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Editing v0.31 Talk:Cage

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== Caged dwarves ==
 
== Caged dwarves ==
 
Occasionally dwarves fall into cage traps in the heat of combat or after contacting random syndromes. My normal method of releasing creatures from cages (assign to a pasture/pit) doesn't work for dwarves, so I was forced to construct the cage as a building, then unmark the occupant. This did create a "Release large creature" job in the jobs list, but no one actually took the job despite having idlers. I had to turn on one of the Hunting/Related labors for the dwarves to pick up that task. I'm not sure which though, since I just turned them all on (except hunting, since they'd pickup equipment first). Which labor is needed for freeing dwarves? None of the descriptions really apply. -- [[User:Qazmlpok|Qazmlpok]] 21:47, 12 December 2011 (UTC)
 
Occasionally dwarves fall into cage traps in the heat of combat or after contacting random syndromes. My normal method of releasing creatures from cages (assign to a pasture/pit) doesn't work for dwarves, so I was forced to construct the cage as a building, then unmark the occupant. This did create a "Release large creature" job in the jobs list, but no one actually took the job despite having idlers. I had to turn on one of the Hunting/Related labors for the dwarves to pick up that task. I'm not sure which though, since I just turned them all on (except hunting, since they'd pickup equipment first). Which labor is needed for freeing dwarves? None of the descriptions really apply. -- [[User:Qazmlpok|Qazmlpok]] 21:47, 12 December 2011 (UTC)
:The relevant labor would probably be Animal Training, the same labor required for transferring hostile creatures between cages and chains. --[[User:Quietust|Quietust]] 04:48, 13 December 2011 (UTC)
 

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