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Editing v0.31 Talk:Insanity

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*I can confirm that all 3 modes of insanity exist. ''At the same time'' :/--[[User:UmbrageOfSnow|UmbrageOfSnow]] 18:10, 25 May 2010 (UTC)
 
*I can confirm that all 3 modes of insanity exist. ''At the same time'' :/--[[User:UmbrageOfSnow|UmbrageOfSnow]] 18:10, 25 May 2010 (UTC)
 
I recently had a melancholy dwarf claim ownership of all the food in the fortress. Two dwarves starved before he did. --[[User:Mitchy|Mitchy]] 01:48, 24 July 2010 (UTC)
 
 
== Merchants went insane ==
 
 
Here's some stuff that may interest you wikiers.
 
 
I recently walled in a group of 3 merchants in my Trade Depot.  After a while (didn't get time exactly) 2 of them went insane.  An interesting thing is that their animals (a donkey and a horse) also went insane.  The horse was Berserk, so he was killed almost instantly by the one sane merchant.  The other 3 are still babbling/trying to kill themselves.
 
 
[[User:Frogman|Frogman]] 01:22, 4 August 2010 (UTC)
 
 
== Possesion! ==
 
 
Hi all. Today something very strange happened to one of my dwarves.
 
 
Today,an alert announcement advised me that one of my dwarves had been possesed! I started to look for information about possesion in DF,but I didn't found nothing; some time later, another announcement advised me that the same dwarf have turned insane.
 
By now,the poor one is locked inside his bedroom, and I'm waiting to see if he dies or get sane again, but the possesion announcement have worried me so much. That dwarf just entered a strange mood look it up on the forum it's nothing to be really worried about.
 
 
20:32, 12 September, 2010
 
 
== Insomnia ==
 
 
Two of my wounded guards went insane(melancholy) after being unable to sleep/rest for some months (perhaps because of my barrack design). Is this normal? <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:91.10.211.81|91.10.211.81]]</small>
 
 
: Yes - inability to sleep will result in insanity. --[[User:Quietust|Quietust]] 16:42, 27 October 2010 (UTC)
 
 
== Berserk Rage Boosts? ==
 
 
Does a Dwarf who goes Berserk get boosts in combat skills? Because one of my craftswdarves once went insane and killed seven others before he was finally stopped; he had no weapons, armor(Except for the standard clothes) or any combat skills. Or was it just bad luck?
 
 
== Chances ==
 
 
I've just examined the code that determines the type of insanity that gets chosen, and as far as I can tell it is 100% random - I see what appears to be a call to generate a random number between 0 and 2 (inclusive) and a switch() statement on the result to determine whether the dwarf goes melancholy, insane, or berserk. --[[User:Quietust|Quietust]] 00:58, 25 January 2012 (UTC)
 

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