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Difference between revisions of "v0.31 Talk:Mist"

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(part removed)
 
(AncientEnemy's illustration & some suggestions)
 
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Please put this back in if you've seen it in .25--[[User:Kwieland|Kwieland]] 17:15, 28 April 2011 (UTC)
 
Please put this back in if you've seen it in .25--[[User:Kwieland|Kwieland]] 17:15, 28 April 2011 (UTC)
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: I definitely prefer AncientEnemy's original illustration of his mist generator (even if it's for an outdated design that has since been improved upon). The ASCII illustration is lacking. It simply can not convey the same information. The ASCII art does not show the gear assembly + axles. And no mention is made of AncientEnemy's suggestion to place statues underneath the mist to prevent job cancellation spam.
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: I'm leaving the ASCII illustration in. But, to make things clearer, I'm reintroducing the thumbnail of AncientEnemy's illustration and making mention of the use of statues to prevent job cancellation spam and muddied tiles. I'm also mentioning restricted traffic areas as a way to reduce job cancellation spam and a couple suggestions to reduce the FPS load of multiple mist generators. --[[User:Thundercraft|Thundercraft]] 05:53, 21 May 2011 (UTC)

Latest revision as of 05:53, 21 May 2011

I reworked the page to hopefully make it easier to understand. I removed this bit, since I have not seen it with .25 (I saw it in the beginning, but I don't think pets clean themselves anymore?):

  • Animals wanting to clean themselves will see the water and go to clean themselves in it. Then it will disappear, as it is pumped around. This will generating a messages about the water source disappearing, and can result in spam.

Please put this back in if you've seen it in .25--Kwieland 17:15, 28 April 2011 (UTC)

I definitely prefer AncientEnemy's original illustration of his mist generator (even if it's for an outdated design that has since been improved upon). The ASCII illustration is lacking. It simply can not convey the same information. The ASCII art does not show the gear assembly + axles. And no mention is made of AncientEnemy's suggestion to place statues underneath the mist to prevent job cancellation spam.
I'm leaving the ASCII illustration in. But, to make things clearer, I'm reintroducing the thumbnail of AncientEnemy's illustration and making mention of the use of statues to prevent job cancellation spam and muddied tiles. I'm also mentioning restricted traffic areas as a way to reduce job cancellation spam and a couple suggestions to reduce the FPS load of multiple mist generators. --Thundercraft 05:53, 21 May 2011 (UTC)