v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31 Talk:Caverns

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 91: Line 91:
  
 
My brother decided to breach his first cavern, and was very surprised at what he saw. He breached at z-level -10, and the cavern went out of sight at -71. To explore, he decided to drop a cavy (useless little bastards) down to the bottom. When it finally landed, he saw the cavern went down to level -100. That's right; his first cavern layer was 90 z-levels. Mostly open space and ramps. I, on the other hand, had just made a little side-fortress made purely for the production of adamantine, and was happily mining away, gathering the lovely blue stuff and dodging magma at z-levels -58 to -65. Is this a bug and will he have other cavern layers? [[Special:Contributions/70.231.250.12|70.231.250.12]] 20:19, 29 June 2011 (UTC)
 
My brother decided to breach his first cavern, and was very surprised at what he saw. He breached at z-level -10, and the cavern went out of sight at -71. To explore, he decided to drop a cavy (useless little bastards) down to the bottom. When it finally landed, he saw the cavern went down to level -100. That's right; his first cavern layer was 90 z-levels. Mostly open space and ramps. I, on the other hand, had just made a little side-fortress made purely for the production of adamantine, and was happily mining away, gathering the lovely blue stuff and dodging magma at z-levels -58 to -65. Is this a bug and will he have other cavern layers? [[Special:Contributions/70.231.250.12|70.231.250.12]] 20:19, 29 June 2011 (UTC)
 
== Devoid of Life? ==
 
 
Hrmn. Ever since Urist McFancypants the Mason built up marble floors and walls with traps on top (a la [http://i43.tinypic.com/mcpzyf.jpg this]), all cavernous creatures such as bugbats, crundles etc have stopped entering my caverns through the sides.
 
Would removing the constructed flooring allow creatures to enter my caverns? I'm a bit hesitant to test; it took quite a while to build.
 
Note that this has been going on for seven ingame years now. If any creatures had spawned, I most definitely would have known.[[User:Valthero|~Valthero]] 03:17, 19 November 2011 (UTC)
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)