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Editing v0.31 Talk:Channel

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==Injuries==
 
==Injuries==
 
as amusing as it may be watching a dwarf repeatedly stun himself as he falls down a z-level after channelling the 1-tile squares left by the previously un-cut trees, is there any way to prevent it from happening (apart from wholesale, time-consuming micro-management)? there were only minor cuts here and there for that, but i had to save-scum yesterday 'cause instead of channeling across z-level by z-level and into the mountainside (i'm in a valley, digging a moat), they started at the higher-most point of the mountainside and channelled DOWN, through all the z-levels at once, before restarting at the top on the next destination. this would have been fine (minus the few cuts and bruises as stated above), if the first guy to do it didnt have to channel the lowest designation to escape from his self-made 1-tile cave, resulting in all those after him sustaining major injuries... --[[User:DJ Devil|DJ Devil]] 16:55, 19 May 2010 (UTC)
 
as amusing as it may be watching a dwarf repeatedly stun himself as he falls down a z-level after channelling the 1-tile squares left by the previously un-cut trees, is there any way to prevent it from happening (apart from wholesale, time-consuming micro-management)? there were only minor cuts here and there for that, but i had to save-scum yesterday 'cause instead of channeling across z-level by z-level and into the mountainside (i'm in a valley, digging a moat), they started at the higher-most point of the mountainside and channelled DOWN, through all the z-levels at once, before restarting at the top on the next destination. this would have been fine (minus the few cuts and bruises as stated above), if the first guy to do it didnt have to channel the lowest designation to escape from his self-made 1-tile cave, resulting in all those after him sustaining major injuries... --[[User:DJ Devil|DJ Devil]] 16:55, 19 May 2010 (UTC)
:doesnt matter, i've descovered that micro-management is necessary :]  it could also be done with only one channeller (miner), and only going from left to right on-screen (west to east, presumably?), and only layer by layer. but apart from that, it's impossible without micromanagement.--[[User:DJ Devil|DJ Devil]] 18:40, 23 May 2010 (UTC)
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:doesnt matter, i've descovered that micro-management is necessary :]  it could also be done with only one channeller (miner), and only going from right to left on-screen (east to west, presumably?), and only layer by layer. but apart from that, it's impossible without micromanagement.--[[User:DJ Devil|DJ Devil]] 18:40, 23 May 2010 (UTC)
 
 
== Channeling bi-layered quarries. ==
 
 
 
I recently discovered I could save time with massive stone-based projects by channeling whole Z levels, rather than digging. Although it is convenient, I think channeling should give only one stone. Opinions aside, should this be considered a bug? --01:02, 1 February 2012 (UTC)
 
* My two dwarfbucks: No. You are removing significant amounts of rock from two layers - enough room for a dragon and a giant cave swallow to be on the same x,y and across two z-levels to comfortably exist. This is not a bug. -- [[User:Kalon|Kalon]] 22:08, 1 February 2012 (UTC)
 

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