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Editing v0.31 Talk:Forgotten beast

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Hilarious but can't do anything with them xD  
 
Hilarious but can't do anything with them xD  
 
I haven't reported it to bugtracker though.. --[[Special:Contributions/84.245.25.61|84.245.25.61]] 20:46, 29 August 2010 (UTC)
 
I haven't reported it to bugtracker though.. --[[Special:Contributions/84.245.25.61|84.245.25.61]] 20:46, 29 August 2010 (UTC)
 
ONE Forgotten Beast may showup when you reclaim a fortress? ONE? I had at least half a dozen show up on one large reclaim I had. The 1st showed up instantly, I had 4 on the map before the 1st migrant wave came. I just gave up when 7 or 8 arrived. Well, some were Titans, but same thing.
 
 
If FBs are immune to traps, do they trigger pressure plates? Or maybe destroy them? Since at the current version(.35) archers are bugged, I'm thinking of replacing them with balistas with pressure plates. Will they work? [[User:Trepach|Trepach]] 17:32, 13 January 2012 (UTC)
 
* They don't trigger pressure plates, so that is unfortunately not a suitable way to deal with them. How were you going to use a pressure plate and balista? One can't "trigger" the other... -- [[User:Kalon|Kalon]] 22:38, 15 January 2012 (UTC)
 
  
 
==Magma/Drowning Immune==
 
==Magma/Drowning Immune==
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:::It's just silly that vanilla megabeasts can be cagetrapped. --[[User:TomiTapio|TomiTapio]] 20:59, 15 July 2010 (UTC)
 
:::It's just silly that vanilla megabeasts can be cagetrapped. --[[User:TomiTapio|TomiTapio]] 20:59, 15 July 2010 (UTC)
 
::::I had one stand on a cage trap in order to destroy the workshop right next to the cage trap.  The trap was never triggered.  I took it out with marksdwarves. (I had heard a rumor that cage traps would capture them, but I had also heard that they don't trigger traps.  Had to see for myself.) -[[User:Greycat|Greycat]] 23:06, 29 August 2010 (UTC)
 
::::I had one stand on a cage trap in order to destroy the workshop right next to the cage trap.  The trap was never triggered.  I took it out with marksdwarves. (I had heard a rumor that cage traps would capture them, but I had also heard that they don't trigger traps.  Had to see for myself.) -[[User:Greycat|Greycat]] 23:06, 29 August 2010 (UTC)
:I was just looking in my world.dat, wondering if anybody else had noticed the commonalities.  Other things I notice is that all combat skills are at level 6, and that all syndromes have SEV:100 and PROB:100.  Secretions, dust, etc seem to fall into liquid, gas, or solid categories; gaseous secretions melt at 9800 and boil at 9900; solid secretions melt at 10200 and boil at 10400.  Not sure about liquid.  This is just from noodling around within the .dat of one world.  However, I see that some of my FBs lack BUILDINGDESTROYER, which is probably a recent development.  Any counterexamples to the commonalities I see?[[Special:Contributions/98.203.173.56|98.203.173.56]] 04:19, 8 August 2011 (UTC)
 
  
 
== Modding ==
 
== Modding ==
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EDIT: Just looked at my beast, and it turns out he has wings. Also, I forgot to do this:--[[User:Peglegpenguin|Peglegpenguin]] 21:46, 24 September 2010 (UTC)
 
EDIT: Just looked at my beast, and it turns out he has wings. Also, I forgot to do this:--[[User:Peglegpenguin|Peglegpenguin]] 21:46, 24 September 2010 (UTC)
 
== No longer enraged ==
 
 
I just got the message "Thefin Tomoicmi, Forgotten Beast is no longer enraged."
 
 
I confess I hadn't released that it previously ''was'' enraged: it spawned a couple of years ago in the cavern I'd stumbled upon and then closed up, and it has been stomping around there ever since. I just assumed stomping was its thing.
 
