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Editing v0.34:Animal person

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'''Animal peoples''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]], and [[syndrome|poisons]]), inherited from their base animal. The original animal peoples were based on creatures classes, while more recent animal peoples are based on variations of species instead. They may appear either wandering above-ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal peoples generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].
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'''Animal people''' are indigenous tribes of half-man, half-beast [[creature]]s with various animal-like traits (such as [[flying]], [[steals items|thievery]],and [[syndrome|poisons]]), inherited from their base animal. The original animal people were based on creatures classes, while more recently discovered animal people are based on variations of species instead. They may appear either wandering above ground in [[savage]] environments or in the [[cavern]]s; these two populations form distinct groups. Animal people generally have significantly longer [[age|lifespans]] than their base animals, as well as the ability to [[learns|learn]].
  
'''Subterranean animal peoples''' are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal peoples are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal peoples are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].
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Subterranean animal people are often equipped with primitive weaponry such as [[wood]]en [[spear]]s and [[blowgun]]s (they are also the only known source of [[blowdart]]s, which they will not willingly relinquish). While not interested in formal negotiations with dwarves, these animal people are usually not hostile; some will choose to band together against a [[forgotten beast|common threat]]. Animal people are not [[trapavoid]] and will often blunder into your cage traps, serving as live bait for [[giant cave spider|larger game]] and [[forgotten beast|uninvited guests]].
  
Subterranean animal peoples can join your party in [[adventurer mode]], if you can find them.
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==  History ==
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Present from the very first release of the game, in the early two-dimensional releases animal people did not exist as a class but were instead part of a small group of subterranean creatures (so called "river monsters") that would emerge from the [[23a:Cave river|cave river]] to harass your dwarves (the frogman, now [[amphibian man]]; the lizardman, now [[reptile man]]; and the snakeman, now [[serpent man]]). With the release of 40d and three dimensions these creatures had their properties and names redefined and were moved to frock near [[40d:underground river|underground river]]s and [[40d:Underground pool|pools]].
  
== Subterranean animal peoples ==
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In the version .31 release these underground water features were expanded into the current-version [[cavern]]s, and the original animal people were renamed to their current forms and moved there. Their behavior was redefined as well to make them more interesting, as they would now linger around "camps" and use poison-tipped weapons. .31 also introduced a small number of other underground creatures, these named after and based on specific animals: the [[antman]], [[bat man]], [[cave fish man]], [[cave swallow man]], [[olm man]], and [[rodent man]].
  
* {{Tile|a|6:0}} [[Amphibian man]]
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The 2012 release added hundreds more animal people species, all of which appear exclusively above-ground in [[savage]] [[biome|environs]]; these creatures are more or less distinct from the earlier, subterranean ones. They differ from subterranean species in that their behavior is much simpler: they simply wander around the map like any other wild [[creature]] would, and do not form camps or wield poisoned weapons.
* {{Tile|a|0:1}} [[Antman]]
 
* {{Tile|b|0:1}} [[Bat man]]
 
* {{Tile|f|7:1}} [[Cave fish man]]
 
* {{Tile|s|0:1}} [[Cave swallow man]]
 
* {{Tile|o|7:1}} [[Olm man]]
 
* {{Tile|r|2:0}} [[Reptile man]]
 
* {{Tile|r|0:1}} [[Rodent man]]
 
* {{Tile|s|7:1}} [[Serpent man]]
 
  
=== Ethics ===
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==Examples==
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Original animal men:
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*[[Amphibian man]]
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*[[Reptile man]]
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*[[Rodent man]]
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*[[Serpent man]]
  
Being an entity of their own right, subterranean animal peoples possess ethics much like other civs. Their ethics are directly copied from [[kobold]]s and their [[personality trait|values]] are all set to zero.
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Species added in version .31:
 
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*[[Antman]]  
Like kobolds, subterranean animal peoples consider the killing of other living beings very much acceptable, but treason is unthinkable and they'll respond to the murder of their own kinds by exiling the offender from their tribes. They oppose torturing as an example and the torture of animals, but consider torturing for fun a fair game. Assault is considered a personal matter, while slavery, animal trophies, and the consumption of sapient beings (which includes other animal peoples) are all unthinkable acts.
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*[[Bat man]]
 
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*[[Cave fish man]]
== Other animal peoples ==
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*[[Cave swallow man]]
 
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*[[Olm man]]
* {{Tile|a|7:0}} [[Aardvark man]]
 
* {{Tile|a|6:0}} [[Adder man]]
 
* {{Tile|a|7:1}} [[Albatross man]]
 
* {{Tile|A|2:1}} [[Anaconda man]]
 
* {{Tile|a|7:0}} [[Armadillo man]]
 
* {{Tile|a|5:0}} [[Axolotl man]]
 
