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Editing v0.31 Talk:Construction

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: Damming of course. =) But damning also. <br /> But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--[[User:Peregarrett|Peregarrett]] 06:49, 20 April 2010 (UTC)
 
: Damming of course. =) But damning also. <br /> But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--[[User:Peregarrett|Peregarrett]] 06:49, 20 April 2010 (UTC)
::Damning? Wouldn't that require diverting the flow down into [[Hell]]? --[[User:Onul Rigothzas|Onul Rigothzas]] 08:37, 16 July 2010 (UTC)
 
  
 
== Deconstructing floors onto a dwarf's head ==
 
== Deconstructing floors onto a dwarf's head ==
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If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them?  
 
If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them?  
 
I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me.
 
I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me.
If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from underneath while I'm deconstructing?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 19:29, 30 June 2010 (UTC)
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If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from undearneath while I'm deconstructing?--[[Special:Contributions/208.81.12.34|208.81.12.34]] 19:29, 30 June 2010 (UTC)
 
: Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults. <br /> Anyway, you can use burrows or restricted traffic areas to keep them out. [[User:Peregarrett|Peregarrett]] 10:24, 1 July 2010 (UTC)
 
: Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults. <br /> Anyway, you can use burrows or restricted traffic areas to keep them out. [[User:Peregarrett|Peregarrett]] 10:24, 1 July 2010 (UTC)
:: Items and liquids that just fall down don't count as projectiles and damage no one. Falling deconstructed cave-ins however can damage dwarves and generate dust knocking them out and pushing them over the edge (literally).--[[User:Another|Another]] 12:40, 4 October 2010 (UTC)
 
  
 
== Order of construction ==
 
== Order of construction ==
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SSSSSSSSS
 
SSSSSSSSS
 
(Ignore this empty space put here so that the S and Os would stop being on the same line)
 
 
 
OOOOOOOOO
 
OOOOOOOOO
  
 
Happy, not dead Dwarfs
 
Happy, not dead Dwarfs
  
Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves. --[[User:Alkyon|Alkyon]] 02:25, 16 July 2010 (UTC)
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Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves.
 
 
 
 
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I just added a bit to the section on avoiding entrapment.  I just discovered that, in .25 at least, you can Restrict a tile and the dwarf won't stand there to build and get trapped.  In my situation, I had a floor tile with a pressure plate inside the cistern north of the wall I wanted to build, and a spot for the dwarf to stand south of that wall location.  I couldn't build a suspended wall on the pressure plate, so the dwarf tried to stand there.  On a whim I set the pressure plate to Restricted {{k|d}}-{{k|o}} and suspended the wall build then reactivated it once the dwarf started walking away.  When he came back he did not stand on the pressure plate to build the wall.  I can't be sure this will always work but thought I'd add it. --[[User:Krenshala|Krenshala]] 20:33, 7 May 2011 (UTC)
 
 
 
== Removing construction ==
 
I recommend using (d,o,r) restricted traffic zone on the dangerous tiles, for guiding "remove stuff from the safe side". --[[User:TomiTapio|TomiTapio]] 21:36, 18 July 2010 (UTC)
 
 
 
== Deconstruction and base rock type ==
 
 
 
I think it should be noted somewhere in this page that constructing, say, a floor over non-base rock ''cavern floor'' (like a cavern floor made of [[mica]], which is a large cluster type stone in [[quartzite]]) and then deconstructing it will revert the tile to the base rock type ([[quartzite]] in the example). Same technique is suggested when one tries to remove [[driftwood]] or [[pebbles]].
 
 
 
For those who care about one-color smooth floors of their fortresses this may prove handy, but from the realistic standpoint it's more of a bug.
 
 
 
* This bug is bad if you were counting on that platinum floor to increase a room's value later on.  But then why did you cover it up? -- [[User:Maunder|Maunder]] 04:03, 12 October 2010 (UTC)
 

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