulting goblinite for melting. If someone has evidence of this happening in recent versions of the game, please upload a video of it happening or at least say here that it does happen. Otherwise I'll remove the comments from where they are in a few days. --[[User:Egodeus|Egodeus]] 06:58, 1 July 2011 (UTC)
 
It says here and on I think magma page that the items of creatures killed by magma while inside a cage will teleport to the place where the creature was caged, but even though my preferred method of emptying my nickel cages of goblins is letting them soak in a magma bath I've never seen this happening. And this is after disposing I believe some hundreds of goblins this way. Their clothes will stay on the spot the cage was when they died and not magically teleport to my entrance and promptly burn to a crisp. After obsidian casting I just reclaim my cages and the resulting goblinite for melting. If someone has evidence of this happening in recent versions of the game, please upload a video of it happening or at least say here that it does happen. Otherwise I'll remove the comments from where they are in a few days. --[[User:Egodeus|Egodeus]] 06:58, 1 July 2011 (UTC)
 
:I believe that section was carried over from 40d page, where it was mentioned and rumored to happen. I haven't heard of any such event for 2010, myself. [[User:AutomataKittay|AutomataKittay]] 09:49, 1 July 2011 (UTC)
 
:I believe that section was carried over from 40d page, where it was mentioned and rumored to happen. I haven't heard of any such event for 2010, myself. [[User:AutomataKittay|AutomataKittay]] 09:49, 1 July 2011 (UTC)
 
== Captive breeding ==
 
Caged wild animals appear to keep breeding, and aging.  Could this be used for breeding grass eating animals or do wild animals need to eat too?  This happened when I had a bunch of badgers from a cage trap and some of the sows gave birth, is it possible that they were already pregnant?
 
:Yes, this is generally how it works. Animals which were already pregnant before being put into a cage will still give birth while in the cage, but they need time out of the cage to get pregnant again. That said, I don't know specifically how wild animals relate to the usual breeding rules. I wouldn't have thought a wild animal could get pregnant at all, but probably it is only that they rarely stay on your map long enough to give birth once becoming pregnant. Were the young wild themselves or pre-tamed? [[User:Niveras|Niveras]] 09:54, 13 September 2011 (UTC)
 
 
:The young were still wild.  So could you still pit or restrain wild animals and breed them for animals that can't survive if they are tame(like elephants)?
 
 
== Caged dwarves ==
 
Occasionally dwarves fall into cage traps in the heat of combat or after contacting random syndromes. My normal method of releasing creatures from cages (assign to a pasture/pit) doesn't work for dwarves, so I was forced to construct the cage as a building, then unmark the occupant. This did create a "Release large creature" job in the jobs list, but no one actually took the job despite having idlers. I had to turn on one of the Hunting/Related labors for the dwarves to pick up that task. I'm not sure which though, since I just turned them all on (except hunting, since they'd pickup equipment first). Which labor is needed for freeing dwarves? None of the descriptions really apply. -- [[User:Qazmlpok|Qazmlpok]] 21:47, 12 December 2011 (UTC)
 
:The relevant labor would probably be Animal Training, the same labor required for transferring hostile creatures between cages and chains. --[[User:Quietust|Quietust]] 04:48, 13 December 2011 (UTC)
 

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