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Difference between revisions of "v0.31 Talk:Syndrome"

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(→‎Question!: Sounds like a bug.)
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==Question!==
 
==Question!==
 
My dwarves are bleeding to death for no apparent reason on every map I embark on. Is this a syndrome or a bug? -bmmodder
 
My dwarves are bleeding to death for no apparent reason on every map I embark on. Is this a syndrome or a bug? -bmmodder
 +
:Sounds like a bug.  What version of DF are you playing?  Have you modded the raws at all?  Are you using the default worldgen parameters? --[[User:DeMatt|DeMatt]] 00:18, 29 June 2010 (UTC)

Revision as of 00:18, 29 June 2010

Breath Attack Usage

I tested out the claim about multiple breath attacks being used simultaneously, but I didn't get the results displayed on the page. My test subjects (some magma crabs) were given a TRAILING_VAPOR_FLOW breath attack using the same material as their standard LIQUID_GLOB attack.

Normally, magma crabs will remain in place and simply fire glob after glob of buggy basalt due to the way that GLOB breath attacks work. However, when I gave them the new breath attack they would charge after their target and engage in melee combat (showing the same behavior as creatures with only a FLOW type breath attack).

Also, I noticed that they would not fire both attacks simultaneously. It appears as though they would randomly choose one or the other breath attack while attacking, but would never use both at the same time.

As an aside, the basalt TRAILING_VAPOR_FLOW breath attack works quite well with the weird way breath attacks are currently handled, and produces some lovely magma vapor to scorch your skin off. All in all, a far better choice for magma crabs than their current glob attack.


"Hi", by the way. I just created an account last night, and this is my first time ever editing a wiki. I'd love to know all the stuff I'm doing wrong. --Kagus 22:36, 11 April 2010 (UTC)


I feel like UNDIRECTED_DUST attacks would be great for suicide bomber creatures. Idea: a volatile immobile pod that explodes (uses the undirected dust attack) whenever an enemy approaches. --Anonymous


Speaking of breath attacks, can we move it to somewhere more fitting? Breath attacks really need to go into the creature tokens page or a page of their own, as it doesnt make that much sense why they would be in the syndromes page. -Commondragon

Toxic Materials

If you assign a syndrome to a metal, make a bolt out of it and shoot it at something, will that count as ""injection"?

Nope. This has been discussed in a couple threads on the forum. Solid-state materials are completely inert (testing is required for cave-in dust, but for weapons and such they won't apply the toxin at all). You need to have a liquid or a vapor in order to get things working. --Kagus 07:42, 18 April 2010 (UTC)

Treating syndromes

Is there any evidence for any of the claims in this section? The word "antivenin" doesn't appear in the raws or string dump (nor "antivenom"). I'm pretty sure that whole section is equal parts obsolete info and fabrication. --Footkerchief 06:34, 17 April 2010 (UTC)

As far as I am aware, Toady intended to add antivenin as a means of treating syndromes, but cut it before the release due to time constraints. Currently you can -extract- it from creatures, but it doesn't serve any purpose in healing. - Lofn

Question!

My dwarves are bleeding to death for no apparent reason on every map I embark on. Is this a syndrome or a bug? -bmmodder

Sounds like a bug. What version of DF are you playing? Have you modded the raws at all? Are you using the default worldgen parameters? --DeMatt 00:18, 29 June 2010 (UTC)