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Editing v0.31 Talk:Siege engine
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:* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly. | :* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly. | ||
:But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC) | :But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC) | ||
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== Catapult == | == Catapult == | ||
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Simple way to stop your operators from cutting and running when the enemies approach within 10 tiles. Place hatches across the corridor 11 tiles from your weapons, set to open when the training range drawbridges drop. Or when pressure plates are tripped by ambushers. The enemies can't get to them, but the siege engines far out range the distance. | Simple way to stop your operators from cutting and running when the enemies approach within 10 tiles. Place hatches across the corridor 11 tiles from your weapons, set to open when the training range drawbridges drop. Or when pressure plates are tripped by ambushers. The enemies can't get to them, but the siege engines far out range the distance. | ||
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