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Editing v0.31 Talk:Thought

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== Effects of Thoughts==
 
== Effects of Thoughts==
  As of [[v0.31]], some negative thoughts make the dwarf work much more slowly.  The dwarf will
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  As of [[DF2010]], some negative thoughts make the dwarf work much more slowly.  The dwarf will
 
  continue to work for a time, presumably until the negative thought becomes unbearable, and  
 
  continue to work for a time, presumably until the negative thought becomes unbearable, and  
 
  then will go attempt to resolve the thought by eating, sleeping, drinking, or some other action.
 
  then will go attempt to resolve the thought by eating, sleeping, drinking, or some other action.
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There are much more thoughts than those in that list. We should make that list bigger. --[[User:Niggy|Niggy]] 19:47, 22 May 2010 (UTC)
 
There are much more thoughts than those in that list. We should make that list bigger. --[[User:Niggy|Niggy]] 19:47, 22 May 2010 (UTC)
  
Anyone thought about finding the values for each thought?  I know that some vary based on preferences, but having a base value would be helpful.  Also, Defacement now is a huge hit on happiness and is no longer divided by the number of masterworks. Every dwarf that has had a defacement in my games goes to miserable(0) until the thought goes away. With some having nearly a thousand master works, I doubt the old system of 1000/# of masterworks still applies.  Can I get a Verification?
 
  
 
==Personal Hygiene==
 
==Personal Hygiene==
 
I've also noticed the positive thought "had a nice bath recently", but I'm not sure where the dwarf could have possibly had it. Perhaps at my pond? Definitively not ''in'' the pond, there is no ramp or stairs in it.--[[User:Doub|Doub]] 08:14, 1 May 2010 (UTC)
 
I've also noticed the positive thought "had a nice bath recently", but I'm not sure where the dwarf could have possibly had it. Perhaps at my pond? Definitively not ''in'' the pond, there is no ramp or stairs in it.--[[User:Doub|Doub]] 08:14, 1 May 2010 (UTC)
 
:Outdoor ponds are definitely good for this (I've seen dwarfs do it), not sure about brooks or rivers w/o ramps. Further investigation required. I'm also not sure whether the dwarf needs to be able to physically get into the pond to take a bath.--[[User:Nimblewright|Nimblewright]] 11:36, 24 May 2010 (UTC)
 
:Outdoor ponds are definitely good for this (I've seen dwarfs do it), not sure about brooks or rivers w/o ramps. Further investigation required. I'm also not sure whether the dwarf needs to be able to physically get into the pond to take a bath.--[[User:Nimblewright|Nimblewright]] 11:36, 24 May 2010 (UTC)
::Maybe it used Soap?--[[Special:Contributions/186.124.211.173|186.124.211.173]] 22:00, 17 September 2010 (UTC)
 
  
 
==Filling in the blank spaces ===
 
==Filling in the blank spaces ===
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"Complained about the draft lately." ??  I see this in early forts a lot, even if I have doors in place. Related to a dwarf who doesn't like it having to go outside but not being cave adapted yet?  [[Special:Contributions/173.65.198.35|173.65.198.35]]
 
"Complained about the draft lately." ??  I see this in early forts a lot, even if I have doors in place. Related to a dwarf who doesn't like it having to go outside but not being cave adapted yet?  [[Special:Contributions/173.65.198.35|173.65.198.35]]
:In this case, "draft" refers to [http://en.wikipedia.org/wiki/Draft_%28conscription%29 conscription] into the military. --[[User:Quietust|Quietust]] 22:58, 6 September 2010 (UTC)
 
 
tired of drinking the same old booze lately  why???
 
 
recieved water today -- I'm not sure if this happens every time.
 
 
also, does a dorm not count for the beds within for not sleeping in a bedroom?
 
 
==Miscarriages Caused By Moods?==
 
In a recent fortress(one which has already crumbled), a melancholic female dwarf had the 'had a miscarriage recently' thought. I do not believe she was in the military, and even so the military had seen no greater threats than the occasional kobold. I believe this means that moods can cause miscarriages, or at least merits investigation. [[User:Calite|Calite]] 01:27, 8 October 2010 (UTC)
 
* Is it possible that the reverse is what happened? The dwarf had a miscarriage and that caused  the melancholy? --[[User:Twilightdusk|Twilightdusk]] 05:07, 20 November 2010 (UTC)
 
 
== Military thoughts ==
 
 
Two unhappy thoughts I currently have that are not in the list:
 
 
*Was grumbling about long patrol duty lately
 
*:My one-squad military is on a continuous training cycle, requiring 7 of 10 dwarves at all times (but they've seen no action yet). I guess this can be brought on by being required to serve 2 months in succession, since 5 or 6 of the 10 are complaining, but I don't know what else might modify it.
 
 
*Has complained about the draft lately
 
*:Just one of the 10 has complained, no idea what makes him so special - maybe in part that he has a non-military skill higher than any of his military skills?
 
 
What quality criteria must be met to include these in the list? [[User:Hv|Hv]] 08:14, 11 October 2010 (UTC)
 
 
== defacement ==
 
 
"She has suffered the travesty of art defacement." This related to the announcement "a masterwork of Urist McWeaponsmith has been lost" - I'd marked all the copper and bronze weapons to be melted, to encourage the reactionaries to pick up something better. [[User:Hv|Hv]] 23:28, 24 October 2010 (UTC)
 
 
Melting/Atom Smashing/!!Magma!!ing masterwork items of any sort pisses off the creator from what I've experimented with. Best thing to do is either forbid the item from being used or trade it off at the depot to get rid of it. If you have a problem with thefts, throw the masterwork (junk) in a pit and build a wall over it. Just remember to keep it forbidden so some military dwarf doesn't want to equip it.[[Special:Contributions/74.192.98.80|74.192.98.80]] 19:21, 30 November 2010 (UTC)
 
 
 
:Just got the Message that something from Urist McBonecarver was lost but all he ever made that could have been stolen or got destroyed are bone bolts. Does this really give an unhappy thought when a stack of masterwork bone bolts gets destroyed/stolen? Did this happen to somebody else before? [[User:Ashameron|Ashameron]] 17:11, 19 December 2011 (UTC)
 
::Most likely a masterwork bone bolt was fired at a target, missed and left the map without dropping to the ground. This counts as if it had been "stolen" and does generate a bad thought. I am unsure if a stack of 5 masterwork bolts can generate 5 bad thoughts if they *ALL* miss... but I have seen this. --[[User:Kalon|Kalon]] 22:57, 19 December 2011 (UTC)
 
 
== Rescue ==
 
 
One of my militia dwarves was injured to the point where he couldn't move (the idiot fell asleep when I sent him to kill a cougar), and he had to be dragged back to the hospital. He now has the thought "was rescued recently", which seems to be missing from the list. I assume it's positive.
 
 
== Decay of pet/loved one ==
 
 
From my habit of atomsmashing any and all immigrant pets on arrival I've noticed that anyone who thus lost a pet gets the "forced to endure the decay of a pet" thought. I've not experimented with treating dwarves thus, but this suggests that the scope of the "forced to endure decay" thought is broader than merely being exposed (or even there being present) a rotten body.t
 
 
:I am not sure but i think as long as the pet is not given a spot to rest/be remembered (that is a coffin with the according function enabled or an engraved slab) this thought will be triggered, as normaly (that is without the DAS) there should be a body present to rot. So to counteract this unhappy thought one might need to build a slab for the pet. [[User:Ashameron|Ashameron]] 20:45, 20 December 2011 (UTC)
 

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