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Editing v0.34:Biome

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== Characteristics of biomes ==
 
== Characteristics of biomes ==
  
Selecting different biomes gives you some ability to influence the difficulty of your game.  Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and sometimes [[water]] is specific to a particular biome, and different biomes may have different stone layers containing [[flux]], [[Fuel|coal]] or useful [[ore]]s.  [[Mountain]]s have a lot of [[ore]], but no [[soil]].
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Selecting different biomes gives you some ability to influence the difficulty of your game.  Each biome has a different set of resources; the availability of [[tree]]s, [[sand]], certain [[plant]]s or [[animal]]s, and sometimes [[water]] is specific to a particular biome, and different biomes may have different stone layers containing [[flux]], [[Fuel|coal]], useful [[ore]]s, or a high chance of [[magma]].  [[Mountain]]s have a lot of [[ore]], but no [[soil]].
  
 
Generally it is advantageous to plot your embark [[location]] at the convergence of multiple different biomes, the more the better (within reason) - which is made easier if you enlarge your starting embarkation area.  However, it is not usually too hard to find three or four biomes using the default size.
 
Generally it is advantageous to plot your embark [[location]] at the convergence of multiple different biomes, the more the better (within reason) - which is made easier if you enlarge your starting embarkation area.  However, it is not usually too hard to find three or four biomes using the default size.
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== Available Biomes ==
 
== Available Biomes ==
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=== Freezing ===
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*[[Mountain]]
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*[[Glacier]]
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*[[Tundra]]
  
 
=== Wetlands ===
 
=== Wetlands ===
Wetlands may be [[Swamp]] or [[Marsh]]; may be Freshwater or Saltwater; and may be [[Temperate]] or [[Tropical]].  In addition, there are Mangrove Swamps.
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*[[Temperate]] Freshwater [[Swamp]]
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*Temperate Saltwater Swamp
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*Temperate Freshwater [[Marsh]]
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*Temperate Saltwater Marsh
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*[[Tropical]] Freshwater Swamp
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*Tropical Saltwater Swamp
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*Mangrove Swamp
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*Tropical Freshwater Marsh
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*Tropical Saltwater Marsh
  
 
=== Forests ===
 
=== Forests ===
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=== Plains ===
 
=== Plains ===
Plains include [[Grassland]], [[Savanna]] and [[Shrubland]]; they may be either [[Temperate]] or [[Tropical]].
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*[[Temperate]] [[Grassland]]
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*Temperate [[Savanna]]
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*Temperate [[Shrubland]]
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*[[Tropical]] Grassland
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*Tropical Savanna
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*Tropical Shrubland
  
 
=== Deserts ===
 
=== Deserts ===
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=== Murky [[Pool]]s ===
 
=== Murky [[Pool]]s ===
These include Freshwater, Saltwater and Brackish Pools, which may be either [[Temperate]] or [[Tropical]].
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*[[Temperate]] Freshwater Pool
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*Temperate Brackish Pool
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*Temperate Saltwater Pool
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*[[Tropical]] Freshwater Pool
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*Tropical Brackish Pool
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*Tropical Saltwater Pool
  
 
=== [[Lake]]s ===
 
=== [[Lake]]s ===
Like pools, these may be Freshwater, Saltwater or Brackish Lakes, and may be either [[Temperate]] or [[Tropical]].
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*[[Temperate]] Freshwater Lake
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*Temperate Brackish Lake
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*Temperate Saltwater Lake
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*[[Tropical]] Freshwater Lake
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*Tropical Brackish Lake
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*Tropical Saltwater Lake
  
 
=== [[River]]s ===
 
=== [[River]]s ===
Like pools and lakes, these may be Freshwater, Saltwater or Brackish Rivers, and may be either [[Temperate]] or [[Tropical]].
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*[[Temperate]] Freshwater River
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*Temperate Brackish River
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*Temperate Saltwater River
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*[[Tropical]] Freshwater River
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*Tropical Brackish River
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*Tropical Saltwater River
  
 
=== Underground ===
 
=== Underground ===
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* Subterranean Chasm
 
* Subterranean Chasm
 
* Subterranean Magma
 
* Subterranean Magma
 
=== Other ===
 
*[[Mountain]]
 
*[[Glacier]]
 
*[[Tundra]]
 
  
 
=== Groups ===
 
=== Groups ===
 
Certain creatures and plants use special biome tokens to encompass several similar environments.
 
