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Editing v0.31 Talk:How to correctly start fortress mode
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:Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build). Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that). | :Recommend 3 guide pages: Embark Now Guide (as a guide to what happens if you embark without preparing carefully), Quickstart Guide (a relatively safe guide to help someone who's new to the game, with downloadable save), and Starting build design (a theory discussion about the components of a starting build). Recommend these be indexed somewhere, likely a page which discusses the mechanics of creating a new world, new game, etc... (I cannot for the life of me remember what the 40d page was called that did that). | ||
:--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC) | :--[[User:Squirrelloid|Squirrelloid]] 08:32, 5 April 2010 (UTC) | ||
− | ::Starting build design now redirects to [[ | + | ::Starting build design now redirects to [[DF2010:Starting build]]. Your first fortress redirects to [[DF2010:Quickstart guide]]. |
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::The problem with axing too many is multi-fold - 1), it risks losing information (in the form of valid advice), which is never desirable; b) it risks bloat, by trying to create too large of an umbrella for a given "area of discussion" (remember, others will add in your footsteps), and iii) it assumes there is only 1 style that is appropriate - we didn't end up with 3+ interpretations of "fortress" guides because the first wasn't complete, we got them because it wasn't the way some users saw it "best" being presented. | ::The problem with axing too many is multi-fold - 1), it risks losing information (in the form of valid advice), which is never desirable; b) it risks bloat, by trying to create too large of an umbrella for a given "area of discussion" (remember, others will add in your footsteps), and iii) it assumes there is only 1 style that is appropriate - we didn't end up with 3+ interpretations of "fortress" guides because the first wasn't complete, we got them because it wasn't the way some users saw it "best" being presented. | ||
::That last can be disregarded - you write in your style, everyone else is welcome to do in their's. But the second (compounded by the first) are key - a Guide on "where to embark", another on "what items/skills mix to bring", another on "How not to lose like a n00b", and your "Pro tips" guide - I see those four, ''at least''. But your project, your sweat - if you can shoehorn all the info in, then the worst that will happen is someone else will come along later and split something off into its own article.--[[User:Albedo|Albedo]] 21:15, 7 April 2010 (UTC) | ::That last can be disregarded - you write in your style, everyone else is welcome to do in their's. But the second (compounded by the first) are key - a Guide on "where to embark", another on "what items/skills mix to bring", another on "How not to lose like a n00b", and your "Pro tips" guide - I see those four, ''at least''. But your project, your sweat - if you can shoehorn all the info in, then the worst that will happen is someone else will come along later and split something off into its own article.--[[User:Albedo|Albedo]] 21:15, 7 April 2010 (UTC) | ||
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