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Difference between revisions of "v0.31 Talk:Wood"

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m (Created page with '==Exotic Woods== Given the relative expansion of underground wood-bearing substances, which possess unusual properties or colors, and the utility of some woods for certain produc…')
 
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==Exotic Woods==
 
==Exotic Woods==
 
Given the relative expansion of underground wood-bearing substances, which possess unusual properties or colors, and the utility of some woods for certain products over others (blood thorn and glumprong for ballista bolts, feather-tree for barrels, buckets, sparring weapons, etc.), would it be worth expanding this article to talk about that in more detail? I've also been playing a bit with trading (i.e. you can trade for feather tree wood but not glumprong); trying to see if Dwarf civilizations will trade blood thorn logs or the like, but haven't had any luck. Guess they don't hit those deep down caverns, eh? -- [[User:Ancient History|Ancient History]] 22:38, 22 July 2010 (UTC)
 
Given the relative expansion of underground wood-bearing substances, which possess unusual properties or colors, and the utility of some woods for certain products over others (blood thorn and glumprong for ballista bolts, feather-tree for barrels, buckets, sparring weapons, etc.), would it be worth expanding this article to talk about that in more detail? I've also been playing a bit with trading (i.e. you can trade for feather tree wood but not glumprong); trying to see if Dwarf civilizations will trade blood thorn logs or the like, but haven't had any luck. Guess they don't hit those deep down caverns, eh? -- [[User:Ancient History|Ancient History]] 22:38, 22 July 2010 (UTC)
 +
:They trade tower-cap, don't they? Well, your wagon is usually tower-cap. I'm preety sure it's cause Glumprong and Blood Thorn are [EVIL] woods, and dwarves don't settle in [EVIL] areas. --[[Special:Contributions/174.113.156.80|174.113.156.80]] 16:31, 29 July 2010 (UTC)

Revision as of 16:31, 29 July 2010

Exotic Woods

Given the relative expansion of underground wood-bearing substances, which possess unusual properties or colors, and the utility of some woods for certain products over others (blood thorn and glumprong for ballista bolts, feather-tree for barrels, buckets, sparring weapons, etc.), would it be worth expanding this article to talk about that in more detail? I've also been playing a bit with trading (i.e. you can trade for feather tree wood but not glumprong); trying to see if Dwarf civilizations will trade blood thorn logs or the like, but haven't had any luck. Guess they don't hit those deep down caverns, eh? -- Ancient History 22:38, 22 July 2010 (UTC)

They trade tower-cap, don't they? Well, your wagon is usually tower-cap. I'm preety sure it's cause Glumprong and Blood Thorn are [EVIL] woods, and dwarves don't settle in [EVIL] areas. --174.113.156.80 16:31, 29 July 2010 (UTC)