Certain creatures and plants use special biome tokens to encompass several similar environments.
  
* "Not Freezing" includes all land biomes except Mountains, Glaciers, and Tundras.  All plants require a "Not Freezing" biome (or a more specific biome group); you will be unable to grow any aboveground crops at all in a Mountain biome.
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* "Not Freezing" includes all land biomes excluding mountains, glaciers, and tundras.
 
* "Any Temperate Broadleaf" includes temperate broadleaf forests as well as grasslands, savannas, shrublands, swamps, and marshes.
 
* "Any Temperate Broadleaf" includes temperate broadleaf forests as well as grasslands, savannas, shrublands, swamps, and marshes.
 
* "Any Tropical Broadleaf" includes tropical dry/moist broadleaf forests as well as grasslands, savannas, shrublands, swamps (including Mangrove), and marshes.
 
* "Any Tropical Broadleaf" includes tropical dry/moist broadleaf forests as well as grasslands, savannas, shrublands, swamps (including Mangrove), and marshes.
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== Generating a Biome ==
 
== Generating a Biome ==
  
When using [[advanced world generation]] to attempt to create the "perfect" starting location, it helps to understand how biomes are created.  A region's biome is a factor of elevation, drainage, rainfall, and temperature, as explained in [http://www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d].
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When using [[advanced world generation]] to attempt to create the "perfect" starting location, it helps to understand how biomes are created.  A region's biome is a factor of elevation, drainage, rainfall, and temperature, as explained in [http://www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d].  Testing has confirmed that this information holds true for v0.31.
  
 
Elevation comes first.  Any terrain with an elevation of 0-99 is ocean.  Any terrain with an elevation of 300-400 is mountain terrain.  All other biomes lie in between these two extremes.   
 
Elevation comes first.  Any terrain with an elevation of 0-99 is ocean.  Any terrain with an elevation of 300-400 is mountain terrain.  All other biomes lie in between these two extremes.   
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Drainage and rainfall determine the next division.   
 
Drainage and rainfall determine the next division.   
  
{| class="wikitable" style="text-align: center;"
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{| border="1" cellspacing="0" cellpadding="2"
!colspan="7"|Rain
 
 
|-
 
|-
!rowspan="4"|Drain
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!scope="col"| Drain \ Rain
!
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!scope="col"| 0-9  
!0-9
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!scope="col"| 10-19  
!10-19
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!scope="col"| 20-32  
!20-32
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!scope="col"| 33-65  
!33-65
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!scope="col"| 66-100
!66-100
 
 
|-
 
|-
!0-32
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!scope="row"| 0-32  
|Desert
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| Desert  
|rowspan="2"|Grassland
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| Grassland  
|rowspan="2"|Savanah
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| Savannah
|Marsh
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| Marsh  
|Swamp
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| Swamp  
 
|-
 
|-
!33-49
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!scope="row"| 33-49  
|Wasteland
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| Wasteland  
|Shrubland
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| Grassland
|rowspan="2"|Forest
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| Savannah
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| Shrubland  
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| Forest
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|-
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!scope="row"| 50-100
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| Badlands
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| Hills
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| Hills
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| Hills
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| Forest
 
|-
 
|-
!50-100
 
|Badlands
 
|colspan="3"|Hills
 
 
|}
 
|}
 
  
 
Finally, temperature.  Glaciers seem to form at a temperature of around 0.  Just above that temperature, forests become taiga, and all other terrain becomes tundra.  Unfortunately, temperature is harder to affect directly in world gen because according to Toady One, it's affected by both latitude and elevation.  At the other end of the temperature scale, biomes become tropical at around 65+; generally speaking you'll need Hot and Scorching temperatures.
 
Finally, temperature.  Glaciers seem to form at a temperature of around 0.  Just above that temperature, forests become taiga, and all other terrain becomes tundra.  Unfortunately, temperature is harder to affect directly in world gen because according to Toady One, it's affected by both latitude and elevation.  At the other end of the temperature scale, biomes become tropical at around 65+; generally speaking you'll need Hot and Scorching temperatures.
  
{{World|Biomes}}
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{{World}}
  
{{Category|Biomes|*}}
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[[Category:World]]

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