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Editing v0.31 Talk:Water

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==Stagnant Water==
 
I just tested Khym Chanur's theory, and I think it is false. Embarked on a forest biome, set up my bookkeeper for stock info, and began filling ponds. Water from the stream is not stagnant. Water from the murky pool is. Built a 1 z-level deep underground reservoir connected to the stream, water taken from it is not stagnant. Created an underground reservoir connected to the murky pool. Water taken from it is stagnant. Embarked on a swamp. Water taken from the stream is stagnant. It's a biome thing, and has nothing to do with z-levels. Swamp biomes and murky pools produce stagnant water. [[User:GhostDwemer|GhostDwemer]] 16:40, 10 June 2011 (UTC)
 
 
: Oops, you're right. -- [[User:Khym Chanur|Khym Chanur]]
 
 
:This doesn't seem to be true either.  I have a fortress that crosses two biomes, neither of which are wetland (temperate freshwater lake and temperate coniferous forest).  The site has a lake (obviously) and a river.  Water taken directly from both, observed in buckets, was stagnant; I was only able to get clean water by tapping the aquifer.  I haven't tested exhaustively but here I am staring at a bucket of stagnant water taken directly from a lake, not a murky pool, in a non-wetlands site.  By the current text of this article, this can't exist.  There are so many variables in my situation, however, that I couldn't even guess as to the real cause of my stagnation. --[[User:Polycarp|Polycarp]] 04:35, 3 July 2011 (UTC)
 
 
 
== Water as cushioning ==
 
== Water as cushioning ==
  
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:::: Smoothing it first you say? I'll have to verify that later, if true that's useful to know. --[[User:Doctorzuber|Doctorzuber]] 01:16, 10 August 2010 (UTC)
 
:::: Smoothing it first you say? I'll have to verify that later, if true that's useful to know. --[[User:Doctorzuber|Doctorzuber]] 01:16, 10 August 2010 (UTC)
 
:::::Works fine, if you do this to a wall at waterlevel in a cavern near a part of the edge that generates water you can create real easy power supplies.--[[User:MLegion|MLegion]] 09:24, 10 August 2010 (UTC)
 
:::::Works fine, if you do this to a wall at waterlevel in a cavern near a part of the edge that generates water you can create real easy power supplies.--[[User:MLegion|MLegion]] 09:24, 10 August 2010 (UTC)
 
I once drained water into an open-sided (dry) cavern and it worked fine, the water went off the edge. So I later tried the same thing but into a cavern-lake that was open to the map edge. Ha big mistake. It flooded. I guess lakes in caverns that are open-edged (water to the edge) have some equilibrium mechanism so they don't drain themselves away (makes sense now that I think about it), so adding water to such a system will flood it. I got the right floodgate shut and the water is going away, but I'm not sure where it's going. Will try the fortifications trick, or maybe redirect the exit channel to a dry cave space.--[[User:Dwarvenjames|Dwarvenjames]] 15:29, 10 August 2011 (UTC)
 
  
 
== Freezing documentation? ==
 
== Freezing documentation? ==
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The right part in level Z should have water too.
 
The right part in level Z should have water too.
 
[[Special:Contributions/89.141.113.238|89.141.113.238]] 20:00, 17 November 2010 (UTC)
 
[[Special:Contributions/89.141.113.238|89.141.113.238]] 20:00, 17 November 2010 (UTC)
 
: You've basically just built a sloppy u-bend. This is consistent with the current pressure rules. U-bends push water back up to Z-1 not to Z as you might expect. I suspect the reason for this quirk is to avoid an infinite loop with water bouncing back and forth in a U. --[[User:Doctorzuber|Doctorzuber]] 22:29, 18 February 2011 (UTC)
 
  
 
== Murky pool + rain = no evaporation ==
 
== Murky pool + rain = no evaporation ==
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: While this is uncommon, it is not unusual. It's a safe bet that you are in a wet jungle biome. A nice wet/warm biome and murky pools refill VERY quickly. They refill so quickly in fact that like you described, they just never stop dumping new water into your fort. Assuming it's not already a lost cause, you can probably get control of this situation by cutting a nice channel to control the flow of water long enough to get some walls up and contain the flooding. --[[User:Doctorzuber|Doctorzuber]] 13:55, 18 February 2011 (UTC)
 
: While this is uncommon, it is not unusual. It's a safe bet that you are in a wet jungle biome. A nice wet/warm biome and murky pools refill VERY quickly. They refill so quickly in fact that like you described, they just never stop dumping new water into your fort. Assuming it's not already a lost cause, you can probably get control of this situation by cutting a nice channel to control the flow of water long enough to get some walls up and contain the flooding. --[[User:Doctorzuber|Doctorzuber]] 13:55, 18 February 2011 (UTC)
 
:: Workaround:  If you build a roof over the pool it will dry out eventually.  [[User:Angela Christine|Angela Christine]] 00:19, 16 March 2011 (UTC)
 
:::That will work if the water level is low.  You could simply construct something (floor?) on the murky pool tiles.  That removes the "special" tag that allows rain to pool there.  --[[User:Kwieland|Kwieland]] 03:34, 7 July 2011 (UTC)
 
 
== Salty Water ==
 
The page mentions that if salty water touches any natural, non-constructed walls or floors, it will become salty again. However, this is currently at least somewhat disputed, as you can see in this forum thread http://www.bay12forums.com/smf/index.php?topic=95811.0 Should we put up a notification that this theory of salinization is disputed? --[[Special:Contributions/173.167.163.13|173.167.163.13]] 17:00, 9 November 2011 (UTC)
 
 
Someone removed the last bit under salt water about dwarves getting unhappy thoughts from using a well above a salt water source. Can someone confirm and perhaps add the information again, except more succinctly this time?--[[User:Introprospector|Introprospector]] 09:26, 29 December 2011 (UTC)
 
=== Explanation ===
 
At present it seems that dwarves do not receive unhappy thoughts from drinking salt water beyond that of normal water: http://www.bay12forums.com/smf/index.php?topic=95811.msg2739621#msg2739621 and essentially my approach was to go with the bare facts. What people make of those facts is up to them. Perhaps it might be worthwhile saying something along the lines of "dwarves do not seem to suffer negative effects from consuming salt water, but that they can at all is almost certainly a bug"
 
 
The problem is that we would also need to mention that desalination is also probably a bug, and that the way saltiness propagates is also probably a bug (or an "artifact" of other water-management code) and is very likely to change - on the other hand, toady might actually be content for these oddities to exist.
 
 
In the case where science has overthrown popular belief, I think a line referencing the debunked myth is necessary, but otherwise I think that the various behaviors surrounding salt water are unrealistic and unexpected is self-evident, thus there's no need to mention it and it's enough to go with the bare facts. Not that I'd press the matter as long as what is said is factually correct.
 
---[[User:Nand|Nand]] 10:57, 29 December 2011 (UTC)
 

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