* {{Tile|a|7:0}} [[Aye-aye man]]
 
* {{Tile|b|7:0}} [[Badger man]]
 
* {{Tile|s|6:1}} [[Bark scorpion man]]
 
* {{Tile|b|6:0}} [[Barn owl man]]
 
* {{Tile|b|6:0}} [[Beaver man]]
 
* {{Tile|s|0:1}} [[Black mamba man]]
 
* {{Tile|b|6:0}} [[Bobcat man]]
 
* {{Tile|s|6:0}} [[Brown recluse spider man]]
 
* {{Tile|s|6:0}} [[Bushmaster man]]
 
* {{Tile|b|6:0}} [[Bushtit man]]
 
* {{Tile|c|7:1}} [[Capuchin man]]
 
* {{Tile|c|6:0}} [[Capybara man]]
 
* {{Tile|c|0:1}} [[Cassowary man]]
 
* {{Tile|c|7:0}} [[Chinchilla man]]
 
* {{Tile|c|6:0}} [[Coati man]]
 
* {{Tile|c|7:1}} [[Cockatiel man]]
 
* {{Tile|s|6:0}} [[Copperhead snake man]]
 
* {{Tile|c|7:0}} [[Coyote man]]
 
* {{Tile|c|4:1}} [[Crab man]]
 
* {{Tile|c|0:1}} [[Crow man]]
 
* {{Tile|c|6:0}} [[Cuttlefish man]]
 
* {{Tile|d|3:1}} [[Damselfly man]]
 
* {{Tile|t|6:0}} [[Desert tortoise man]]
 
* {{Tile|d|6:1}} [[Dingo man]]
 
* {{Tile|e|6:0}} [[Eagle man]]
 
* {{Tile|e|6:0}} [[Echidna man]]
 
* {{Tile|S|6:0}} [[Elephant seal man]]
 
* {{Tile|E|6:0}} [[Emu man]]
 
* {{Tile|f|6:0}} [[Flying squirrel man]]
 
* {{Tile|T|6:0}} [[Giant tortoise man]]
 
* {{Tile|g|4:1}} [[Gila monster man]]
 
* {{Tile|g|2:1}} [[Grasshopper man]]
 
* {{Tile|l|7:0}} [[Gray langur man]]
 
* {{Tile|o|7:0}} [[Great horned owl man]]
 
* {{Tile|f|2:1}} [[Green tree frog man]]
 
* {{Tile|p|7:0}} [[Grey parrot man]]
 
* {{Tile|h|7:0}} [[Hamster man]]
 
* {{Tile|h|6:0}} [[Hare man]]
 
* {{Tile|h|7:0}} [[Harp seal man]]
 
* {{Tile|h|6:0}} [[Hedgehog man]]
 
* {{Tile|h|0:1}} [[Hornbill man]]
 
* {{Tile|h|6:0}} [[Horseshoe crab man]]
 
* {{Tile|h|6:0}} [[Hyena man]]
 
* {{Tile|i|6:0}} [[Ibex man]]
 
* {{Tile|i|6:0}} [[Impala man]]
 
* {{Tile|j|6:0}} [[Jackal man]]
 
* {{Tile|s|0:1}} [[Jumping spider man]]
 
* {{Tile|k|2:0}} [[Kakapo man]]
 
* {{Tile|K|6:0}} [[Kangaroo man]]
 
* {{Tile|k|2:0}} [[Kea man]]
 
* {{Tile|k|4:0}} [[Kestrel man]]
 
* {{Tile|k|0:1}} [[King cobra man]]
 
* {{Tile|k|7:1}} [[Kingsnake man]]
 
* {{Tile|k|6:0}} [[Kiwi man]]
 
* {{Tile|k|7:0}} [[Koala man]]
 
* {{Tile|l|0:1}} [[Leech man]]
 
* {{Tile|g|6:1}} [[Leopard gecko man]]
 
* {{Tile|L|0:1}} [[Leopard seal man]]
 
* {{Tile|l|6:1}} [[Lion tamarin man]]
 
* {{Tile|l|0:1}} [[Loon man]]
 
* {{Tile|l|4:1}} [[Lorikeet man]]
 
* {{Tile|l|6:0}} [[Louse man]]
 
* {{Tile|l|6:0}} [[Lynx man]]
 
* {{Tile|m|0:1}} [[Magpie man]]
 
* {{Tile|m|2:1}} [[Mantis man]]
 
* {{Tile|l|2:1}} [[Masked lovebird man]]
 
* {{Tile|m|6:0}} [[Mink man]]
 
* {{Tile|m|7:0}} [[Mongoose man]]
 
* {{Tile|M|6:0}} [[Monitor lizard man]]
 
* {{Tile|s|4:1}} [[Moon snail man]]
 
