v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31 Talk:Embark"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(discussion)
Line 1: Line 1:
 +
==Discussion==
 
* could not replicate the "double fish crash"
 
* could not replicate the "double fish crash"
 +
 +
 
Never embark without elves or goblins. Elves bring superawesome animals ( I made a giant forest spider which is like the giant cave spider just in a forest and the elves brought me three of them in the second year) and various plants like whip vine and sunberries. And goblins, well, they make Fun.--[[User:Niggy|Niggy]] 19:37, 9 June 2010 (UTC)
 
Never embark without elves or goblins. Elves bring superawesome animals ( I made a giant forest spider which is like the giant cave spider just in a forest and the elves brought me three of them in the second year) and various plants like whip vine and sunberries. And goblins, well, they make Fun.--[[User:Niggy|Niggy]] 19:37, 9 June 2010 (UTC)
 
+
: I'll second that. You gotta have hostiles, unless you want a peaceful farming town or a megaproject on an island. --[[User:TomiTapio|TomiTapio]] 22:39, 3 August 2010 (UTC)
  
  
Line 36: Line 39:
 
==Size of embark squares==
 
==Size of embark squares==
 
Not sure if this is noted anywhere on the wiki, but I think it might be useful to know that a single square on embark equates to a 48 by 48 square in fortress mode.  Useful if you need to know a minimum size embark for that megaproject you're cooking up. [[User:Jjdorf|Jjdorf]] 22:33, 8 July 2010 (UTC)
 
Not sure if this is noted anywhere on the wiki, but I think it might be useful to know that a single square on embark equates to a 48 by 48 square in fortress mode.  Useful if you need to know a minimum size embark for that megaproject you're cooking up. [[User:Jjdorf|Jjdorf]] 22:33, 8 July 2010 (UTC)
 +
: So the minimum embark of 2x2 is sized 96x96. --[[User:TomiTapio|TomiTapio]] 22:39, 3 August 2010 (UTC)
  
 
== "Bone carving is next to worthless"? ==
 
== "Bone carving is next to worthless"? ==
  
 
I'm curious why Proteus feels bone carving is "next to worthless".  Did he simply mean worthless as an embark skill, given that you'll quickly level it up?  Or does he not churn out thousands upon thousands of dwarfbucks worth of bone/horn crafts to trade to the elves, and hundreds of bone bolts for hunters/military, like I do? --[[User:Greycat|Greycat]] 12:55, 3 August 2010 (UTC)
 
I'm curious why Proteus feels bone carving is "next to worthless".  Did he simply mean worthless as an embark skill, given that you'll quickly level it up?  Or does he not churn out thousands upon thousands of dwarfbucks worth of bone/horn crafts to trade to the elves, and hundreds of bone bolts for hunters/military, like I do? --[[User:Greycat|Greycat]] 12:55, 3 August 2010 (UTC)
 +
: Wood, stone and metal are easier to come by than bones. Bone bolts are probably as bad as the wooden ones. --[[User:TomiTapio|TomiTapio]] 22:39, 3 August 2010 (UTC)

Revision as of 22:39, 3 August 2010

Discussion

  • could not replicate the "double fish crash"


Never embark without elves or goblins. Elves bring superawesome animals ( I made a giant forest spider which is like the giant cave spider just in a forest and the elves brought me three of them in the second year) and various plants like whip vine and sunberries. And goblins, well, they make Fun.--Niggy 19:37, 9 June 2010 (UTC)

I'll second that. You gotta have hostiles, unless you want a peaceful farming town or a megaproject on an island. --TomiTapio 22:39, 3 August 2010 (UTC)


Play Now, Fisherdwarf

I just did a "Play Now!", and my Fisherdwarf does NOT have any social skills (just Novice Fisherdwarf), but he was still assigned as the Expedition Leader and I can assign labors just fine. Also, it's highly likely that the listed Dabbling skills were learned immediately after embarking, while said dwarf was talking to the others. --Quietust 17:36, 9 April 2010 (UTC)

Play Now, worldgen titles?

It's suggested that the initial 7 dwarves can come from worldgen. Some actual proof of this claim (e.g. savegame) would be nice. --Quietust 17:40, 9 April 2010 (UTC)


Verification

"Fish are double-listed in the embark items screen. If you choose both fish the game will crash.Verify"

This is false; I've embarked with two separate barrels of cave lobsters twice now. I'm deleting this from the article. --Zombiejustice 18:07, 9 April 2010 (UTC)
Ya that's BS.--Mrdudeguy 18:22, 9 April 2010 (UTC)
Hmm, I added that because it was on the "Known bugs" page. I'll go remove it from that then, as it seems this is false.

No trade

Some of the civilizations in my embark screen have a "no trade" tag. What does it mean? --151.49.233.194 13:50, 15 May 2010 (UTC)

  • they won't send any caravan --94.217.127.76 14:01, 25 May 2010 (UTC)

make up your mind..

  • "Don't Really Need That - unless you have tailored your embark for metal production quick and early, an anvil is unnecessary and the 100 points you get from refunding it can be better spent on skills or additional foodstuffs"
  • "Yes, I Do Need That - never leave without an anvil, since nothing guarantees the first caravan will even have one for sale.

which one is it...? do, or don't?--DJ Devil 14:00, 20 June 2010 (UTC)

Doesn't matter, as they are different strategies. For me, an anvil is not a necessity. I've embarked plenty (mostly due to bugs!) and it seems like the items the first caravan brings are always the same, and include a steel and iron anvil. The first traders in 40d seemed to bring a lot more random stuff. Anybody?--Kwieland 20:42, 22 July 2010 (UTC)

Size of embark squares

Not sure if this is noted anywhere on the wiki, but I think it might be useful to know that a single square on embark equates to a 48 by 48 square in fortress mode. Useful if you need to know a minimum size embark for that megaproject you're cooking up. Jjdorf 22:33, 8 July 2010 (UTC)

So the minimum embark of 2x2 is sized 96x96. --TomiTapio 22:39, 3 August 2010 (UTC)

"Bone carving is next to worthless"?

I'm curious why Proteus feels bone carving is "next to worthless". Did he simply mean worthless as an embark skill, given that you'll quickly level it up? Or does he not churn out thousands upon thousands of dwarfbucks worth of bone/horn crafts to trade to the elves, and hundreds of bone bolts for hunters/military, like I do? --Greycat 12:55, 3 August 2010 (UTC)

Wood, stone and metal are easier to come by than bones. Bone bolts are probably as bad as the wooden ones. --TomiTapio 22:39, 3 August 2010 (UTC)