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v0.31 Talk:Thought

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Revision as of 21:29, 6 April 2010 by 24.255.86.193 (talk)
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Effects of Thoughts

As of DF2010, some negative thoughts make the dwarf work much more slowly.  The dwarf will
continue to work for a time, presumably until the negative thought becomes unbearable, and 
then will go attempt to resolve the thought by eating, sleeping, drinking, or some other action.

Um... no. The thoughts do not cause the dwarf to slow down - the thoughts are a result of the pre-existing status, which is what both slows them down and causes the thought. That is, they get hungry or tired or whatever, and then they both slow down and have the bad thought about the cause. This is like saying that if a dwarf has a bad thought about losing their foot to magma, the bad thought is what burned their foot off.--Albedo 20:22, 6 April 2010 (UTC)

Hmm. I was just going by observation... I hadn't even seen this string dump business. I saw there was no new article, and sought to get one started. Also, why not fix the mistake instead of making nice big comments detailing the error on the talk pages for both me and the article? Garanis 21:07, 6 April 2010 (UTC)
Also, there are some very strange unhappy thoughts in that string dump. Gems such as: "has been attacked by a dead and still annoying acquaintance lately" and "had a terrifying nightmare about an army of the dead." I've never seen these, even in some terrifying fortresses. I don't think theres an reason to include everything in the string dump in these lists.Garanis 21:20, 6 April 2010 (UTC)

Well I do remember something in the dev plans about bringing back the old zombie attacks from the 2D version, I think that will be part of whatever he has planned, and that first thought was hilarious 24.255.86.193