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Difference between revisions of "v0.31 Talk:Creature"

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I'm currently expanding this table [[User:Cpad|Cpad]] 10:10, 7 April 2010 (UTC)
 
I'm currently expanding this table [[User:Cpad|Cpad]] 10:10, 7 April 2010 (UTC)
 
:Great, please try to alphabetise it as you put things in though, as it will be harder to do so once it is fully populated. I would help, but I'm unsure how well having multiple people work on the same page at the same time would work. --[[User:Ramperkash|Ramperkash]] 17:23, 7 April 2010 (UTC)
 
:Great, please try to alphabetise it as you put things in though, as it will be harder to do so once it is fully populated. I would help, but I'm unsure how well having multiple people work on the same page at the same time would work. --[[User:Ramperkash|Ramperkash]] 17:23, 7 April 2010 (UTC)
 +
:Make it sortable. Also, you might want to consider making diff articles for diff "categories" of creatures, so one table isn't just unwieldy. Those categories would have to be pulled from the RAW files, something in-game concrete - perhaps by biome, where they are found.--[[User:Albedo|Albedo]] 21:25, 7 April 2010 (UTC)
 +
 +
==How scary is a creature?==
 +
They die easily to a moderately equipped and trained squad of dwarfs.
 +
Back in 40d, a creature's combat ability was largely determined by its size - bigger = scarier, and that was THE main consideration.  Even with the randomness of combat, some statements like the above could be made (altho' the above is particularly vague even for such).
 +
Now... what do we have? I'm ''(think that I'm)'' seeing a "range" of sizes for a single creature:
 +
[BODY_SIZE:0:0:10000]
 +
[BODY_SIZE:1:0:50000]
 +
[BODY_SIZE:2:0:100000]
 +
And for "attack damage", we see another spectrum of possibilities
 +
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
 +
  [ATTACK_SKILL:BITE]
 +
  [ATTACK_VERB:bite:bites]
 +
  [ATTACK_CONTACT_PERC:100]
 +
  [ATTACK_PENETRATION_PERC:100]
 +
  [ATTACK_FLAG_EDGE] 
 +
  [ATTACK_PRIORITY:MAIN]
 +
  [ATTACK_FLAG_CANLATCH]
 +
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
 +
  [ATTACK_SKILL:STANCE_STRIKE]
 +
  [ATTACK_VERB:snatch at:snatches at]
 +
  [ATTACK_CONTACT_PERC:100]
 +
  [ATTACK_PENETRATION_PERC:100]
 +
  [ATTACK_FLAG_EDGE]
 +
  [ATTACK_PRIORITY:SECOND]
 +
  [ATTACK_FLAG_WITH]
 +
(This is all for an [[elk bird]], btw).  Anyone make starting to make heads/tails of any of this yet?--[[User:Albedo|Albedo]] 21:25, 7 April 2010 (UTC)

Revision as of 21:25, 7 April 2010

I'm currently expanding this table Cpad 10:10, 7 April 2010 (UTC)

Great, please try to alphabetise it as you put things in though, as it will be harder to do so once it is fully populated. I would help, but I'm unsure how well having multiple people work on the same page at the same time would work. --Ramperkash 17:23, 7 April 2010 (UTC)
Make it sortable. Also, you might want to consider making diff articles for diff "categories" of creatures, so one table isn't just unwieldy. Those categories would have to be pulled from the RAW files, something in-game concrete - perhaps by biome, where they are found.--Albedo 21:25, 7 April 2010 (UTC)

How scary is a creature?

They die easily to a moderately equipped and trained squad of dwarfs. 

Back in 40d, a creature's combat ability was largely determined by its size - bigger = scarier, and that was THE main consideration. Even with the randomness of combat, some statements like the above could be made (altho' the above is particularly vague even for such). Now... what do we have? I'm (think that I'm) seeing a "range" of sizes for a single creature:

[BODY_SIZE:0:0:10000]
[BODY_SIZE:1:0:50000]
[BODY_SIZE:2:0:100000] 

And for "attack damage", we see another spectrum of possibilities

[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] 
  [ATTACK_SKILL:BITE]
  [ATTACK_VERB:bite:bites]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_FLAG_EDGE]  
  [ATTACK_PRIORITY:MAIN]
  [ATTACK_FLAG_CANLATCH] 
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
  [ATTACK_SKILL:STANCE_STRIKE]
  [ATTACK_VERB:snatch at:snatches at]
  [ATTACK_CONTACT_PERC:100]
  [ATTACK_PENETRATION_PERC:100]
  [ATTACK_FLAG_EDGE]
  [ATTACK_PRIORITY:SECOND]
  [ATTACK_FLAG_WITH] 

(This is all for an elk bird, btw). Anyone make starting to make heads/tails of any of this yet?--Albedo 21:25, 7 April 2010 (UTC)