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Editing v0.31 Talk:Immigration
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First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | First migrant wave, 3 migrants, 1st summer. One migrant, a "stoneworker", had: | ||
:* Competent (3) Armor User | :* Competent (3) Armor User | ||
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GM is 1 short of Legendary. It seems at least two things are true: 1) experience can be quite high, and 2) skills are no longer grouped by "profession", nor have to make any "sense" re matching up.--[[User:Albedo|Albedo]] 19:43, 5 April 2010 (UTC) | GM is 1 short of Legendary. It seems at least two things are true: 1) experience can be quite high, and 2) skills are no longer grouped by "profession", nor have to make any "sense" re matching up.--[[User:Albedo|Albedo]] 19:43, 5 April 2010 (UTC) | ||
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− | + | For what it's worth, I've noticed on two separate forts that giving the first Dwarf caravan a good deal (100% profit or thereabouts) tends to produce a massive migrant wave the following spring. One fortress had 19 show, the other had ~20 (can't quite remember). These were varying in skill from the virtually-nothing to a jeweller with Grand Master Gem Cutter and Grand Master Gem Setter... | |
− | + | For relatively new players like me, it might be worth noting here that you can get a migrant wave in the first spring after embark that literally doubles the size of your fortress and can prove a serious headache to manage if not anticipated. --[[User:Nimblewright|Nimblewright]] 09:11, 6 April 2010 (UTC) |