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Editing v0.31 Talk:Siege engine

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:* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly.
 
:* Arrow quality further influences penetration - even treetrunk-arrows need to be sharpened properly.
 
:But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC)
 
:But of course these should all be tested before being added, say by somebody who cares more about the performance of their ballistae beyond "AHAHAHAHA, I'M LAUNCHING TREE TRUNKS AT THE GOBBOS!". --[[User:DeMatt|DeMatt]] 22:22, 9 November 2010 (UTC)
 
Noted today that ballista bolts fired on a z-level above ground level will fall unharmed when striking the screen-edge (unlike those fired at ground level which leave the map).  Not sure where that is relevant, but is interesting - celem
 
 
This page currently states ''Siege engines can be made to face any cardinal direction, '''but they cannot be moved after placement'''''. Being that Ballistas can be rotated to any cardinal direction I feel this is slightly misleading. Maybe if the two sentences were separated so it doesn't imply that Ballistas cannot be rotated without deconstructing them. Or is it just me? --[[User:Sveden|Sveden]] 16:54, 21 September 2011 (UTC)
 
 
 
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How do I get my dwarfs to attach the copper arrowheads to a ballista bolt?
 
  
 
== Catapult ==
 
== Catapult ==
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Simple way to stop your operators from cutting and running when the enemies approach within 10 tiles. Place hatches across the corridor 11 tiles from your weapons, set to open when the training range drawbridges drop. Or when pressure plates are tripped by ambushers. The enemies can't get to them, but the siege engines far out range the distance.
 
Simple way to stop your operators from cutting and running when the enemies approach within 10 tiles. Place hatches across the corridor 11 tiles from your weapons, set to open when the training range drawbridges drop. Or when pressure plates are tripped by ambushers. The enemies can't get to them, but the siege engines far out range the distance.
 
20 seems to be the flee range, not 10.
 
 
== Code ==
 
I was looking for the code for the ballista as I wanted to create a cannon that would take up a 1X2 space and shoot, well, cannon balls. It would be built of metal cannon parts, so as to balance it with the wooden seige weapons. Does anyone know where I can find the base code for the ballista? I cannot find it in the raws.
 

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