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Editing v0.31 Talk:Legendary artifact

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[[File:He created himself.PNG]]--[[User:Niggy|Niggy]] 11:01, 25 May 2010 (UTC)
 
[[File:He created himself.PNG]]--[[User:Niggy|Niggy]] 11:01, 25 May 2010 (UTC)
 
:Happens occasionally. Over the several fortresses I've run, I've had several narcissistic dwarves name their artifacts after themselves. --[[User:Quietust|Quietust]] 22:01, 23 August 2010 (UTC)
 
:Happens occasionally. Over the several fortresses I've run, I've had several narcissistic dwarves name their artifacts after themselves. --[[User:Quietust|Quietust]] 22:01, 23 August 2010 (UTC)
::Are there any factors which you have recognised that can add to the likelihood of this happening?[[User:Dsarker|Dsarker]] 12:39, 11 June 2011 (UTC)
 
  
 
== Images ==
 
== Images ==
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[[Special:Contributions/213.134.175.225|213.134.175.225]] 21:59, 23 February 2011 (UTC)
 
[[Special:Contributions/213.134.175.225|213.134.175.225]] 21:59, 23 February 2011 (UTC)
 
:Unfortunately, that talk is more than a year out of date.  Population requirements, which Toady talks about earlier in the same talk, have been shown to either not exist, or not exist at the same numbers Toady talks about, in DF31.25.[[Special:Contributions/98.203.173.56|98.203.173.56]] 20:19, 28 July 2011 (UTC)
 
::I've looked at a disassembly of the Strange Mood code, and I know for a fact that the item count check is still there, complete with the division by 200. I'd have to check again, but I'm pretty sure the population requirement is also there - it isn't a strict population check, but a check for a number of mood-eligible dwarves (i.e. dwarves that are still alive, aren't nobles/military, and haven't already had a strange mood). --[[User:Quietust|Quietust]] 01:29, 29 July 2011 (UTC)
 
  
 
== Fort abandonment/reclaim wrong? ==
 
== Fort abandonment/reclaim wrong? ==
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--[[Special:Contributions/216.121.226.240|216.121.226.240]] 17:07, 18 May 2011 (UTC)
 
--[[Special:Contributions/216.121.226.240|216.121.226.240]] 17:07, 18 May 2011 (UTC)
 
:The name is decided upon at least when the dwarf begins work, maybe before that.  The item is not decided upon until it is completed, but if a dwarf has a preference for an item that would be a valid artifact for his moodtype, then he'll make that item predictably.  So if your fey weaponsmith likes picks, he's going to make a pick every single time, and save scumming won't change anything.  This can be used to your advantage, for instance, if you discover a weaponsmith that likes war hammers....[[Special:Contributions/98.203.173.56|98.203.173.56]] 20:19, 28 July 2011 (UTC)
 
::Possessed dwarves will mutter the name of the artifact when listing their demands, so it's decided at least as early as when the workshop is claimed. If you can kill a moody dwarf before a workshop can be claimed, engrave a Memorial - if it says "Creator of [artifact name]" (despite the mood having failed), then it's conclusive evidence that the name is decided the instant the dwarf is taken by a mood. --[[User:Quietust|Quietust]] 01:24, 29 July 2011 (UTC)
 
 
== Semi-artifact effectiveness ==
 
 
Do semi-artifact weapons and armor (named ordinary weapons) get the same dice roll benefits as artifact ones? [[User:Rav|Rav]] 10:03, 5 August 2011 (UTC)
 
 
== Artifacts and Magma ==
 
 
I had a granite (not magma-safe) artifact floodgate. Placed it where magma should flow. Opened the floodgate to let magma in. Did not immediately check. On later check (when trying to close) I noticed that the floodgate was gone. Nothing happened to the lever. I am also pretty sure I used magma-safe material for all the mechanisms. (unsure whether this could matter). (0.31.25) --[[User:SGdYy409Ls|SGdYy409Ls]] 16:55, 23 September 2011 (UTC)
 
:I seem to recall that artifacts are only protected from [[wear]] (from heat, cold, fire, or building destroyers) and that they are still capable of melting. --[[User:Quietust|Quietust]] 19:08, 23 September 2011 (UTC)
 

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