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Editing v0.31 Talk:Metal

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== Relationship between density and impact/shear statistics ==
 
== Relationship between density and impact/shear statistics ==
  
The mechanics implied in the Arena Testing section of [[Weapon]] do not seem to reflect the mechanics mentioned here. I'm referring specifically to the lauding of silver as an excellent blunt weapon metal. How does the density of a metal alter the impact/shear numbers listed above? -- [[User:hbernier|hbernier]] 13:55, 18 October 2010 (EST)
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The mechanics implied in the Arena Testing section of {{L|Weapon}} do not seem to reflect the mechanics mentioned here. I'm referring specifically to the lauding of silver as an excellent blunt weapon metal. How does the density of a metal alter the impact/shear numbers listed above? -- [[User:hbernier|hbernier]] 13:55, 18 October 2010 (EST)
: Hmmm, [[Density]] seems to support the assertions of the Arena Testing section as well. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:hbernier|hbernier]]</small>
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: Hmmm, {{L|Density}} seems to support the assertions of the Arena Testing section as well. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:hbernier|hbernier]]</small>
 
:: For the real-world metals, at least, those are the real-world properties of the metals, converted into DF-specific units.  So if you, or anybody, knows how "density" controls "impact yield" and so forth... then you've got a bright future ahead in the materials sciences industry.
 
:: For the real-world metals, at least, those are the real-world properties of the metals, converted into DF-specific units.  So if you, or anybody, knows how "density" controls "impact yield" and so forth... then you've got a bright future ahead in the materials sciences industry.
 
:: As to how the combat calculations work out... I THINK that the impact stats are only slight modifiers, relative to density, when calculating blunt-force weapon attack.  The impact stats are important on the blunt-force armor defense side.  Edged weapons, I think, put less importance on density and more on the shear stats.  And edged-force armor defense probably relies entirely on the shear stats - hence steel armor is better than anything but adamantine. --[[User:DeMatt|DeMatt]] 20:19, 18 October 2010 (UTC)
 
:: As to how the combat calculations work out... I THINK that the impact stats are only slight modifiers, relative to density, when calculating blunt-force weapon attack.  The impact stats are important on the blunt-force armor defense side.  Edged weapons, I think, put less importance on density and more on the shear stats.  And edged-force armor defense probably relies entirely on the shear stats - hence steel armor is better than anything but adamantine. --[[User:DeMatt|DeMatt]] 20:19, 18 October 2010 (UTC)

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