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Editing v0.31 Talk:Textile industry

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I think there should be some discussion of the values of cloth items. I gather the valuation of cloth items in the current version isn't well-understood yet, but there are a few points that can be made:
 
I think there should be some discussion of the values of cloth items. I gather the valuation of cloth items in the current version isn't well-understood yet, but there are a few points that can be made:
  
- unlike metal, wood, and other raw materials, the value of a cloth item may be -less- than the value of the cloth it is made from. (I've got an undecorated, undyed "pig tail fiber bag" that's worth 20, while ordinary, undyed "pig tail fiber cloth" is worth 34. So if someone is working on maximizing fortress value, it's worth knowing that their unskilled clothiers can actually be detrimental to created wealth, unless care is taken with the items ordered.)
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- unlike metal, wood, and other raw materials, the value of a cloth item may be -less- than the value of the cloth it is made from. (I've got an undecorated, undyed "pig tail fiber bag" that's worth 20, while ordinary, undyed "pig tail fiber cloth" is worth 37. So if someone is working on maximizing fortress value, it's worth knowing that their unskilled clothiers can actually be detrimental to created wealth, unless care is taken with the items ordered.)
  
 
- the quality of a piece of cloth affects the value of an item made from it, however in the current version (.31.16) the quality of a cloth item's raw material is not displayed in the description. (I have another undecorated, undyed PTF bag that has value 60, so I'm assuming it was made with "fine" (x3) quality cloth while the first was made with "standard" (x1) cloth. Or.. hang on, the [[Item value]] page says that the base cloth (and dye) are treated as <i>decorations</i>, which would imply that their values are added, rather than multiplying. Anyone know for sure exactly how that works?)
 
- the quality of a piece of cloth affects the value of an item made from it, however in the current version (.31.16) the quality of a cloth item's raw material is not displayed in the description. (I have another undecorated, undyed PTF bag that has value 60, so I'm assuming it was made with "fine" (x3) quality cloth while the first was made with "standard" (x1) cloth. Or.. hang on, the [[Item value]] page says that the base cloth (and dye) are treated as <i>decorations</i>, which would imply that their values are added, rather than multiplying. Anyone know for sure exactly how that works?)

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