 
So what does it mean? Has Thefin been trying desperately to find a way to my dwarves all this time, and now has calmed down enough that it will no longer bother? Do all FBs start off enraged, and then calm down later? [[User:Hv|Hv]] 12:37, 4 October 2010 (UTC)
 
:'Enraged' means that the forgotten beast was probably fighting something and went into a berserk fury. Most (all?) animals including goblins will do that, with the exception of dwarves who go into martial trances. Theoretically, enraged enemies hit harder while the fury lasts, while martial trances increase combat prowess by an absurd amount. Don't try to make friends with the FB.[[User:JohnnyMadhouse|JohnnyMadhouse]] 13:47, 4 October 2010 (UTC)
 
:: I heard that martial trance just allows to ignore a number of slowing and weakening effects while it lasts. Like Pain, Winded, Exerted, maybe Stunned. Normally each non-positive status effect (for combat calculations only Enraged is positive) cumulatively slows the creature down.--[[User:Another|Another]] 14:19, 4 October 2010 (UTC)
 
:::Check your corpses listing in your z-stocks screen.  You might find new dead members of an underground civ off your known map of the caverns.  I've noticed, in my current fortress, every time I'm getting that message, there's a new dead antman or antwoman.  I know where they lived, now anyways.--[[User:Fancy Admiral|Fancy Admiral]] 18:15, 11 November 2010 (UTC)
 
 
==Grime and Filth beasts==
 
The article gives an impression that forgotten beasts made of grime and filth might be hard to kill. The thing is, one of my dwarves (Adequate in almost all military skills) single-handedly defeated such FB BY THROWING IT AGAINST A WALL. Maybe crashing into an obstacle is their only weakness?
 
 
==Deadly Webs==
 
As far as I know, all the FBs with "deadly webs" don't produce webs at all. I was hoping they would produce webs.....Forgotten Beast Silk sounds cool. Is this another bug? --[[User:Stinhad Limarezum|Stinhad Limarezum]] 03:57, 10 May 2011 (UTC)
 
:Yes, [http://www.bay12games.com/dwarves/mantisbt/view.php?id=3149 it's a bug] - specifically, it's a syntax error in their generated raws ("[WEBBER]" instead of "[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] [WEBBER:LOCAL_CREATURE_MAT:SILK]"). --[[User:Quietust|Quietust]] 12:46, 10 May 2011 (UTC)
 
 
==Building Destroyers==
 
It says that all of FB's appear to be building destroyers. Mine was not. I had a forbidden door separeting it from the rest of my fortress, and it just stood behind it for a few months. Then I just decided to confront it. Would a door hold it for so long if it was a building destroyer ? --[[User:Pirate|Pirate]] 01:58, 6 November 2010 (UTC)
 
:By any chance was the door an artifact? --[[User:Quietust|Quietust]] 00:42, 30 November 2010 (UTC)
 
::Odd... I ran into one that either couldn't or didn't feel like attacking any of my buildings... I offered it doors, supports, bridges... none of them artifacts. It seems to enjoy tearing up my dwarfs and bait animals just fine though
 
:::All my FBs would first run and destroy the door I baited my cage traps with. Was your door open? Any object on the door preventing it from closing? I read on the exploits page that if you have something on your door (stones, monarch butterflies, anything) that keeps it open, building destroyers will wait for it to close before proceeding to smash it to bits, so if you have a forbidden stone on it, a FB would be permanently prevented from entering.--[[User:Stinhad Limarezum|Stinhad Limarezum]] 03:41, 10 May 2011 (UTC)
 
 
==Stockpiling of FB parts==
 
After my FB was butchered, its hair and chitin was put in my outdoor "useless refuse" stockpile (where hair/wool and fresh raw hides were forbidden). I had other stockpiles for raw hides and hair/wool. Another strange thing is that the hair could be spun into thread, but the chitin could not be tanned. --[[User:Stinhad Limarezum|Stinhad Limarezum]] 04:03, 10 May 2011 (UTC)
 
:That's a combination of multiple known bugs - [http://www.bay12games.com/dwarves/mantisbt/view.php?id=2762 2762] and [http://www.bay12games.com/dwarves/mantisbt/view.php?id=1160 1160]. --[[User:Quietust|Quietust]] 12:49, 10 May 2011 (UTC)
 
 
== Flaming Forgotten Beasts ==
 
 
Just had a humanoid FB made of flame appear on the edge of my map and crash the game for the second time. It even appears to be the same guy.He shows up, sets the undercavern on fire and just sits there. My military dwarves cannot be set to atack him, says there's not a valid target. But when I station them nearby and they see him they'll head over and attack, then the game crashes. Anyone else have this problem? Is this a known bug? Thanks regardless, --[[User:Unseenmage|Unseenmage]] 18:25, 5 February 2013 (UTC)
 

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