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Editing v0.31 Talk:Quickstart guide

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::::: So as constructive criticism, I would say the tutorial was informative and useful until [http://df.magmawiki.com/index.php/v0.31:Quickstart_guide#Strike_The_Earth.21 Strike the Earth]. At that point, we're told stuff without the requisite context. Why is a long, narrow corridor easy to defend? How does one defend at all? What does a jeweler have to do with getting basic amenities into position (food, drink, rest)? What's the real purpose of the administrator? Et cetera. The fact that the tutorial is billed as the most up to date on the wiki (the DF build icon) meant I trusted it to be so, and that could have been one reason for the disconnect. --Eleas (unregistered) 00:22, 13 May 2011 (GMT +1:00).
 
::::: So as constructive criticism, I would say the tutorial was informative and useful until [http://df.magmawiki.com/index.php/v0.31:Quickstart_guide#Strike_The_Earth.21 Strike the Earth]. At that point, we're told stuff without the requisite context. Why is a long, narrow corridor easy to defend? How does one defend at all? What does a jeweler have to do with getting basic amenities into position (food, drink, rest)? What's the real purpose of the administrator? Et cetera. The fact that the tutorial is billed as the most up to date on the wiki (the DF build icon) meant I trusted it to be so, and that could have been one reason for the disconnect. --Eleas (unregistered) 00:22, 13 May 2011 (GMT +1:00).
  
:::::: Currently it is the most up-to-date. It's true that at some point I kind of start glossing over things a bit, but I was trying to keep it from getting too long and it's about 10 times longer than it was before I started working on it. (You would have found the original one totally worthless, most likely.) Part of the reason that it's not more detailed is that it's supposed to be "quick" and cover more material in less detail than a normal tutorial. You might want to check out [[Bentgirder]] which covers less material but covers it in more detail I think.  I did actually update some stuff in the quickstart quite to address the fortress design stuff, but the game is so complex that there's no way to explain everything that might happen as you might be able to in SimCity. --[[User:Ral|Ral]] 22:41, 12 May 2011 (UTC)
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:::::: Currently it is the most up-to-date. It's true that at some point I kind of start glossing over things a bit, but I was trying to keep it from getting too long and it's about 10 times longer than it was before I started working on it. (You would have found the original one totally worthless, most likely.) Part of the reason that it's not more detailed is that it's supposed to be "quick" and cover more material in less detail than a normal tutorial. You might want to check out {{L|Bentgirder}} which covers less material but covers it in more detail I think.  I did actually update some stuff in the quickstart quite to address the fortress design stuff, but the game is so complex that there's no way to explain everything that might happen as you might be able to in SimCity. --[[User:Ral|Ral]] 22:41, 12 May 2011 (UTC)
  
 
::::::: Fantastic article! I feel the comments, while constructive, fail to express the gratitude that countless readers owe you. What I feel is lacking from DF newb guides is an explanation of top-level game concepts/advice: - Get the latest version of the game and load graphics if full ASCII is daunting; get the lazy newb pack for a quick start. - Dwarves are not controlled manually but rather undertake 'jobs' defined by the player. - Don't worry about keeping your expeditionary party's skill sets 'clean': focus on getting started before becoming obsessive over roles. - Rather than spending 10+ hours reading up and delving into specifics, follow a step-by-step startup guide such as <http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/>. Again, fantastic article and thank you for paving my transition from Caesar/Civ/GalCiv into this new vice! ^-^
 
::::::: Fantastic article! I feel the comments, while constructive, fail to express the gratitude that countless readers owe you. What I feel is lacking from DF newb guides is an explanation of top-level game concepts/advice: - Get the latest version of the game and load graphics if full ASCII is daunting; get the lazy newb pack for a quick start. - Dwarves are not controlled manually but rather undertake 'jobs' defined by the player. - Don't worry about keeping your expeditionary party's skill sets 'clean': focus on getting started before becoming obsessive over roles. - Rather than spending 10+ hours reading up and delving into specifics, follow a step-by-step startup guide such as <http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/>. Again, fantastic article and thank you for paving my transition from Caesar/Civ/GalCiv into this new vice! ^-^

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