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Editing v0.31 Talk:Trap
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::No worries, good bit of sleuthing there. I haven't played with the spikes much, but it makes sense.--[[User:Kwieland|Kwieland]] 11:56, 18 June 2010 (UTC) | ::No worries, good bit of sleuthing there. I haven't played with the spikes much, but it makes sense.--[[User:Kwieland|Kwieland]] 11:56, 18 June 2010 (UTC) | ||
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== Stonefall == | == Stonefall == | ||
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:I cant find a relation between the materials and the traps. Are there any? | :I cant find a relation between the materials and the traps. Are there any? | ||
::Material of a cage has no effect other than on its weight/value when used in traps. When used as a prison I believe only metal works. -Celem 2010-12-27 | ::Material of a cage has no effect other than on its weight/value when used in traps. When used as a prison I believe only metal works. -Celem 2010-12-27 | ||
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==taming== | ==taming== | ||
I'm not sure who put the "taming isn't working" notice up, but I have tamed mountain goats caught in a trap in my latest fort. What evidence are you basing this on? Has anyone else not been able to tame creatures? Remember '''some''' creatures (with [PET_EXOTIC]) require the dungeonmaster (who seems to never turn up at the moment) to tame. | I'm not sure who put the "taming isn't working" notice up, but I have tamed mountain goats caught in a trap in my latest fort. What evidence are you basing this on? Has anyone else not been able to tame creatures? Remember '''some''' creatures (with [PET_EXOTIC]) require the dungeonmaster (who seems to never turn up at the moment) to tame. | ||
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== Caging normally uncagable creatures? == | == Caging normally uncagable creatures? == | ||
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Can we put a note about deconstruction of a weapon trap noting if you get the weapons back or not? I checked the wiki to learn this and there isn't that piece of information. <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | Can we put a note about deconstruction of a weapon trap noting if you get the weapons back or not? I checked the wiki to learn this and there isn't that piece of information. <small>– [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small> | ||
:Yes. You do. Just like every other building or construction - you use parts to build it, you get the parts back when you un-build it. But if it's destroyed by an enemy rather than deconstructed by a dwarf, the parts get damaged. --[[User:DeMatt|DeMatt]] 22:34, 9 November 2010 (UTC) | :Yes. You do. Just like every other building or construction - you use parts to build it, you get the parts back when you un-build it. But if it's destroyed by an enemy rather than deconstructed by a dwarf, the parts get damaged. --[[User:DeMatt|DeMatt]] 22:34, 9 November 2010 (UTC) | ||
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== Determining if a snow/blood covered trap is loaded == | == Determining if a snow/blood covered trap is loaded == | ||
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::Added an intro note on this, thanks DeMatt. -Celem 2010-12-27 | ::Added an intro note on this, thanks DeMatt. -Celem 2010-12-27 | ||
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== Mechanism Quality == | == Mechanism Quality == | ||
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Mechanism quality is the most important factor in determining if a weapon trap succeeds in striking a target, it basically represents weapon skill. added a note on this, but dont know if quality affects stone-fall traps, need some !!science!! -Celem 2010-12-27 | Mechanism quality is the most important factor in determining if a weapon trap succeeds in striking a target, it basically represents weapon skill. added a note on this, but dont know if quality affects stone-fall traps, need some !!science!! -Celem 2010-12-27 | ||
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