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Difference between revisions of "v0.31 Talk:Construction"

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Happy, not dead Dwarfs
 
Happy, not dead Dwarfs
  
Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves.
+
Where O is the wall you want to build your wall, and S is the row of suspended wall tiles.  The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas).  Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves. --[[User:Alkyon|Alkyon]] 02:25, 16 July 2010 (UTC)

Revision as of 02:25, 16 July 2010

Too close to edge

I tried to damp the brook (see project at my page) and got strange warning when tried to place a wall closer than 6 squares from map edge - Too close to edge. The Fortifications show the same warning, while other constructions - floors, stairs, ramps can be easily built.

Also, some of buildings/furniture refuse to be placed near the edge:
Beds, chairs, tables, coffins cannot be placed anywhere outside. When closer than 6 squares to map edge it shows "too close" warning, elsewhere it shows "must be inside"
Armor stands, doors, floodgates, floor hatches, floor or wall grates, floor or bertical bars, cabinets, containers, trap components, supports, restraints, cages, archery targets, machine conponents - cannot be placed at outside squares closer than 6 squares to map edge - shows "too close" warning. Inside squares are ok anywhere.
Bridges can be placed anywhere (what about raising bridge, that transforms into a wall? experiments needed!). Roads behave the same.
Workshops, furnaces, kennels, farm plots should be at least 6 squares away from edge. Trade depot - even 10 squares!
Statues, windows, well, siedge engines weren't tested. --Peregarrett 07:54, 19 April 2010 (UTC)

That's all as expected from previous versions. Btw, are you damming or damping your brook? ;) --Birthright 14:45, 19 April 2010 (UTC)
Damn that brook! Always meddling, always interfering! I'll get you next time... NEXT TIME! --Zombiejustice 16:12, 19 April 2010 (UTC)
Damming of course. =) But damning also.
But that feature with constructions was a bit discouraging, and the agorithm is kind of confusing here. I think it should be added somewhere to wiki page--Peregarrett 06:49, 20 April 2010 (UTC)

Deconstructing floors onto a dwarf's head

If I deconstruct a floor, it drops the stone/block onto the space below. If that space is occupied by a dwarf, will it injure them? I'm trying to devise a safe way to build large buildings without trapping dwarves or injuring them etc and this is an issue that keeps nagging me. If it's possible to squash dwarves with deconstructed floor tiles, how do I safely deconstruct them? ie. keep dorfs out from undearneath while I'm deconstructing?--208.81.12.34 19:29, 30 June 2010 (UTC)

Seems that falling stone injures no one. I had a shaft 10 floors deep designed as garbage dump and quite traffic at landing zone. No dwarves were hurt. Stone does damage only from stone traps or catapults.
Anyway, you can use burrows or restricted traffic areas to keep them out. Peregarrett 10:24, 1 July 2010 (UTC)

Order of construction

If i place for example a wall 10 squares long at once, is there any order in which those sections will be build? I mean, is it always kind of "west first, east second, north first, south second"? Sequent builds go as LIFO, and what about internal order of construction?

Helpful trick for preventing Dwarfs from getting stuck behind walls.

I can't remember where I learned this, either from forums, or an old discussion here on the wiki, but in 40d, I read somewhere a quick trick that keeps dwarfs from getting stuck on the wrong side of walls when building them, and I thought I might as well suggest it to see what others thought of it. For further control when making large projects when you don't want to trap a dwarf, you can also designate walls on tiles you don't want dwarfs to step on, and suspend them. Dwarfs will not walk on these walls if they can avoid it. Example: If you're creating a East-West wall, and you don't want your dwarfs to go North of it, designate your wall, and then create a second series of wall constructions directly to the right of the wall to the North of what you wanted to build and suspend them.

Bad text picture:

Death

SSSSSSSSS

(Ignore this empty space put here so that the S and Os would stop being on the same line)

OOOOOOOOO

Happy, not dead Dwarfs

Where O is the wall you want to build your wall, and S is the row of suspended wall tiles. The Dwarfs will not step on the S tiles, or cross them, if they can prevent it and have no reason to (such as "Goblin Christmas). Afterward, you can just remove the suspended designations, and your dwarfs won't build the last tile from the wrong side and trap themselves. --Alkyon 02:25, 16 July 2010 (UTC)