* {{Tile|M|6:0}} [[Moose man]]
 
* {{Tile|m|0:1}} [[Mosquito man]]
 
* {{Tile|m|6:0}} [[Moth man]]
 
* {{Tile|N|7:0}} [[Narwhal man]]
 
* {{Tile|n|4:1}} [[Nautilus man]]
 
* {{Tile|o|6:1}} [[Ocelot man]]
 
* {{Tile|o|7:0}} [[Octopus man]]
 
* {{Tile|o|7:0}} [[Opossum man]]
 
* {{Tile|O|0:1}} [[Orca man]]
 
* {{Tile|o|7:1}} [[Osprey man]]
 
* {{Tile|O|0:1}} [[Ostrich man]]
 
* {{Tile|o|6:0}} [[Otter man]]
 
* {{Tile|P|7:1}} [[Panda man]]
 
* {{Tile|p|6:0}} [[Pangolin man]]
 
* {{Tile|p|2:1}} [[Parakeet man]]
 
* {{Tile|l|2:1}} [[Peach-faced lovebird man]]
 
* {{Tile|p|7:1}} [[Penguin man]]
 
* {{Tile|p|6:0}} [[Peregrine falcon man]]
 
* {{Tile|p|6:0}} [[Platypus man]]
 
* {{Tile|t|2:0}} [[Pond turtle man]]
 
* {{Tile|p|6:0}} [[Porcupine man]]
 
* {{Tile|p|0:1}} [[Puffin man]]
 
* {{Tile|S|6:0}} [[Python man]]
 
* {{Tile|s|7:0}} [[Rattlesnake man]]
 
* {{Tile|r|0:1}} [[Raven man]]
 
* {{Tile|r|4:0}} [[Red panda man]]
 
* {{Tile|s|0:1}} [[Skunk man]]
 
* {{Tile|B|0:1}} [[Sloth bear man]]
 
* {{Tile|s|7:0}} [[Sloth man]]
 
* {{Tile|s|6:0}} [[Slug man]]
 
* {{Tile|s|7:0}} [[Snail man]]
 
* {{Tile|t|2:0}} [[Snapping turtle man]]
 
* {{Tile|o|7:1}} [[Snowy owl man]]
 
* {{Tile|s|6:0}} [[Sparrow man]]
 
* {{Tile|W|7:0}} [[Sperm whale man]]
 
* {{Tile|m|0:1}} [[Spider monkey man]]
 
* {{Tile|s|4:1}} [[Sponge man]]
 
* {{Tile|s|7:1}} [[Squid man]]
 
* {{Tile|s|6:0}} [[Stoat man]]
 
* {{Tile|s|7:1}} [[Swan man]]
 
* {{Tile|T|7:1}} [[Tapir man]]
 
* {{Tile|t|6:0}} [[Thrips man]]
 
* {{Tile|t|0:1}} [[Tick man]]
 
* {{Tile|T|6:1}} [[Tigerman]]
 
* {{Tile|w|6:0}} [[Weasel man]]
 
* {{Tile|s|7:1}} [[White stork man]]
 
* {{Tile|B|6:0}} [[Wild boar man]]
 
* {{Tile|w|6:0}} [[Wolverine man]]
 
* {{Tile|w|6:0}} [[Wombat man]]
 
* {{Tile|w|6:0}} [[Wren man]]
 
 
 
== History ==
 
 
 
Present from the first official release of the game, the animal people did not exist as a class but were instead part of a small group of subterranean creatures that harassed your dwarves. Frogmen, lizardmen, and snakemen emerged from [[23a:cave river|cave rivers]], and antmen, batmen, and ratmen would come out from [[23a:chasm|chasms]] to attack.
 
 
 
[[40d:release information|v0.27.169.32a]] released three-dimensional worlds, and subterranean creatures were moved to flock near generated [[40d:chasm|chasms]], [[40d:underground river|underground rivers]], and [[40d:Underground pool|underground pools]]. Cave swallowmen and olmmen were introduced. The first set of above-ground savage animal peoples were also introduced: leechmen, snailmen, slugmen, and tigermen.
 
 
 
In [[v0.31:release information|v0.31]], every creature was renamed and/or had their properties revamped (for example, "frogman" was changed to "amphibian man" and "batman" was changed to "bat man"). Not every animal people were redefined in this version, and some continued to use old codes for many releases. The version also introduced "[[creature variation token|creature variation]]" templates which made converting existing animals to humanoid (and giant) variations much more efficient. Underground features were expanded to the current [[cavern]]s, and subterranean animal peoples formed civilizations. More anthropomorphic variations of animals present at the time were added.
 
 
 
More animal peoples were added to the game in [[v0.34:release information|v0.34]].
 
 
 
{{Creatures}}
 
 
 
{{Category|Humanoids}}
 

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